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Thread: Res Bellicae: The Game

  1. #1

    Default Res Bellicae: The Game

    Hi TO all

    I'm Writing a New Engine to make a new game from Res Bellicae ^^
    A game Engine is just a "base" for writing games

    Here it's the actual state of the engine:

    REDER Engine:

    Current State:
    - Loading and Rendering Models in. X
    - Loading and updating of animations in. Dae and. X
    * Support for blending
    * Added support for linked models ( horse and rider)
    - Manage audio and video
    * 3D sound support
    * Uses the Windows codec (supports virtually any format)
    - Input Management
    * keyboard and mouse
    - "Bullet" physics engine succesfully integrated
    - 2D-support (with hardware acceleration in 2D renders)
    - Internet-support (fully qualified to manage connections and data traffic)
    - Support multithreading (and synchronization processes)
    * Algorithm to minimize the waiting time of synchronization
    - Exponential Shadow Mapping Algorithm for fast placed Soft Shadows
    - Supports shader model 4.0 (and 5.0 if new card) and is based on DirectX 11


    Facebook Fan Group:
    http://www.facebook.com/home.php?#!/...group_activity

    Demo Showing the new ESM shadows and Animations
    http://www.filefront.com/17798382/File.rar
    Last edited by Gaio Giulio Patrizio; January 15, 2011 at 02:40 PM.
    Rome:Total War:Res Bellicae Proud team leader

  2. #2

    Default Re: Res Bellicae: The Game

    updated ^^
    Rome:Total War:Res Bellicae Proud team leader

  3. #3

    Default Re: Res Bellicae: The Game

    Oh WOW good luck with that

  4. #4
    Blatta Optima Maxima's Avatar Vicarius Provinciae
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    Default Re: Res Bellicae: The Game

    You are making a whole new game???

  5. #5

    Default Re: Res Bellicae: The Game

    the engine actually.
    after this i'll make a team and start this new journey ^^
    i want to bring the videogmae industry to Italy by myself auhhuahuahuauh
    Rome:Total War:Res Bellicae Proud team leader

  6. #6
    Constantius's Avatar Primicerius
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    Default Re: Res Bellicae: The Game

    Thats one fantastic project, good luck


    Signature made by Joar


  7. #7

    Default Re: Res Bellicae: The Game

    little steps but we are keeping up ^^
    Rome:Total War:Res Bellicae Proud team leader

  8. #8

    Default Re: Res Bellicae: The Game

    Is it possible to have the game option menu where a player can set the number of factions starting from Nomad or small settlement and pick the building sites as they collect resources, advancing to iron age, like Age of Empires but on a RTW engine? Would be a neat game.

  9. #9
    Indefinitely Banned
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    Default Re: Res Bellicae: The Game

    This could probelbley be better then rome total war

  10. #10

    Default Re: Res Bellicae: The Game

    the engine is pretty complete in the "hard" part.
    now we will star weighting all the possibilities ^^
    Rome:Total War:Res Bellicae Proud team leader

  11. #11

    Default Re: Res Bellicae: The Game

    could i join the FB group??? my name darren send request to join your project looks incredibly complicated, i cant help im taking a java class all iv learnd is system.out.print and variables. i rep u for supportgl

  12. #12

    Default Re: Res Bellicae: The Game

    of course
    Rome:Total War:Res Bellicae Proud team leader

  13. #13

    Default Re: Res Bellicae: The Game

    http://www.facebook.com/home.php?sk=...277730738&ap=1
    ask for entering and i will confirm
    Rome:Total War:Res Bellicae Proud team leader

  14. #14

    Default Re: Res Bellicae: The Game

    Wow! So let me guess you are trying to "update" the game to the level of the latest TW games?
    Will this include the possibility to increase the number of provinces, number of factions and units?

  15. #15
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    Default Re: Res Bellicae: The Game

    I think thats what he's doing

  16. #16

    Default Re: Res Bellicae: The Game

    If so it would be amazing!

  17. #17
    Indefinitely Banned
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    Default Re: Res Bellicae: The Game

    what's the progress of the game emgien

  18. #18

    Default Re: Res Bellicae: The Game

    yes ^^
    i got hte engine almost finished at basic level
    got to go through

    water
    special effects on shader (i would like HDR rendering for instance)
    world loading
    phyisics (planned is an integration with physX by Nvidia that comes free ^^ )

    till now we can load models ina world and animate them. We are making initial steps to get the point ^^
    Rome:Total War:Res Bellicae Proud team leader

  19. #19

    Default Re: Res Bellicae: The Game

    Any progress? This sounds great! You can therefore allow realistic unit sizes! 50, 000 man battles! Unlimited factions. And optimize the game for dual core processors? The possibilities!

  20. #20
    GM207's Avatar Decanus
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    Default Re: Res Bellicae: The Game

    wow, how will that work? we still need the cd for RTW or BI right?
    I wonder if you are making any changes for cities to have there own unique looks and deffences, and the acropolis in Athens etc...
    You got me excited now, I think I need to get me a new computer just for that, what do you think the spec on such a computer to accommodate 50,000 men to run smoothly?
    And hmmm, when will the estimated release date you think would be? SORRY SORRY I HAD TO ASK OK!!!
    Last edited by GM207; April 08, 2012 at 09:43 AM.

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