PI 85.
building missiles
{
levels practice_field archery_range catapult_range siege_engineer
{
practice_field requires factions { romano_british, berbers, goths, slave, }
{
capability
{
; GRAECI (mainland)
; "Greek Cities" only mercs
recruit "Ekdromoi Hoplitai Lakedaimonioi" 1 requires factions { romano_british, slave, } and hidden_resource Tarentum
recruit "Hoplitai Lakedaimonioi" 2 requires factions { romano_british, slave, } and hidden_resource Tarentum
recruit "Hoplitai Spartiatai" 3 requires factions { romano_british, slave, } and hidden_resource Tarentum
recruit "Phalangitai Makedonikoi" 2 requires factions { romano_british, slave, } and hidden_resource NO_BUILDING
; GRAECI (hellenic aux troops) ;; added /DV
recruit "Tarantinoi" 2 requires factions { berbers, goths, romano_british, slave, } and hidden_resource Graeci or hidden_resource Croton or hidden_resource Elea or hidden_resource Heraclea or hidden_resource Locrii or hidden_resource Metapontum or hidden_resource Rhegium or hidden_resource Thurii or hidden_resource Tarentum or hidden_resource Syracusae
recruit "Peltastai Akontistai Hellenes" 0 requires factions { berbers, goths, romano_british, slave, } and hidden_resource Graeci or hidden_resource Croton or hidden_resource Elea or hidden_resource Heraclea or hidden_resource Locrii or hidden_resource Metapontum or hidden_resource Rhegium or hidden_resource Thurii or hidden_resource Tarentum or hidden_resource Syracusae
recruit "Ekdromoi Hoplitai Hellenes" 1 requires factions { berbers, goths, romano_british, slave, } and hidden_resource Graeci or hidden_resource Croton or hidden_resource Elea or hidden_resource Heraclea or hidden_resource Locrii or hidden_resource Metapontum or hidden_resource Rhegium or hidden_resource Thurii or hidden_resource Tarentum or hidden_resource Syracusae
recruit "Hoplitai Hellenes" 2 requires factions { berbers, goths, romano_british, slave, } and hidden_resource Graeci or hidden_resource Croton or hidden_resource Elea or hidden_resource Heraclea or hidden_resource Locrii or hidden_resource Metapontum or hidden_resource Rhegium or hidden_resource Thurii or hidden_resource Tarentum or hidden_resource Syracusae
; ILLYRI
recruit "Pedites Parthini" 1 requires factions { romano_british, slave, } and hidden_resource NO_BUILDING
recruit "Ensiferi Delmatae" 1 requires factions { romano_british, slave, } and hidden_resource NO_BUILDING
recruit "Equites Delmatae" 1 requires factions { romano_british, slave, } and hidden_resource NO_BUILDING
; GENERIC OVERSEA MERCENARIES
; Poeni only mercs
recruit "Clipeati Libyphoenices" 2 requires factions { berbers, slave, } and port
recruit "Ferentarii Lybes" 1 requires factions { berbers, slave, } and port
recruit "Equites Numides" 3 requires factions { berbers, slave, } and port
recruit "Sagittarii Mauri" 1 requires factions { berbers, slave, } and port
recruit "Scutarii Celtiberi" 2 requires factions { berbers, slave, } and port
recruit "Caetrati Iberi" 1 requires factions { berbers, slave, } and port
recruit "Funditores Baleares" 2 requires factions { berbers, slave, } and port
; Poeni and Syracuse mercs
recruit "Mercenarii Tyrrheni" 1 requires factions { berbers, goths, slave, } and port
recruit "Mercenarii Campani" 2 requires factions { berbers, goths, slave, } and port
recruit "Mercenarii Ligures" 1 requires factions { berbers, goths, slave, } and port
; Syracuse only mercs
recruit "Keltoi" 2 requires factions { goths, slave, } and port
; Greeks only mercs
recruit "Toxotai Kretaioi" 2 requires factions { goths, romano_british, slave, } and port
recruit "Sphendonetai Rhodioi" 2 requires factions { goths, romano_british, slave, } and port
trade_base_income_bonus bonus 1 ; "weapon trade increased"
}
construction 4
cost 2400
settlement_min large_town
upgrades
{
archery_range
}
}
archery_range requires factions { romano_british, berbers, goths, slave, } and hidden_resource NO_BUILDING
{
capability
{
weapon_missile bonus 2
}
construction 4
cost 4800
settlement_min city
upgrades
{
catapult_range
}
}
catapult_range requires factions { romano_british, berbers, goths, slave, } and hidden_resource NO_BUILDING
{
capability
{
weapon_missile bonus 2
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
siege_engineer
}
}
siege_engineer requires factions { romano_british, berbers, goths, slave, } and hidden_resource NO_BUILDING
{
capability
{
weapon_missile bonus 2
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{