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Thread: When Worlds Collide/ Hellenistic Twilight WIP

  1. #1001
    leoni's Avatar Princeps
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    good to hear brother, hope you will find the details you want in here...the celts are done today....so i can finally come to the persian-parthian-armenian traits and romans too...
    than will the script work begin, final coding etc.

  2. #1002
    Wraith of eternal doom's Avatar Libertus
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    btw: what models did you used for the pines and those brown trees on the stratmap?

  3. #1003
    leoni's Avatar Princeps
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    ...that pines and winter trees are from eb2, like some city-port models too, the brown threes are from Genghis Khan tw...and mauryan city-general-captain models too....

    11.12.2014
















    Last edited by leoni; December 11, 2014 at 07:26 AM.

  4. #1004
    Wraith of eternal doom's Avatar Libertus
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    I used the pines from EBII now, but they have grey stripes at the bottom of the pines. I don't see those stripes in you screenshots, so what did you do to remove those ugly stripes?

  5. #1005
    leoni's Avatar Princeps
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    maybe you didnt add all necessary tga....open the related cas file, scroll down and check the entries for the needed files and add them into the right folder-path...thats what i guess...

  6. #1006
    Wraith of eternal doom's Avatar Libertus
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    I opened the cas file and the only tga file needed is \textures\conifer_01.TGA. It's already in the correct folder, so that can't be the cause.

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