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Thread: [PItalica2] Beta v0.95 Download Link and Discussion

  1. #321
    born2dive67's Avatar Ishiyumi no shashu
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    pan the camera angle down closer to the fight. I know I have my camera up so I can direct the battle better and I do not hear them either unless I am closer to the troops

  2. #322
    Gertrudius!'s Avatar I spy whith my eye.....
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    After further testing (on Roman, Tuscan, And Greek campaigns), I'm still a little irked by the strength of cavalry. Unsupported cavalry can mow it's way through elite spear units in very little time, not to mention going through lighter spear units like a hot knife through butter. I find myself deploying my own cavalry behind my lines as a precaution against enemy cavalry, a stopgap if you will. I hate to nitpick when this is such an excellent mod, but the strength of cavalry seriously irks me, especially their ability to slaughter spear units with apparent abandon.

  3. #323
    Aquila Romana's Avatar Ashigaru
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    I've downloaded it, but now I'm having trouble installing it. I double click the exe, a black (console?) box shows up for like 3 seconds then nothing happens. Could the download have messed up or something, or am I just being impatient?

    edit: I found out it's something that went wrong with the download... all those hours for nothing. I'll download it again and see if it works.
    Last edited by Aquila Romana; January 24, 2011 at 04:53 AM.

  4. #324
    Opifex
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    I'll upload to filefront tonight.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  5. #325
    xeryx's Avatar Follow the White Rabbit
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    WOO HOO!! The patch is here, (I know late to the party, but fashionably so in my TOGA!!)
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
    There is no spoon, and you will see, it is not the spoon that bends, only yourself."

  6. #326
    Aquila Romana's Avatar Ashigaru
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    Quote Originally Posted by SigniferOne View Post
    I'll upload to filefront tonight.
    Grazie mille. Sorry, I didn't want it to seem like I was whining.

    I'm just really looking forward to playing this! I've recently take a deep interest in Ancient Italy before the Romans came to power, so this should be great. Thanks for all the time your putting into this.

  7. #327
    Occhi Di Davide's Avatar QVID MELIVS ROMA?
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    i have read the patch restores the watchtowers... guys you can use this if you want

    Watchtower Romana/Byzantine Project 1.0 (MedII/RTW)

  8. #328
    T&D's Avatar Banzai jūden-ki
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    This should go to released even it is beta...


  9. #329
    Senshi
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    the map feels sooooo empty without resources(((((
    also where are the philosophers ?

  10. #330
    Opifex
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    Most likely the next update will be about philosophers and a few other fun script things.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  11. #331
    Ballacraine's Avatar Kei kihei
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    Playing Rome M/M

    Caerea has just passed 51% Roman culture & I have the Etruscan Urban Barracks & Town Stables.
    Both building cards mention Roman units, but although my forces are appearing in the retraining window they are greyed out.
    Roman Barracks & Stables are available in the building browser.

    Can I take it I have to demolish the Etruscan buildings?
    If so it seems a little unlikely to me.
    Barracks & stables would have been pretty generic I would have thought?

    Balla.

  12. #332
    Yari-hei
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    Quote Originally Posted by Ballacraine View Post
    Playing Rome M/M

    Caerea has just passed 51% Roman culture & I have the Etruscan Urban Barracks & Town Stables.
    Both building cards mention Roman units, but although my forces are appearing in the retraining window they are greyed out.
    Roman Barracks & Stables are available in the building browser.

    Can I take it I have to demolish the Etruscan buildings?
    If so it seems a little unlikely to me.
    Barracks & stables would have been pretty generic I would have thought?

    Balla.
    If your city just turned 50% it will take a few turns for the recruits to become real roman soldiers, you should be able to recruit them in a couple of turns. Just put your cursor over the unit card.

  13. #333
    Ballacraine's Avatar Kei kihei
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    No, I was referring to the retraining of existing troops who had taken casualties.
    Are you saying I will be able use the existing Etruscan Stables & Barracks?

    Balla.

  14. #334
    Opifex
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    Quote Originally Posted by Ballacraine View Post
    Playing Rome M/M

    Caerea has just passed 51% Roman culture & I have the Etruscan Urban Barracks & Town Stables.
    Both building cards mention Roman units, but although my forces are appearing in the retraining window they are greyed out.
    Roman Barracks & Stables are available in the building browser.

    Can I take it I have to demolish the Etruscan buildings?
    If so it seems a little unlikely to me.
    Barracks & stables would have been pretty generic I would have thought?

    Balla.


    In making a game decision, I decided not to go in the direction of unique barracks for each culture, which is sometimes done to prevent factions from recruiting their units as soon as they conquer a new province. A human is able to cope with this just fine, demolishing the old barracks and building the new, but the AI never demolishes the old, so it's primarily because it has difficulties coping with this that I decided to opt out.

    But -- we still can't have instant recruitment at the conquest of a new province, as the vanilla RTW/Med2 had it. That's where the culture requirements come in, you having to convert the province to your culture first, even though you may have the 'facilities' to train the units.


    Now in your case, you've reached the requisite culture level, and you have the buildings. The only reason why you may not recruit yet is that the recruitment pool has to fill up. So just wait a few turns and the Roman units should start turning up in the recruitment window.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  15. #335
    Indefinitely Banned
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    Why do the units look like they are from RTW? I think RS2 looks better than this mod. Maybe you could ask RS2 if you could use their units in the mod?

  16. #336
    Opifex
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    We used the units developed simultaneously for both the RTW and Med2 platfforms of our mod. Until RS, with all of their indeed masterful textures, are able to give unit variations and a Med2-quality lighting engine, I think you'll have to stick with our units. Not to mention the fact that the variations made by Player1, the etruscans, umbri, ligurians and gallics, can stand with the best out there. Thanks for the comment.
    Last edited by SigniferOne; January 25, 2011 at 04:51 PM.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  17. #337
    Ballacraine's Avatar Kei kihei
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    Quote Originally Posted by SigniferOne View Post
    In making a game decision, I decided not to go in the direction of unique barracks for each culture, which is sometimes done to prevent factions from recruiting their units as soon as they conquer a new province. A human is able to cope with this just fine, demolishing the old barracks and building the new, but the AI never demolishes the old, so it's primarily because it has difficulties coping with this that I decided to opt out.

    But -- we still can't have instant recruitment at the conquest of a new province, as the vanilla RTW/Med2 had it. That's where the culture requirements come in, you having to convert the province to your culture first, even though you may have the 'facilities' to train the units.


    Now in your case, you've reached the requisite culture level, and you have the buildings. The only reason why you may not recruit yet is that the recruitment pool has to fill up. So just wait a few turns and the Roman units should start turning up in the recruitment window.
    Thanks for the detailed explanation, Sig.

    What confused me was the fact that Roman equivalent buildings were available in the city building browser, so I thought I would ask.

    Balla.

  18. #338
    Opifex
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    Quote Originally Posted by Ballacraine View Post
    Thanks for the detailed explanation, Sig.

    What confused me was the fact that Roman equivalent buildings were available in the city building browser, so I thought I would ask.

    Balla.
    It actually makes much more sense to retain the generic buildings and tie recruitment to something else. After all the equipment and the building space would be about the same. It's the people that would train there that would change. So if your people are enough of a mind with you, they will go to the already present standard training facilities, to train in your methods of war. If they aren't, they won't.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  19. #339
    Hounf of Culan's Avatar Baitai kihei
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    Might I suggest that you update the first post with the correct version of kingdoms needed to install and play the mod.
    "Aut viam inveniam, aut faciam." -Hannibal Barca
    http://[IMG]http://img52.imageshack.....png[/IMG]

  20. #340
    apple's Avatar Searching for 42
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    Default Re: [PItalica] Beta v0.95 Download Link and Discussion

    Quote Originally Posted by SigniferOne View Post
    We used the units developed simultaneously for both the RTW and Med2 platfforms of our mod. Until RS, with all of their indeed masterful textures, are able to give unit variations and a Med2-quality lighting engine, I think you'll have to stick with our units. Not to mention the fact that the variations made by Player1, the etruscans, umbri, ligurians and gallics, can stand with the best out there. Thanks for the comment.
    I fully agree. Player1's work is up there at the top of TW moders.

    This is a beta guys, respect that. There is changes going on behind the scene all the time.
    Son of Legio
    Father of Paedric and Remlap
    Roma Surrectum II, Ages of Darkness II & Rome Total Realism Developer


    Rest in peace Gordon

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