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Thread: Downloads: Trailers & Demo

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    Default Downloads: Trailers & Demo

    The Fourth Age: Total War - Corsair Invasion v1.0:

    Corsair Invasion’ includes:

    • Three playable factions in the campaign: The Reunited Kingdom, The Chiefdom of Rhûn, and the Empire of Harad; two additional playable factions for custom battles: The Kingdom of Rohan and the Chiefdom of Dunland.
    • A new map showing the south-eastern lands of western Middle-earth (Gondor, Mordor, southern Rhûn, Khand, and Near & Far Harad).
    • An historical battle, The Battle of the Crossings of Poros, updated from the demo v1.1 (including the ability to play any army!).
    • Over 80 entirely new units spread over the five factions (+ mercenaries). This does not include levies and assimilation units.
    • A custom-designed 'area of recruitment' system called MEZoRS, or Middle-earth Zone of Recruitment System. Goes far beyond the standard faction-specific recruitment buildings by creating a system of levies (local troops levied from conquered regions) and three region types: homelands, fiefdoms and outlands which affect such things as public loyalty, happiness and how long it takes to build your tech. trees. Also includes access to 'assimilation units' when you conquer designated 'chief cities' of major subcultural areas.
    • Three Wonders: The Stone of Erech, The Ruins of Osgiliath, and Edhellond; three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.
    • Three Landmarks: The Beacons of Gondor, Barrows, and Fortresses; four new trade resources: fish, ivory, horses, and cattle.
    • New Tech Trees: Completely revamped technology trees for all 3 factions including many new building complexes such as Memorials, Wonder Capture buildings, Courts & Gardens, and Places of Mirth as well as faction-specific recruitment complexes.
    • City Development: Engage the City development process and gain access to a choice of over a dozen Diversification Buildings across the 3 campaign factions. These buildings which will powerfully develop your city by way of trade, military strength, naval power, and so forth.
    • Regional Buildings: Each subcultural area has its own unique Regional Lore building which gives you access to information about the area, its fertility, the native inhabitants and their stance toward your faction and other useful information to help you know whether to settle, move on or simply dominate the region.
    • Around 100 entirely new traits, and 220 new ancillaries (including many new images).
    • A custom-designed menu interface, featuring original artwork by Anke Eissmann and Peter Xavier Price.
    • All new music, featuring artists such as: Justin R. Durban , Jonas Fancony, Simon Daum, Matti Paalanen, and Tapani Siirtola.
    • 19 new loading screens, and 228 loading-screen quotations.
    • And much, much more…


    Installation Instructions:

    Important Notes: Read BEFORE Installing

    The following files will be overwritten in your vanilla R:TW when you install 'Corsair Invasion' but the files will be backed up into a vanilla folder as a subdirectory so you can access the original at any time:

    • data\loading_screen folder: loading_bar.tga
    • data\terrain\aerial_map\tile_textures folder: volcano_dormant.tga.dds


    This will not cause any problems for other mods you may have installed (or vanilla), and their only effects are visual in nature.

    Please follow these installation instructions *carefully*. If you are having problems, check out Palantir's Guide To Installing (With Screens)

    • 1. If you do not already have one, prepare a clean (i.e. unmodded) copy of 'R:TW - Barbarian Invasion' 1.6 on your PC. The 1.6 BI patch can be found at Sega's site (it is good practise to always keep the default installation clean so that you can use it to make clean copies, source vanilla files, and receive new patches/expansions etc.).

      2. OPTIONAL: Once patched, we recommend you copy your entire game (i.e. everything in the "Rome - Total War" folder) to another folder unless you have set up a copy from the default installation already. For example:

      Original installation: C:\Program Files\Activision\Rome - Total War

      Example copy location: C:\Program Files\Activision\Rome - Total War Copy

      You do not have to complete this step but it is always wise to keep your original installation clean.

      3. Now go into C:\Program Files\Activision\Rome - Total War\bi and create a folder called ci.

      4. Copy (not drag/move/cut!) the *contents* (all sub-folders inside the bi folder; custom, data, preferences, replays, saves) of the bi folder into the new ci folder (not including the ci folder of course).

      5. Remove all subfolders in the C:\Program Files\Activision\Rome - Total War\bi\ci\data\world\maps\battle\custom folder.

      6. Delete the "base" folder and thus its contents (found at C:\Program Files\Activision\Rome - Total War\bi\ci\data\world\maps\).

      7. You can now run the installer .exe for the Mod (ensure that you have it pointed to your Rome directory).

      8. OPTIONAL: Download and install the Music Pack (HIGHLY RECOMMENDED).

      9. Right click on RomeTW-BI.exe, and choose ‘Send to’ and then ‘Desktop’. Right click on the shortcut you just created and choose ‘Properties’.

      The target line above it should look something like this:

      "C:\Program Files\Activision\Rome - Total War\RomeTW-BI.exe"

      So the whole line should look something like: "C:\Program Files\Activision\Rome - Total War\RomeTW-BI.exe" -show_err -nm -mod:bi\ci

      An icon is also included should you wish to use it or if it is not already the default.


    Download links:

    Corsair Invasion v1.0 | Mirror 2 | Mirror 3 | Mirror 4

    The music pack adds all new music to the game, which is vital for the "feel" of the mod. An essential download!

    CI Music Pack | Mirror 2 | Mirror 3

    Corsair Invasion v1.2 Patch

    Installation Instructions:
    • Delete map.rwm in C:\Program Files\Activision\Rome - Total War/bi/ci/data/world/maps/campaign/the_south
    • Run the installer .exe for the 1.2 patch (ensure that you have it pointed to your Rome directory where you installed CI v1.0).
    • v1.0 saves should be compatible with v1.2.


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    Battle of the Crossings of Poros Demo version 1.1:

    The updated version of the Battle of the Crossings of Poros demo includes

    - Reskins for many of the Gondor units (though still WIP)
    - New music
    - New voiceovers (still WIP)
    - Entirely new Harad units (including the mighty Mûmakil!)
    - Recoded unit stats (still WIP)
    - And a few other minor changes that should enhance your pleasure!

    Download link:

    Filefront

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    The Fourth Age: Total War Demo - The Battle of the Crossings of Poros:

    The Fourth Age: Total War Development Team are proud to present our first public release: The Battle of the Crossings of Poros (Demo v1.0). The demo is for R:TW 1.3 (it also works for 1.5) - if you do not have BI, you can download the 1.3 patch here. The release includes:

    - Four factions: Dunland, Gondor, Harad and Rohan.
    - Approximately six units for each faction.
    - The historical battle, The Battle of the Crossings of Poros.
    - All new frontend, user interface, loading screens (& quotes), music and unit audio (speeches & unit sounds) and more.

    Download links:

    Link | Link

    Suggestions for improvement can be posted in our Feedback-thread.

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    RTW Movie Editor Created Trailer:

    Thanks to spongebob and his uber computer, here is the unofficial 4A:TW trailer:

    Link | Link

    Enjoy

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    3dsmax Created Trailer:

    Link | Link

    Your thanks can go to professor420 for the video. Enjoy.

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    Demo Trailer

    Link | Link

    The download is 32.7 MB, and the video is about 4 minutes at 640x480.

    Thanks goes to Professor420 for the creation of the video. Enjoy.

    - The Fourth Age Team
    Last edited by Amroth; November 25, 2006 at 02:27 AM.

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