Per Attila's suggestion - this thread will be geared towards my releases only, though some exe's of Attila's zip files may appear here. My releases are made with mainly Attila's mod, enhanced with some other mods, including but not limited to Darth's formations, and they will always be in exe format - which means great compressibility, easy to use, and all you do is tell the program where your RTW program is located! Sound easy? Good! Some other features include quick updates and bug-fixes, as well as compatibility without CTD's (I test almost everything before releasing). This post will contain the links to my main version and any patches. I'll also include as much detail as possible for "change logs." I will try to keep my versions with 3 digits in the following format : "x.x.x" and they will follow Attila's releases, until further notice.
Latest Mods/Releases
Patch 4.1.1 (V4.1.1 exe - size: 5.16MB)
Option 1: Rapidshare
Option 2: Badongo
Attila's Release V4.1 (V4.1 exe - size: 56.2 MB)
Option 1: Rapidshare
Option 2: Badongo
Older Mods/Releases
Patch v4.0.4 (v4.0.4 exe - size: 112KB)
Only Option: Rapidshare
Full Version (v4.0.3 exe - size: 40.5 MB)
Only Option: Rapidshare
If you have any questions, complaints, bugs, or whatever - please post them here, and I or someone else will try answering them.
Change Log for v4.1.2 release (NOT YET RELEASED)
- Recolored Sassanid skins (don't like light blueish color)
- Possibly skymod - although this takes out night battles from last I saw
Change Log for v4.1.1 release
- Recolored huns and some merc units
- Used Ramon Gonzales y Garcia's modded files (his v4.1.2) - but slightly modified versions:
- modified a few buildings - making temples universal for bonuses (no way for huge advantage)
- took out experience points from buildings
- moved missile bonuses to missile buildings, not armourers- Some problems from previous versions I noticed at last second still there - "testudo" formation for 2 units
- Huns are now almost completely "brown"/"leather"-coloured
- Various other small changes
- Reinstated Darth's mod formations - does not necessarily mean "smarter" computer though.
- RGyG's 4tpy (4 turns per year) mod included - needs activated by "show me how" function
- unsure of 4tpy's stability, etc. - so please becareful if you use it!
Change Log for v4.0.4 patch:
- reverted buildings back - no more highways, walls, or higher-level farms, etc. for barbarians
- all temples have same stats (basically - 2 exceptions - Christian and Zoroastrian) - stats are: happiness, morale, and religious belief
- all temples and buildings have been doubled in price
- no more experience points given by ANY buildings - you earn your experience on the field!
- used darkrider's export_descr_unit - most light units down to 0 turns and heavy units up to 1 turn production
- missile upgrades were moved to archery ranges - more realistic
- used darkrider's beginning faction monetary values - now Rome should be more of a challenge!
- spies, assassins, and diplomats are now 0 turns
- made cities more hostile - revolts will occur if you don't "handle" them quickly :-)
- More coming soon!!!!
*Partial* Change Log for full version v4.0.3:
- Morale increase of +5 to every unit from the morale listings in Attila's unit file - this decreases units running away, and more battles are realistic in the sense that larger numbers died and fewer were capable of fleeing.
- All cultures are now capable of the following: building all road types, all wall protections, and all farms
- Some unit types from previous versions were freezing from engagement because they needed missiles to be fired first - fixed.
- Darth's formations should be implemented now for "ai" formations.
- projectile distances and effectiveness were slightly modified - longer distances and more effective (damage increased).
- Missing unit cards were implemented