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Thread: When Worlds Collide/ Hellenistic Twilight Released

  1. #1381
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    so you see the difficulties, to mod this...thats why it took me years to work on it, and the most active modders for rome are gone....

    so effective help in such matters, are rare.....now i miss aradan for example....

    but dont worry, i always took time for other interests, so i dont need a longer outime....i just rock on, as always

  2. #1382
    GRANTO's Avatar Domesticus
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Quote Originally Posted by leoni View Post
    sorry folks, but i got bad news, absolutley frustrating for me i found a persistent ctd, sometimes i played for more than 400 turns, but than it crashed with no chance to get beyond....
    and sometimes it just appears after somewhat 150 turns....

    so long i failed to encircle the problem, i wasted the last week with deep core testing....

    so have to rebuild the mod for the second time massivly, to restart.....

    and if that problem could just appears so late, i have test alot more and thats very time consuming....

    i m really pissed off....no tool showed any error.....i hope i can bring that beast down very soon....so long
    Tell me about the crash , what kind of crash was it?

  3. #1383
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    thank you granto for offering your help here, after i found a very basic wwc version, but stable....i build it up, step by step and finally found the main problem....

    but i will take care, put some more time in testing and adding the still missing features until i m back from where i stopped...

    its hard, but sometimes patience can be a key...but without a log file, its still a mess

  4. #1384

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Hope you can find that CTD reason... I will wait and hopefully you can release your masterpiece!

    Good Luck Leoni!!

  5. #1385
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    thank you kouratto and all the others....

    it seems that things going well for now....i still have things to add...and made new ones, like loading screens, quotes...and i have to change the old greek letters on the strat to latin, as it is necessary for scripting....but its sad for me...i realy liked it...coding for the strat ai worked very well, the factions expand nearly, like i wanted it....



    news









  6. #1386
    tomySVK's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Thanks for the news!

    Quote Originally Posted by leoni View Post
    and i have to change the old greek letters on the strat to latin, as it is necessary for scripting....but its sad for me...
    Sorry to hear that, but still you are doing amazing job on RTW engine Also the screens are very nice and on of them pretty scary

  7. #1387

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Beautiful loading screens. This mod is going to be fantastic !
    Life is paradoxically coincidental to the ironical tyranny applicable to the unparalleled definition of reverse entropy.

  8. #1388

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    When the fashion! There is no limit to perfection!

  9. #1389
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    thank you all, no perfection but alot of devotion....
    it seems that i found a problem with my names again, so i removed them and started new, without problems so far....so the greek ones are done, now i remake the rest and starting positons with historical characters....my test campaigns with maurya, epeiros and achaea worked very good...enemies made good army compositions...used small and big warships as well...
    also i decided not to remove all old greek city names, just from the key cities, where i need to script garrisons or historical event stuff...


    new



    Last edited by leoni; February 19, 2017 at 10:20 AM.

  10. #1390
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    good to see you back with a working build
    did you solved the problems?

  11. #1391
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    the two main problems where the names and the new ships i added....but now it seems to work stable, even when i play down more than 350 turns....what i like most is how the ai developing, army compositions, no super faction......even without garrison scripting so far....for now just aetolia and the nabataeans die out to quickly....it is very tough for them
    so it seems they need the most support from the start....

  12. #1392

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Greeks fighting Romans using pike phalanx and I see there some slingers, heh.

  13. #1393
    Visarion's Avatar Alexandros
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Hey leoni you should help the guys from Medieval Kingdoms Total War: Attila TW finish their mod. You should contact. Ltd.

  14. #1394
    Visarion's Avatar Alexandros
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Woooooowwwwww great updates btw!!!!!

  15. #1395
    Domesticus
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Those are some good looking unit cards

  16. #1396

    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    any news? finished? i want to play it look awesome

  17. #1397
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    for now it seems i found all that ctd problems, have done the names completly new....reworked the start positions...characters....testing is much time consuming and i have much to do for rl work....so progress is slowly now but stable

  18. #1398
    Visarion's Avatar Alexandros
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Aaa maaannn don t tell me u let rl stand in ur way!!!! )))))

  19. #1399
    Visarion's Avatar Alexandros
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    Rl sux maaan

  20. #1400
    leoni's Avatar Campidoctor
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    Default Re: When Worlds Collide/ Hellenistic Twilight WIP

    alright philoi, i finally got a stable, balanced base for beta testing, i latley played a epeiros campaign and had great fun...also the garrison script works very well for the minor factions...so the nabatoi are a real pain for the ptolemai, after 200 turns maurya finally bows baktria and the romans had much to do with the celts in the north and carthage-independent greeks on sicily....
    at all, will upload this version as soon as possible to start inofficial beta testing and implement the last features as historic battle events, hore mode for minor factions, loyalty and beliefs....


    screens done after 100 turns..my latest test campaign goes over 320 turns with no ctd

    Last edited by leoni; April 16, 2017 at 10:29 AM.

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