Hey,
welcome to my little Tutorial about how to add a completly new Cannon Model for Empire and Napoleon.
This isn't a tutorial about the Basics of Empire Modding. So i won't explain how to open Packs with the PFM or how to work with the DB Editor, or create a Mod.
You also need the basics of 3D modeling and texturing, which also won't be covered here.
I will use Milkshape as Tool, since this is the most used one in the TWC Community. A Tutorial for 3ds Max will follow.
It's recommed to place all your exported Models and Textures in the same Directory as the Vanilla Models, means:
Data/enginemodels/xyz.animatable_rigid_model
Data/enginemodels/textures/xyz_diffuse; xyz_gloss_map; xyz_normal
Anyway, lets start:
Topics:
- Chapter 1: What you need
- Chapter 2: The Model Structure
- Chapter 3: Bone Assignment
- Chapter 4: Export the Model
- Chapter 5: Adding DB Entries
Chapter 1: What you need
Chapter 2: The Empire Enginemodel Structure
Chapter 3: Bone Assignemt (Milkshape)
Chapter 4: Material Assignement and exporting
Chapter 5: DB Tables



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