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Thread: Weapons in 3dsmax

  1. #21
    Finch's Avatar is Deadpool
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    Default Re: Weapons in 3dsmax

    good tutorial there keep it up




  2. #22
    Valkar's Avatar Senator
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    Default Re: Weapons in 3dsmax

    thank you guys

  3. #23

    Default Re: Weapons in 3dsmax

    This tutorial helped me a lot! Thank you!

  4. #24

    Default Re: Weapons in 3dsmax

    your axe has a swastika
    you may like not like us, but at least we dont have jersey shore

  5. #25

    Default Re: Weapons in 3dsmax

    what the problem with an ****ing swastika? It was used by various peoples in ancient word, it has nothing to do with the nazi!
    Click on my sig and check out my modelling works! Your opinion is welcome!


  6. #26

    Default Re: Weapons in 3dsmax

    Quote Originally Posted by Conqistador View Post
    what the problem with an ****ing swastika? It was used by various peoples in ancient word, it has nothing to do with the nazi!
    I know i was kidding
    you may like not like us, but at least we dont have jersey shore

  7. #27

    Default Re: Weapons in 3dsmax

    Quote Originally Posted by killervomit2 View Post
    I know i was kidding

    Oh man you almost made me enter beserk! Don't do this again...
    Click on my sig and check out my modelling works! Your opinion is welcome!


  8. #28
    Dracula's Avatar Praefectus
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    Default Re: Weapons in 3dsmax

    Can somebody tell me which and where are the file models of the long_pike used by phalanx units in game ? I need the thin pike exchanged with thicker and more detailed.

  9. #29
    Raritу's Avatar Glück auf!
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    Default Re: Weapons in 3dsmax

    ^ I'm also wondering this... It would be nice if someone can share his knowledge about it
    Honored filly of M and happily taking my glance over Milner and Diamat

  10. #30
    Éorl's Avatar Domesticus
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    Default Re: Weapons in 3dsmax

    Can somebody tell me which and where are the file models of the long_pike used by phalanx units in game ? I need the thin pike exchanged with thicker and more detailed.
    They are in the models folder, iirc, as are the corresponding textures. I believe they are named spear or long spear model.
    I read this so called Bible, and found it to be a third rate story in which this so called 'jesus' is nothing more than a shameless lampooning of Brian, which has inspired joy and laughter in millions.
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  11. #31
    Raritу's Avatar Glück auf!
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    Default Re: Weapons in 3dsmax

    Okay I've found it. The name is "weapon_hoplite_pike_high(and low).CAS"

    Thanks for your help
    Honored filly of M and happily taking my glance over Milner and Diamat

  12. #32
    Dracula's Avatar Praefectus
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    Default Re: Weapons in 3dsmax

    It doesn't appear. It may be some files from the pack folder.

  13. #33
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    Default Re: Weapons in 3dsmax

    No actually. It's not packed. In the data/models, scroll down to the bottom and you will see the files
    Honored filly of M and happily taking my glance over Milner and Diamat

  14. #34
    Spike's Avatar Primicerius
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    Default Re: Weapons in 3dsmax

    minor question.actually I wonder how to make the twin swords (like that used by vanilla arcanii), become doable pairs (tried to change the prarrying sword into secondary weapon along with the other swords, but only one appears, the primary is bow so it's kinda weird to has bow and left hand sword at the one hand...

    Annokerate Koriospera Yuinete Kuliansa


  15. #35
    juvenus's Avatar Campidoctor
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    Default Re: Weapons in 3dsmax

    aaaah! finally! i've been looking for a way to change the primary weapon on many models but i didn't know how to link them and use the skin modifier...
    now, i got it! +rep for this tutorial!


  16. #36
    Valkar's Avatar Senator
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    Default Re: Weapons in 3dsmax

    @Juvenus
    Thanks! I made the Tuturial with the same idea: Simple explenation how easy weapons can be changed!

    @Spike

    Isn't that just by naming the second sword 'shield'? The 3dsmax names are pure technically, if the unit has a shield it doesn't mean it uses a shield.

  17. #37
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    Default Re: Weapons in 3dsmax

    Quote Originally Posted by Valkar View Post
    @Spike

    Isn't that just by naming the second sword 'shield'? The 3dsmax names are pure technically, if the unit has a shield it doesn't mean it uses a shield.
    I don't think that will do.
    His primary weapon is a bow, so if you change a sword's name to "shield", he will use the bow while his hand is still carrying a sword.
    Honored filly of M and happily taking my glance over Milner and Diamat

  18. #38

    Default Re: Weapons in 3dsmax

    I am finally done. Although I was having some problems in the UVW unwrapping part since the 2010 and 2013 version are a bit different.
    Now I just need to put it in-game.

  19. #39

    Default Re: Weapons in 3dsmax

    Sorry for double post but I couldn't find an "edit" button.
    Ok, so I downloaded the R:TW Importer/Exporter and I run the script and works but when I load a model to put the sword on. It just loads without the textures. I checked that the texture path is right but it is still not showing textures

  20. #40
    Valkar's Avatar Senator
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    Default Re: Weapons in 3dsmax

    I had that problem too with an earlier MAX version. It can be very annoying.
    I had a timefull but a handy solution: Convert your textures from .DDS to .TGA . That was how i could load textures.

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