Changes made in IBFG5 Quick Fix 5.0.3:
-All fixes in 5.0.2 & 5.0.1 included
-Enabled recruiting of spies and assassins by Romans (missed this one - transferred recruitability to inns, popina, taberna, etc.)
-released QuickFix as an installer not as an updater (can't choose directory with updater)
Changes made in IBFG5 Quick Fix 5.0.2:
-All fixes included in IBFG5 QuickFix5.0.1
-Corrected a fatal error due to a faulty Comitatenses 1st cohort model (used by Merc veteranni) Model was also corrected but is not used in DMB anymore
-Made a new model for Roman officers (will hopefully fix an error reported by Glycerius and Johan217 - couldn't test this, though, so am not sure if this is fixed)
-Mylae sent the completed descriptions for buildings, if u find any without description please post as bug.
-added new splash screen by Mylae - it really looks great IMO.
Changes made in IBFG5 Quick Fix 5.0.1:
-Disabled the recruitment of horde units by Slaves (never meant to be, escaped my attention)
-Changed upper Lugdunum to Lutetia (used to be 2 Lugdunums - this might not show up if u continue with a saved game)
-Changed starting positions of the ff characters:
Constans (RB) I moved him a little higher out of the woods (moving him to diplomats tile will send him back to Britain)
Amalric (Alemanni)
Gundahar, Oza (Vandals)
-Deleted entry for Kuonrad
-gave trait points for "NightBattleCapable" and "Pagan" among RB.
-fixed the core building/settlement level issue (this was already present in AR's map, missed that when doing my fixes)
-fixed the diplomacy error (Romano-British should be Romano_British)
-removed the nose guards from the Roman infantry and Saxon Bows
-Replaced the Roxolani stratmap general (BI_sm_general_Roxolani is being used NOT BI_sm_roman_general_Roxolani)
-Changed the backdrop (when starting game-IBFG name in lower right wasn't a good place)
-changed Sassanid & Burgundii generals for named characters to proper equivalent
PREVIEW FOR INVASIO BARBARORUM-FLAGELLUM DEI v5.0
includes buildings by Mylae (list below is only a sampling):
1-Roman Rostra and Milliarius Aureus- the most
2- Caracalla's Large Baths in Rome - Among the biggest baths ever built.
3-Diocletianus' palace in Salona - an imperial palace on the sea
4- Hippodrom of Constantinople - capable of 150.000 seats, one of the greatest in the ancient world
5- Σκαπτός Λιμήν - the "Burrow Harbour" build in Thessalonica, with a great amount of trade.
6- Aκρόπολις 'Αθηναιων - the Acropolis of Athens.
Complete faction reskins by RGyG
1- Alemanni
2- Berbers
3- Slavs
4- Officers
5- Peasants
6- Campaign Map units
New starting positions at 407AD
Playable Romano-British
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below is the preview for v 4.1 as posted by AR -RGyG
Here is the final list of changes that would be made in 4.1
- Included all fixes of V 4.0 patches.
- Added New mounts - haf-cataphracted horse and clibanarii horse
http://img317.imageshack.us/my.php?image=3copy8tf.jpg
http://img420.imageshack.us/my.php?i...hayedan7pa.jpg
- Added New units for romans - Legionarii Armatus: Legions Equiped for eastern warfire, new textures for Auxillia Palatinae
http://img404.imageshack.us/my.php?image=1copy8jc.jpg
http://img252.imageshack.us/my.php?image=37lz.jpg
- Added New models of Hun General showing Attila himself
http://img259.imageshack.us/my.php?image=22op1.jpg
- Increased unit defence in 1.8 times - longer battles + same moral boost that was already included in 4.0 patch
- Reworked unit costs for romans - foederati will have smaller upkeep.
- Special Buildings for Foederati
- New banners and icons for sassanids + new model of Aswaran ( cataphracts )
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below is the original preview for version 4.0 -RGyG
ATTILA RELOADED'S "INVASIO BARBARORUM - FLAGELLUM DEI" MOD v 4.0
Barbarian Invasion - The Scourge of The God
An independant mod for RTW:BI made by Attila Reloaded.
- Info -
The main purposes of this mod are visual beauty, realism and more challenging gameplay.
The main gamplay features are -
New Map !
- Used Revisio Cartographicae by Seleucos as a base.
- Improved by Attila Reloaded -
+ 20 New Provinces in North Italy...
In Central Italy...
In South Italy
In Spain...
In Gaul...
In Britania...
In Greece....
And more...
HARD GAMEPLAY FOR ROME - Now even experts will have challenge
... yes, I mean it's realy hard.
- 1.8X multiplicator for roman units upkeep
- Higher riot risk
- More Provinces - more garrisons - less money
- Barbarian units have more men and much lower upkeep
- You may recruit only foederati but they cannot be a full replacement for roman armies.
- Feel how "lucky" were roman emperors
Rebalanced unit numbers
- Barbarians -
Levy warbands - 200 men
Heavy Warbands - 160 men
Elite warbands - 120 men
Skirmishers warbands - 180 men
Horse warbands - 140 men
Elite Horse warbands - 80 men
- Sassanids -
Levy infantry and skirmishers - 200 men
Sassanid spearman - 140 men
Sughdain warriors - 110 men
Light horse - 120 men
Cataphracts - 60 men
Elephants - 30 men ( 10 elephants )
- Romans -
Vegilites - 140 men
Skirmishers - 150 men
Foederati warbands - 180 men
Foederati heavy warbands - 140 men
Foederati elite warbands - 100 men
Auxillia Palatinae - 100 men
Legionarii - 100 men
Equites - 60 men
Clibanarii - 40 men
And no 2 hitpoint for bodyguards!
New feature allowing Romans to recruit R-B units is Britania instead of their usual units - you no longer have to wait untill Romano-britons emerge.
New Armies to command !
- Full Remake of WRE army - "Even if they are no longer the envy of the civilised world" () roman legions are still storng, command them and command foederati hordes, romano-british armies, formidable north african horseman and bucellarii armies.
Over 30 units overall, includingLegions, Foederati Warbands, Foederati Heavy Troops, Lateranenses Imperialis Germanicum, Scholae Palatinae, Clibanarii, Limitainei
- Full Remake of ERE army - now the best cavalry of the roman world, emperor's palatina legions, parthian equites and gothic foederati are at your service.
Over 28 units overall, including Scholae Clibanarii Palatinae, Auxillia Palatinae , Equites Cataphractarii, Equites Sagitarii, Heavy Equipment Legions, Scholae Palatinae, Equites Bucellarii
- Full Remake of Romano-briton army - lead half-roman half-barbarian nation to her victory over the invaders
Over 17 units overall, including Romano-British Infantry, Equites Stablesiana, Comitatus, Fleet Sailors
- Full remake of Sassanid Imperial Army - no army can stop the 10.000 immortal cataphracts, no legion can hold Sassanian Infantry, no man can beat a Gyan-Avspar warrior, no power can match Sassanids in the East.
Over 16 units overall, including Zhayedan ( Immortals ), Savaran, Sassanid Infantry, Sugdian Warriors, Sardar
- Full remake of Frankish army - Rise germanic frankish tribes from a horde who came from the woods to the Successor of Roman Empire
Over 13 units overall, including Scara Guard Horseman, Salian Franks Warband, Chatti Warband, Antrucioi, Schola Infantry, Levy Spearman ( New ! ), Schola Heavy Cavalry ( New ! )
- Full remake of Saxon Army - with the spirit of all-father Wotan above the sky, with the sacred runes with you, with a battle axe in your hands conquer new cities and invade new lands
Over 7 units overall, including Gesithas, Heortgeneats, Saxon Warbands ( New ! )
- Full remake of Pictish ( former Celts ) army - lead your horde from the Scotti mountans to Britania and further on the south, prove the superior art of war of pictish warriors.
Over 9 units overall, including Gai Aurmahr, Ludodaoer, Chrodaoer, Huntsman, Amuae Boai, Mormaers
And more...
More than 150 new and remade units awaits you on this mod.
Interface Features
Improved Icons For Roman Factions
WRE , Imperia Gallorum, ERE, Imperia Asiorum, Romano-Britania.
New Loading screens
New one - Late Frankish Schola Cavalry and one Scara Horseman
Balck and Bloody Sandstone background versions will be avaiable.
Have a wonderfull day!
= ATTILA RELOADED =