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Thread: When Worlds Collide/ Hellenistic Twilight Released

  1. #1741
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    at the end you need a working 2.6 version....alright, i finished my latest test camp wit macedonia, i m around year 105 without any ctd...i added two new legions for rome, recruitable at alexandreia and antiocheia....will upload a test version for saul next week und hope to release it for public soon...

    i reworked completly all strat map resources, as many did not worked correct,,,realistic rebel units in towns from beginning, more rebel troop diversity if poping up, nabataeans doing really good with their new terretories...celts, even with lesser towns, are a hard pain for the romans...after all played with alex exe a better gameplay exp.

  2. #1742
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    sounds very promising

  3. #1743
    Saul Tyre's Avatar Senator
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Quote Originally Posted by Visarion View Post
    I plan to Beta Test this mod. You need RS2.5 or 2.6 or Both?
    Install 2.5 add 2.6 > rename "play_one_turn" in directory > extract WWC 1.0 into directory > unpack patch then copy&paste into directory > delete map.rwm b4 starting game
    My personality is who I am....my attitude depends on who you are!!!
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  4. #1744
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    patch is coming...



  5. #1745
    Saul Tyre's Avatar Senator
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Looks good leoni, but is the patch savegame? I can't remember if you said it was or not
    My personality is who I am....my attitude depends on who you are!!!
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  6. #1746
    paleologos's Avatar You need burrito love!!
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    It does look promising, I'm interested to see what else is up your sleeve.

  7. #1747
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    new map, never savegame compatible saul....paleologos...there are not so much new eye candice...the biggest changes are the map, map resources, better balanced gameplay...tested with alex exe...i actually play another camp with rome...no crashes so far...the new indian provinces are good for maurya and its more interesting for you
    to play as bactria...and with seleukeia, you really can now follow alexanders footsteps....nabataens are more stable now, with their new backyard...

  8. #1748
    Tiro
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Really like the mod, just the only complaint is the map texture of mountainous areas around iran. A bit hard to distinguish usable paths, hills and mountains.

    Also, is it worthwhile to start a campaign now when the new patch will come?

  9. #1749
    Saul Tyre's Avatar Senator
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Quote Originally Posted by jrhindo View Post
    Really like the mod, just the only complaint is the map texture of mountainous areas around iran. A bit hard to distinguish usable paths, hills and mountains.

    Also, is it worthwhile to start a campaign now when the new patch will come?
    I'm not sure how close leoni is to releasing the new patch but I do not think it is too far away, perhaps just play a short house rules campaign or test out a new faction you have not played could be the best idea
    My personality is who I am....my attitude depends on who you are!!!
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  10. #1750
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    patch is planed to be released on 1 may....i thinking about to add a gladiator revolt on the roman human player, if advanced enough....and the native uprise in egypt....

    otherwise it will added later...the main point is the release of the final wwc map....

    played my roman camp until year 120 without ctd......bosporans developed very good...ptolemai reconquered alexandreia after a harsh attack from indep.greeks...

    sicily is a battlefield for greeks and carthage....parthia, seleukeia, baktria and maurya still struggling for the dominance over the east...epeiros still fought back the macedonians

    and achaea managed to control all of the peleponesos, advancing north...just before my invasion...

    pergamon ist destroyed, but just as the seleucids started to harass bithynia, pontos invades them, also the indep.greeks march from side to halikarnassos by full force...

    so even smaler factions progressing good...just pergamon and aetolia are wiped out....

  11. #1751
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    alright, patch to version 1.7 is up...please read carefully the installation instructions and changelog on the first post...as saul mentioned i increased the slingers range again....have fun....

  12. #1752
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    haha - downloading now

  13. #1753
    Saul Tyre's Avatar Senator
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Quote Originally Posted by leoni View Post
    alright, patch to version 1.7 is up...please read carefully the installation instructions and changelog on the first post...as saul mentioned i increased the slingers range again....have fun....
    No! No!No! leoni I replied to your pm informing you that you had misunderstood me and it was a DECREASE that was needed.......bloody Google translate
    My personality is who I am....my attitude depends on who you are!!!
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  14. #1754
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    sorry my fault...i ment decrease for sure...its done...just test it

  15. #1755
    Tiro
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Ever thought about using the faction swap system of RS? To replace Acheia with Sparta or Dardanians for Scythians for example, like how in RS they use it to allow people to play Syracuse or Capua.

  16. #1756
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    everyone is free to use make whatever he wants with this stuff...but for now my next goal is gilgamesh to develop...

    beside this i still dreaming to made a real good alexander scenario...and diadochi episode....and i still got that huge map for a wrath of sparta campaign....

    but to many dreams for one man....so for now just fine tuning of the current wwc htw and developing gilgamesh

  17. #1757
    Tiro
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Noticed theres a vineyard in the sea north of heraklea pontike, and tyrus is not connected to the land by alexandros's bridge.

  18. #1758
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    thanks, i forgot that vineyard....tyros is ment to be a island...

  19. #1759

    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Hi Leoni.

    I have been playing your mod on and off for the last few months and I really like it, so thanks for it!! I have some random ctds but nothing that a new install should hopefully sort out. Can I just ask if you plan to release a 0 turn campaign?

  20. #1760
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    thank you very much...may i ask what ctds you mean....campaign ctd...should not happen...just if you sheet to much...from my exp.while testing...

    o turn campaign is not planed, cause the whole game play, trait system, 8 tpy script is made for slower progress

    what factions do you played so far....likes dislikes?

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