pan the camera angle down closer to the fight. I know I have my camera up so I can direct the battle better and I do not hear them either unless I am closer to the troops
pan the camera angle down closer to the fight. I know I have my camera up so I can direct the battle better and I do not hear them either unless I am closer to the troops
After further testing (on Roman, Tuscan, And Greek campaigns), I'm still a little irked by the strength of cavalry. Unsupported cavalry can mow it's way through elite spear units in very little time, not to mention going through lighter spear units like a hot knife through butter. I find myself deploying my own cavalry behind my lines as a precaution against enemy cavalry, a stopgap if you will. I hate to nitpick when this is such an excellent mod, but the strength of cavalry seriously irks me, especially their ability to slaughter spear units with apparent abandon.
I've downloaded it, but now I'm having trouble installing it. I double click the exe, a black (console?) box shows up for like 3 seconds then nothing happens. Could the download have messed up or something, or am I just being impatient?
edit: I found out it's something that went wrong with the download... all those hours for nothing. I'll download it again and see if it works.
Last edited by Aquila Romana; January 24, 2011 at 04:53 AM.
I'll upload to filefront tonight.
WOO HOO!! The patch is here, (I know late to the party, but fashionably so in my TOGA!!)
Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here"Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
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Grazie mille. Sorry, I didn't want it to seem like I was whining.
I'm just really looking forward to playing this! I've recently take a deep interest in Ancient Italy before the Romans came to power, so this should be great. Thanks for all the time your putting into this.
i have read the patch restores the watchtowers... guys you can use this if you want
Watchtower Romana/Byzantine Project 1.0 (MedII/RTW)
the map feels sooooo empty without resources(((((
also where are the philosophers ?
Most likely the next update will be about philosophers and a few other fun script things.
Playing Rome M/M
Caerea has just passed 51% Roman culture & I have the Etruscan Urban Barracks & Town Stables.
Both building cards mention Roman units, but although my forces are appearing in the retraining window they are greyed out.
Roman Barracks & Stables are available in the building browser.
Can I take it I have to demolish the Etruscan buildings?
If so it seems a little unlikely to me.
Barracks & stables would have been pretty generic I would have thought?
Balla.![]()
No, I was referring to the retraining of existing troops who had taken casualties.
Are you saying I will be able use the existing Etruscan Stables & Barracks?
Balla.![]()
In making a game decision, I decided not to go in the direction of unique barracks for each culture, which is sometimes done to prevent factions from recruiting their units as soon as they conquer a new province. A human is able to cope with this just fine, demolishing the old barracks and building the new, but the AI never demolishes the old, so it's primarily because it has difficulties coping with this that I decided to opt out.
But -- we still can't have instant recruitment at the conquest of a new province, as the vanilla RTW/Med2 had it. That's where the culture requirements come in, you having to convert the province to your culture first, even though you may have the 'facilities' to train the units.
Now in your case, you've reached the requisite culture level, and you have the buildings. The only reason why you may not recruit yet is that the recruitment pool has to fill up. So just wait a few turns and the Roman units should start turning up in the recruitment window.
Why do the units look like they are from RTW? I think RS2 looks better than this mod. Maybe you could ask RS2 if you could use their units in the mod?
We used the units developed simultaneously for both the RTW and Med2 platfforms of our mod. Until RS, with all of their indeed masterful textures, are able to give unit variations and a Med2-quality lighting engine, I think you'll have to stick with our units. Not to mention the fact that the variations made by Player1, the etruscans, umbri, ligurians and gallics, can stand with the best out there. Thanks for the comment.
Last edited by SigniferOne; January 25, 2011 at 04:51 PM.
It actually makes much more sense to retain the generic buildings and tie recruitment to something else. After all the equipment and the building space would be about the same. It's the people that would train there that would change. So if your people are enough of a mind with you, they will go to the already present standard training facilities, to train in your methods of war. If they aren't, they won't.
Might I suggest that you update the first post with the correct version of kingdoms needed to install and play the mod.
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