They certainly can't speak anything intelligible by other races, which is why grunts and screams would be more suitable. Unless a gutteral unintelligible talking sound pack could be sourced or made. Like I said though it's not a big deal.
Rapidshare is so bad.. 31,0 kB/sec - 4,4 MB of 347 MB, 3 hours left.
Can someone provide another mirror?
I can't even download the file.... it says
The following download is not available:
https://rapidshare.com/files/1874214..._cow_v0.4.9.7z | 364.13 MB
The file of the above link no longer exists. This could be for several reasons:
- The uploader deleted the file.
- The file contained illegal contents and was deleted from our servers by our Anti-Abuse team.
- The link is incorrect.
- The server is busy and can not process the request.
Probably rapidshare blocked in some countries.
I add mirror later, don't worry guys.
Thanks Galloper i was really looking forward to using your sub-mod!
guys i downloaded the file but there is a problem when i try to open it! it says that it is impossible to open the file! now i will try to download it again
HAPPY 150° BIRTHDAY ITALY!!!
You need 7zip to extract archive.
Take it here:
http://www.7-zip.org/
It's free.
I think you'll be satisfied how trolls are talking
You need to activate your chariot by editing
descr_sounds_units_march
descr_sounds_units_run
descr_sounds_weapons (if you want hear slicing sound when your chariot ran over an enemy)
Just search for "chariot" and add unit name from EDU and mounts to already existing entries using a comma.
When you finished delete events.dat and events.idx in sounds folder to apply your changes.
Last edited by Galloper; February 21, 2012 at 09:50 AM.
[QUOTE=Galloper;11068945]You need 7zip to extract archive.
Take it here:
http://www.7-zip.org/
It's free.
[QUOTE=Galloper;11068945]
i already have 7zip, i tried to open the file with this program but it doesn't work
HAPPY 150° BIRTHDAY ITALY!!!
Download link to gamefront added to first post.
@Galloper: tried your submod for the first time...can't imagine, played CoW without yours, rep to ya...i love this community, really...i love ya...a place where different nations without borders changing their thoughts and work, speaking, laughing together, don't get me wrong, i am in no way hippie ;-) i am just proud to be here, have a nice day...
It's not save game compatible but worth it!
Edit:
Seems that it were two random ctds and it is save compatible.
Last edited by Krystoforos; February 21, 2012 at 02:47 PM.
Thanks alot, I was waiting for this to be released before giving 1.5 a shot.
I've already looked in stratmap_voice, units_voice and soldier_voice files and understood the basics. Now, I'll start working on Tzeentch first since he is my favorite chaos gods anyway.
I've asked you earlier, because I assumed you're going to be specific. If this is the case, I'll record any dialog that I liked but I still need you to be a little more specific, mighty Galloper.
After I checked out what you did in units_voice, I see you're using a supposed-to-be-generic 'chaos' unit response for basic khorne units and use special voiceset for the champions and others. I'd like to know if you're going to give other chaos factions these basic 'chaos' voicesets too or you gonna use new specific voicesets for the basic units.
I've already searched and thought up some lines for tzeentch for a while and now I have about 20 lines of them. I'll also gonna rip some voicesets from some games to this cause.
Tzeentch speaks though me, a thousand secrets could be yours.
Just saw that 1.5 is out!!!! Thanks Galloper!!!
Thanks for kind words everyone, I appreciate it
Let me explain: all voices divided for strategic map and battle map.
Strategic voices easier to implement because we don't need much variety for them,so I advice you focus on strategical voices first. There are two main characters: General and Army. They needed voices for different situations like atacking, moving, selecting, building forts, ambushing etc.
All this situations you can check in export_descr_sounds_stratmap_voice. This help you understand what sounds you need to search. Don't look on my code because it's difficult to understand, better to look into vanilla code(for example German accent). The filenames pretty self explanatory, and you can always unpack Mediveal sound packs.
Basically we need no less then 4(more is better) variations for selection, moving, attacking and confirmation with 2 different voices in good quality.
Sounds which you already found used for chaos priest (he represented as chaos mage on strategic map) and in my opinion it's not very tzeentch specific and it's ok for priest not for general or army, because these characters are warriors
If you are more interested in battle map voices for specific units it's another story.
I cnanged effect set for lighting_tzeentch. Actually it's not so important if you don't apply mine descr_projectile you'll lost only magic fly sound for chaos mages.
Yes, absolutely.