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Thread: = FEATURES =

  1. #1

    Default = FEATURES =

    Changes made in IBFG5 Quick Fix 5.0.3:
    -All fixes in 5.0.2 & 5.0.1 included
    -Enabled recruiting of spies and assassins by Romans (missed this one - transferred recruitability to inns, popina, taberna, etc.)
    -released QuickFix as an installer not as an updater (can't choose directory with updater)

    Changes made in IBFG5 Quick Fix 5.0.2:
    -All fixes included in IBFG5 QuickFix5.0.1
    -Corrected a fatal error due to a faulty Comitatenses 1st cohort model (used by Merc veteranni) Model was also corrected but is not used in DMB anymore
    -Made a new model for Roman officers (will hopefully fix an error reported by Glycerius and Johan217 - couldn't test this, though, so am not sure if this is fixed)
    -Mylae sent the completed descriptions for buildings, if u find any without description please post as bug.
    -added new splash screen by Mylae - it really looks great IMO.

    Changes made in IBFG5 Quick Fix 5.0.1:
    -Disabled the recruitment of horde units by Slaves (never meant to be, escaped my attention)
    -Changed upper Lugdunum to Lutetia (used to be 2 Lugdunums - this might not show up if u continue with a saved game)
    -Changed starting positions of the ff characters:
    Constans (RB) I moved him a little higher out of the woods (moving him to diplomats tile will send him back to Britain)
    Amalric (Alemanni)
    Gundahar, Oza (Vandals)
    -Deleted entry for Kuonrad
    -gave trait points for "NightBattleCapable" and "Pagan" among RB.
    -fixed the core building/settlement level issue (this was already present in AR's map, missed that when doing my fixes)
    -fixed the diplomacy error (Romano-British should be Romano_British)
    -removed the nose guards from the Roman infantry and Saxon Bows
    -Replaced the Roxolani stratmap general (BI_sm_general_Roxolani is being used NOT BI_sm_roman_general_Roxolani)
    -Changed the backdrop (when starting game-IBFG name in lower right wasn't a good place)
    -changed Sassanid & Burgundii generals for named characters to proper equivalent

    PREVIEW FOR INVASIO BARBARORUM-FLAGELLUM DEI v5.0

    includes buildings by Mylae (list below is only a sampling):

    1-Roman Rostra and Milliarius Aureus- the most

    2- Caracalla's Large Baths in Rome - Among the biggest baths ever built.

    3-Diocletianus' palace in Salona - an imperial palace on the sea

    4- Hippodrom of Constantinople - capable of 150.000 seats, one of the greatest in the ancient world

    5- Σκαπτός Λιμήν - the "Burrow Harbour" build in Thessalonica, with a great amount of trade.

    6- Aκρόπολις 'Αθηναιων - the Acropolis of Athens.


    Complete faction reskins by RGyG

    1- Alemanni

    2- Berbers

    3- Slavs

    4- Officers

    5- Peasants

    6- Campaign Map units


    New starting positions at 407AD


    Playable Romano-British




    -----------------------------------------------------------------------
    below is the preview for v 4.1 as posted by AR -RGyG

    Here is the final list of changes that would be made in 4.1

    - Included all fixes of V 4.0 patches.
    - Added New mounts - haf-cataphracted horse and clibanarii horse
    http://img317.imageshack.us/my.php?image=3copy8tf.jpg
    http://img420.imageshack.us/my.php?i...hayedan7pa.jpg
    - Added New units for romans - Legionarii Armatus: Legions Equiped for eastern warfire, new textures for Auxillia Palatinae
    http://img404.imageshack.us/my.php?image=1copy8jc.jpg
    http://img252.imageshack.us/my.php?image=37lz.jpg
    - Added New models of Hun General showing Attila himself
    http://img259.imageshack.us/my.php?image=22op1.jpg
    - Increased unit defence in 1.8 times - longer battles + same moral boost that was already included in 4.0 patch
    - Reworked unit costs for romans - foederati will have smaller upkeep.
    - Special Buildings for Foederati

    - New banners and icons for sassanids + new model of Aswaran ( cataphracts )

    ---------------------------------------------------------
    below is the original preview for version 4.0 -RGyG

    ATTILA RELOADED'S "INVASIO BARBARORUM - FLAGELLUM DEI" MOD v 4.0

    Barbarian Invasion - The Scourge of The God

    An independant mod for RTW:BI made by Attila Reloaded.


    - Info -

    The main purposes of this mod are visual beauty, realism and more challenging gameplay.

    The main gamplay features are -

    New Map !

    - Used Revisio Cartographicae by Seleucos as a base.
    - Improved by Attila Reloaded -

    + 20 New Provinces in North Italy...



    In Central Italy...



    In South Italy



    In Spain...



    In Gaul...



    In Britania...



    In Greece....






    And more...



    HARD GAMEPLAY FOR ROME - Now even experts will have challenge

    ... yes, I mean it's realy hard.

    - 1.8X multiplicator for roman units upkeep
    - Higher riot risk
    - More Provinces - more garrisons - less money
    - Barbarian units have more men and much lower upkeep
    - You may recruit only foederati but they cannot be a full replacement for roman armies.
    - Feel how "lucky" were roman emperors

    Rebalanced unit numbers

    - Barbarians -

    Levy warbands - 200 men
    Heavy Warbands - 160 men
    Elite warbands - 120 men
    Skirmishers warbands - 180 men
    Horse warbands - 140 men
    Elite Horse warbands - 80 men

    - Sassanids -

    Levy infantry and skirmishers - 200 men
    Sassanid spearman - 140 men
    Sughdain warriors - 110 men
    Light horse - 120 men
    Cataphracts - 60 men
    Elephants - 30 men ( 10 elephants )

    - Romans -

    Vegilites - 140 men
    Skirmishers - 150 men
    Foederati warbands - 180 men
    Foederati heavy warbands - 140 men
    Foederati elite warbands - 100 men
    Auxillia Palatinae - 100 men
    Legionarii - 100 men
    Equites - 60 men
    Clibanarii - 40 men

    And no 2 hitpoint for bodyguards!

    New feature allowing Romans to recruit R-B units is Britania instead of their usual units - you no longer have to wait untill Romano-britons emerge.





    New Armies to command !

    - Full Remake of WRE army - "Even if they are no longer the envy of the civilised world" () roman legions are still storng, command them and command foederati hordes, romano-british armies, formidable north african horseman and bucellarii armies.

    Over 30 units overall, includingLegions, Foederati Warbands, Foederati Heavy Troops, Lateranenses Imperialis Germanicum, Scholae Palatinae, Clibanarii, Limitainei

    - Full Remake of ERE army - now the best cavalry of the roman world, emperor's palatina legions, parthian equites and gothic foederati are at your service.

    Over 28 units overall, including Scholae Clibanarii Palatinae, Auxillia Palatinae , Equites Cataphractarii, Equites Sagitarii, Heavy Equipment Legions, Scholae Palatinae, Equites Bucellarii

    - Full Remake of Romano-briton army - lead half-roman half-barbarian nation to her victory over the invaders

    Over 17 units overall, including Romano-British Infantry, Equites Stablesiana, Comitatus, Fleet Sailors

    - Full remake of Sassanid Imperial Army - no army can stop the 10.000 immortal cataphracts, no legion can hold Sassanian Infantry, no man can beat a Gyan-Avspar warrior, no power can match Sassanids in the East.

    Over 16 units overall, including Zhayedan ( Immortals ), Savaran, Sassanid Infantry, Sugdian Warriors, Sardar

    - Full remake of Frankish army - Rise germanic frankish tribes from a horde who came from the woods to the Successor of Roman Empire

    Over 13 units overall, including Scara Guard Horseman, Salian Franks Warband, Chatti Warband, Antrucioi, Schola Infantry, Levy Spearman ( New ! ), Schola Heavy Cavalry ( New ! )

    - Full remake of Saxon Army - with the spirit of all-father Wotan above the sky, with the sacred runes with you, with a battle axe in your hands conquer new cities and invade new lands

    Over 7 units overall, including Gesithas, Heortgeneats, Saxon Warbands ( New ! )

    - Full remake of Pictish ( former Celts ) army - lead your horde from the Scotti mountans to Britania and further on the south, prove the superior art of war of pictish warriors.

    Over 9 units overall, including Gai Aurmahr, Ludodaoer, Chrodaoer, Huntsman, Amuae Boai, Mormaers

    And more...


    More than 150 new and remade units awaits you on this mod.


    Interface Features

    Improved Icons For Roman Factions



    WRE , Imperia Gallorum, ERE, Imperia Asiorum, Romano-Britania.

    New Loading screens











    New one - Late Frankish Schola Cavalry and one Scara Horseman





    Balck and Bloody Sandstone background versions will be avaiable.


    Have a wonderfull day!


    = ATTILA RELOADED =
    Last edited by Ramon Gonzales y Garcia; April 29, 2006 at 02:21 AM.
    History is written by victors.
    Against enemies I have only one weapon - death.
    - Baron Roman Fedorovich Ungern


    Under the Patronage of Noble Praetor Belisarius

    The best BI mod avaiable now!
    INVASIO BARBARORUM - FLAGELLUM DEI

  2. #2
    Mylae's Avatar Memento Mori
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    Default

    my god, simply amazing...

    i love realism and naturalistic skins; i love historical accuracy; i love challenge.
    so i love this mod.
    Extravagant developer of Invasio Barbarorum: Flagellum Dei; Developer of Paeninsula Italica
    Creator of the XV-Century Machiavello Total War Mod (2.0) for M2TW



    Honorabilis Gaius Baltar est mihi patronum.

  3. #3

    Default = V 4.1 features list =

    Here is the final list of changes that would be made in 4.1

    - Included all fixes of V 4.0 patches.
    - Added New mounts - haf-cataphracted horse and clibanarii horse
    http://img317.imageshack.us/my.php?image=3copy8tf.jpg
    http://img420.imageshack.us/my.php?i...hayedan7pa.jpg
    - Added New units for romans - Legionarii Armatus: Legions Equiped for eastern warfire, new textures for Auxillia Palatinae
    http://img404.imageshack.us/my.php?image=1copy8jc.jpg
    http://img252.imageshack.us/my.php?image=37lz.jpg
    - Added New models of Hun General showing Attila himself
    http://img259.imageshack.us/my.php?image=22op1.jpg
    - Increased unit defence in 1.8 times - longer battles + same moral boost that was already included in 4.0 patch
    - Reworked unit costs for romans - foederati will have smaller upkeep.
    - Special Buildings for Foederati

    - New banners and icons for sassanids + new model of Aswaran ( cataphracts )
    History is written by victors.
    Against enemies I have only one weapon - death.
    - Baron Roman Fedorovich Ungern


    Under the Patronage of Noble Praetor Belisarius

    The best BI mod avaiable now!
    INVASIO BARBARORUM - FLAGELLUM DEI

  4. #4

    Default

    Could you please make new better banners for the WRE and ERE? That would be very nice.

  5. #5

    Default

    I will. I have some great samples, but sassanids need new banners most.
    History is written by victors.
    Against enemies I have only one weapon - death.
    - Baron Roman Fedorovich Ungern


    Under the Patronage of Noble Praetor Belisarius

    The best BI mod avaiable now!
    INVASIO BARBARORUM - FLAGELLUM DEI

  6. #6

    Default

    I come back finally to see the last great work from you ATILLA... I see that we'll finally have half-armoured horses !! Fantastic models m8 !! Really a good work !

    Stat rosa pristina nomine nomina nuda tenemus

  7. #7
    Mylae's Avatar Memento Mori
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    Added New units for romans - Legionarii Armatus: Legions Equiped for eastern warfire, new textures for Auxillia Palatinae
    http://img404.imageshack.us/my.php?image=1copy8jc.jpg

    ....
    this is one of the most nice units i ever seen!!!

    but i guess that you can maybe delete the little "christogram" on their dresses... if they have a shield with Mitra on, that is another god... well... can seem a bit wierd
    Extravagant developer of Invasio Barbarorum: Flagellum Dei; Developer of Paeninsula Italica
    Creator of the XV-Century Machiavello Total War Mod (2.0) for M2TW



    Honorabilis Gaius Baltar est mihi patronum.

  8. #8

    Default

    Attila
    Will you release v4.1 as an exe. File?
    Your new unit skins are exceptional!!!!
    Extremely glad you have done this mod!!!

  9. #9

    Default

    Quote Originally Posted by GERMANICUS
    Attila
    Will you release v4.1 as an exe. File?
    Your new unit skins are exceptional!!!!
    Extremely glad you have done this mod!!!
    I never made .exe files, so 4.1 will come somewhere on next week as a .zip file.
    History is written by victors.
    Against enemies I have only one weapon - death.
    - Baron Roman Fedorovich Ungern


    Under the Patronage of Noble Praetor Belisarius

    The best BI mod avaiable now!
    INVASIO BARBARORUM - FLAGELLUM DEI

  10. #10

    Default

    The format is not so important...as now we only have to copy-paste a folder in another...

    Stat rosa pristina nomine nomina nuda tenemus

  11. #11

    Default

    Apologies if I'm reiterating what has been said many times before:

    Separate siege equipment from archery ranges. Very annoying and as it says the technology isn't even linked!

    Sassanids start with far too much heavy cavalry which are nearly impossible kill! The upkeep is also extremely low considering their use. I think that they need their lastability in pitched flights reduced, and possibly their charge bonus upped. They are tanks and can mash anything, but if there are 100 infantry surrounding them they will get pulled off the horse fairly quickly (a point that can be extended to all other cavalry)

    ERE at start: is the army there to look pretty? I had to sack all the cavalry and masses of the other troops to turn a profit! Did I do something completely wrong, or is this required - and ifso why waste so much of my time?

    The AI appears to not feel the need to build ports. As the ERE I was building as many as quickly as possible to get the cash flow sorted. As the sassinids I built ports on the ned faster than the ERE - and I was being very leisurely.


  12. #12

    Default

    I have also noticed a serious disinclination on the part of the ai to build ports and roads. I would see it large as a matter of liquidity. While the ai is said to cheat, the Romans struggle to balance the books so do not build too much except the very minimum needed to expand a city. The Franks will build roads and everything of that sort fairly rapidly. If I play as the western Romans and overcome the early financial problems, I have an eastern Roman opponent whose cities are barely more developed than mine. Perhaps starting the eastern Roman with large peasant garrisons and less financial penalties might trick it into developing more and expanding less militarily.

  13. #13

    Default

    Just want to say thanks Atilla for letting me use your skins in my mod. Its proving a success and your skins are the biggest raeson i reckon.
    Thanks Again
    Goth

  14. #14
    Lord Rahl's Avatar Behold the Beard
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    This looks sweet! Keep up the good work sir!

    Patron of: Ó Cathasaigh, Major. Stupidity, Kscott, Major König, Nationalist_Cause, Kleos, Rush Limbaugh, General_Curtis_LeMay, and NIKO_TWOW.RU | Patronized by: MadBurgerMaker
    Opifex, Civitate, ex-CdeC, Ex-Urbanis Legio, Ex-Quaestor, Ex-Helios Editor, Sig God, Skin Creator & Badge Forger
    I may be back... | @BeardedRiker

  15. #15

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    I wanted to try "Invasio Barbarorum-Flagellum Dei 4.1 Gold," but the link does not work for me. Can someone help me by providing an alternate link other than rapidshare.

    BTW I'm new to this community, and had know idea there were som e many mods in developement.

  16. #16
    Trajan's Avatar Capodecina
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    Quote Originally Posted by kaka dow40
    I wanted to try "Invasio Barbarorum-Flagellum Dei 4.1 Gold," but the link does not work for me. Can someone help me by providing an alternate link other than rapidshare.

    BTW I'm new to this community, and had know idea there were som e many mods in developement.
    Welcome to TWC kaka dow40. I can't help you but hopefully someone comes around and provides you an alternate link for download.

  17. #17

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    this is t3h pwn

    muhahahahaha

    Great Work, sooooooo much better than the default CA models

  18. #18
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Quote Originally Posted by lalalax3
    this is t3h pwn
    muhahahahaha
    Great Work, sooooooo much better than the default CA models
    the new version has skins for ALL factions (no unit cards, yet, though) plus a few other features, please try it out if you have the chance: INVASIO BARBARORUM-FLAGELLUM DEI v5.0

    Quote Originally Posted by kaka dow40
    I wanted to try "Invasio Barbarorum-Flagellum Dei 4.1 Gold," but the link does not work for me. Can someone help me by providing an alternate link other than rapidshare.
    here is a link to 4.1 gold in .exe format as made by Gershom Patmos, last I checked it was still OK
    IBFG Gold v4.1
    or u wanna try IBFG v5.0, also in .exe format: http://www.badongo.com/file/276788

    BTW I'm new to this community, and had know idea there were som e many mods in developement.
    don't worry we were all new once, I, in fact, am also new (only 99 posts)
    Last edited by Ramon Gonzales y Garcia; March 12, 2006 at 11:02 AM.
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

  19. #19

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    Yeah, tI'm likin this mod quite a bit. Good job.

  20. #20
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Quote Originally Posted by Fiatil
    Yeah, tI'm likin this mod quite a bit. Good job.
    Thanks update/new vers will have more features...

    am also closing this thread, all discussion in 'discussion' thread :wink:
    Last edited by Ramon Gonzales y Garcia; June 30, 2006 at 09:42 PM.
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

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