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Thread: When Worlds Collide/ Hellenistic Twilight Released

  1. #1681
    tungri_centurio's Avatar Senator
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    playing as bactria atm. well this is a nice made mod. you feel the passion of the makers when you play it.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  2. #1682
    leoni's Avatar Senator
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    welcome to wwc, hope you will give some more feedback, from your campaining....

  3. #1683
    tungri_centurio's Avatar Senator
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    thanks,will post my findings with pictures.i find the watchtowers a bit to expencive though
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  4. #1684

    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Thanks for your answers Saul and Leoni,,i was qurious about the map size cause i want to see as many cities as possible on the map,,and is it possible to downsize the cities in order to have a ton of cities and cover more ground with the map?

  5. #1685
    leoni's Avatar Senator
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    problems are the harcoded limit of 199 regions-cities, otherwise it would be just wonderful to add much more cities, make larger maps are focuse on parts with more details

    personally i always dreamed of a rome expansion, where you have the possibility to even found new cities....

  6. #1686

    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Hey leoni!
    Your game is just awesome, better than roma surrectum but, why in some cities like Kroton, Delphi, Athenai,... the building systems is different I can't build all of the building ?

  7. #1687

    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Ahhh damn those hardcoded limits,,what suprised me most with rome 2 was that CA did not implement the map system from empire or just had the globe where you could just dive into where ever you wanted within the ancient known world and then they could have big maps and lots of cities in every big map drawn from the globe or just a first big map of the known world and then you could have the maps of all the diffrent dlc campaigns they made. Maybe sometime in the future. But i have one question for you,,i have experienced with bactria in WWC that i can not obtain more than 200.00. gold,,when i end turn with that kind of cash it goes down to 175.000. gold,,with rome it is worst,,can`t get past 75.000. gold

  8. #1688
    tungri_centurio's Avatar Senator
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    hi leoni,i played a couple of hours now, have to say top job building the city's is rewarding and battles are ok for pikes,altough low tier pikemen cant hold formation in my battles so far,is that intended? builded up bactria as recruitment centre but do they not get any bow cav? also it took me alot of turns figgering out a way out of the east for my diplomat.maybe in the future open up a path near the caspian sea
    Spoiler Alert, click show to read: 
    like maybe here.[IMG][/IMG]


    also some text is missing on a discripion and the cataphact cav is labeled as missile cav
    Spoiler Alert, click show to read: 
    [/IMG][IMG]here is a bit of text missing i believe(yes some of us actually read the descriptions)[IMG][/IMG]
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  9. #1689
    Teobec's Avatar Laetus
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    Hi leoni!!!Thank for your effort,and continue this great mod but i think i have a CTD when i play the romani!!The campaign runs smooth and when i try to fight the battle and zoom in, it crashes an pop up a message than it couldn't find texture for early_praetorian_cav2.tga!?!?

  10. #1690
    leoni's Avatar Senator
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    Default Re: When Worlds Collide/ Hellenistic Twilight Released

    @ quentin....in athens, delphi, dodona, persepolis it is not forseen to build anything further, athens will give you income and huge warships, the other cities are more treasury
    holdings--historical places...they provide a good income and much information....also there are several towns with historical temples, places, where temple built is limited....

    @ leo....the cash flow is limited by a script, for the most of mods, otherwise, you would have to much money, so the player should be forced to
    think further strategical

    @ tungri...bactria will be able to recruit merc bow cav in the steppes, marakanda, alexandria eschate, there you have to build a hegemonia barrack

    or symmachia....for your diplomat, you could go straight down to the persian gulf and follow the coast up to mesopotamia....or the northern
    route, up to the caspian sea, maybe enter toggle_fow command during your camp and look out, where to go....you have to move from asak
    to hekatomphylos, then north, along the coast....the easiest way up to armenia and the bosoporans....
    i blocked that way from your screen, to force the ai, to first conquer asak and hekatomphylos historically, also to avoid a to fast expansion
    either from east or west, as sometimes in a early dev stage, armenia, just fast expand the route into partia, avoiding to much struggle with
    the seleucids, or otherwise parthia to fast stand on the door of seleucid ekbatana...

    @ teobec...if you face that ctd, you missed or dont correct installed the latest fix, attached on the first post....there you will find that texture
    some missing ui cards, new textures for others....all savegame combatible....
    Last edited by leoni; Today at 01:08 AM.

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