Originally Posted by
lordcooper
Okay, that's all cool.
Any idea of what polycount we should be aiming for in the average building?
And do the meshes have to be manifold (closed) or does the M2TW engine accept open meshes?
Hello lordcooper ^^ ,
- To give you an idea, some examples from the starter kit KK gave with IWTE:Huge wall (one block of wall): 340 polygons
Gatehouse (2 towers + gate): 2970 polygons
One common building/house: 648 polygons
One city quarter (common house complex): 8315 polygons
- Those are from M2TW Kingdoms and I remember KK said vanilla common buildings (not main ones like walls and gates) had a lot of "unecessary" damage levels so it's probably a high count for houses/houses complexes.
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