View Poll Results: Which sort of music theme would you prefer for Sandstorm?

Voters
247. You may not vote on this poll
  • Historical (aka army marches, north african /near eastern music, etc)

    156 63.16%
  • General (any music that sounds good or fits, a bit like now)

    87 35.22%
  • Other (please specify)

    4 1.62%
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Thread: World War II: Sandstorm - 0.5 RELEASED!

  1. #241
    Admiral Van Tromp's Avatar Banzai jūden-ki
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    Default Re: World War II - Submod: 0.3

    1937 is the "Crisis" in Europe with increasing tension between countries. About D-Day, it depends if we can get an very good idea we have on the move.

    Oh, and this is a long term project, I won't arrive here tomorrow and say: "Hey people, just made 9 campaigns!!!"

  2. #242
    Darkhorse's Avatar Ronin
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    Default Re: World War II - Submod: 0.3

    Quote Originally Posted by BrotherSurplice View Post
    Will this be the Manchurian Crisis? That's about the only conflict I can think that happened in that year.
    Crisis is my favourite one!

    1937 start as Germany annexes Czechoslovakia. I'm hoping the Czechs will be playable. In 1937 they had among the best, if not the best army of the time, their armour and anti armour weapons were ahead of the Germans considerably and they had fantastic infantry support weapons. Plus the defences in the Sudetenland were quite formidable.

  3. #243
    Vs 002's Avatar Supai
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    Default Re: World War II - Submod: 0.3

    I am subscribing to some WWII articles and guess what I got this time? Hitler's secret plan to attack Sweden. Luftwaffen were going to bomb Stockholm, Malmö and Göteborg(Gothenburg) tanks were going to attack Sundsvall, paratroopers were going to attack Östersund, infantry invasion upon Karlstad and a sea invasion upon the east of Gotland.

    Does this interests you? Maybe if you could in some how make a Scandinavian campain.
    Wars
    ''The myth that everything can be solved with violent is not true, but the myth that nothing can be solved with violent is not true ether''~K.Viktor S(Me!!)
    United we'll stand
    ''Wars is mostly for power, if the world is united under one flag will the only wars be civil wars''~Still me

  4. #244
    Admiral Van Tromp's Avatar Banzai jūden-ki
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    Default Re: World War II - Submod: 0.3

    Maybe a German mission on the Barbarossa campaign.

    Thanks!

  5. #245
    Vs 002's Avatar Supai
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    Default Re: World War II - Submod: 0.3

    And it whas after the battle of Stalingrad
    Wars
    ''The myth that everything can be solved with violent is not true, but the myth that nothing can be solved with violent is not true ether''~K.Viktor S(Me!!)
    United we'll stand
    ''Wars is mostly for power, if the world is united under one flag will the only wars be civil wars''~Still me

  6. #246
    Admiral Van Tromp's Avatar Banzai jūden-ki
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    Default Re: World War II - Submod: 0.3

    Just to announce that a significant alteration has been done in the Sandstorm project, Syria was swapped with France. This will allow a more diverse and varied rooster and many great gameplay situations. Please note that the player is France itself with no connections to the Resistance or Vichy, the contacts with these "sub-factions" will be done in a sort of storyline controlled by missions given to the player by both sides. More details to come with the preview.

  7. #247
    Murakawa
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    Default Re: World War II - Submod: 0.3

    How to install World War II - Submod: 0.3?World War II - Submod: 0.3 have need the great war 4.5 not?why do I install World War II - Submod: 0.3 is crash it stayed off the screen although installed mod manager have need additional what is not?

  8. #248
    Admiral Van Tromp's Avatar Banzai jūden-ki
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    Default Re: World War II - Submod: 0.3

    First of all, welcome!
    To play World War II 0.3, you have to install TGW 4.5. You can find the download and installation instructions here: http://www.twcenter.net/forums/showthread.php?t=410081

    Then, you go here: http://www.twcenter.net/forums/showthread.php?t=412568

    You make the download and then use a program like 7zip to open the folder. After that you click on the folder and then in the readme file. It's all explained there.

  9. #249
    BrotherSurplice's Avatar Shisai
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    Default Re: World War II - Submod: 0.3

    So, how goes the progress with this sub-mod guys?

  10. #250
    Admiral Van Tromp's Avatar Banzai jūden-ki
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    Default Re: World War II - Submod: 0.3

    I keep working on Sandstorm but Sama has his hands full. Soon, there will be a preview on Sandstorm, land battles and naval battles. I am trying to learn how to mod units to cover for Sama in his absence.

    After TGW 5.0 better days will come!

  11. #251
    Aanker's Avatar Follow the Right Cause
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    Default Re: World War II - Submod: 0.3

    After TGW 5.0 better days will come!
    Oh yes indeed - and for several reasons - allow me to say 'Amen to that'!

    TEXTURER, GENERAL GAMEPLAY DESIGNER OF THE GREAT WAR MOD





    UNDER THE PROUD PATRONAGE OF ABBEWS
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10

  12. #252
    Admiral Van Tromp's Avatar Banzai jūden-ki
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    Default Re: World War II - Submod: 0.3

    Quote Originally Posted by Aanker View Post
    Oh yes indeed - and for several reasons - allow me to say 'Amen to that'!

  13. #253
    Wimmer
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    Default Re: World War II - Submod: 0.3

    i installed TGW mod 4.5 and then this one 0.3(manually).
    Thing is, there is no sound and when i enter WW1 campaign it's just the coalition campaign.
    Any help?

  14. #254
    King Sama's Avatar Long Live the Colon!
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    Default Re: World War II - Submod: 0.3

    Quote Originally Posted by shinegun View Post
    i installed TGW mod 4.5 and then this one 0.3(manually).
    Thing is, there is no sound and when i enter WW1 campaign it's just the coalition campaign.
    Any help?
    There is currently no campaign, only custom battles. As for sound, I don't know, if it persists in vanilla I would suggest deleting this folder:

    C:\Users\YOUR USERNAME\AppData\Roaming\The Creative Assembly\Napoleon


    Check out: TGW | WW2 | Elephant Mod | Modder's Union | Preussiche Heer





    The King of All
    Proudly under the woolen patronage of Mitch

  15. #255
    Aanker's Avatar Follow the Right Cause
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    Default Re: World War II - Submod: 0.3

    The sound can be missing when there's something wrong with the way the .pack files have been loaded. Try restarting the game a few times, is your scripts file as it should be? Do you use ModManager?

    TEXTURER, GENERAL GAMEPLAY DESIGNER OF THE GREAT WAR MOD





    UNDER THE PROUD PATRONAGE OF ABBEWS
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10

  16. #256
    Admiral Van Tromp's Avatar Banzai jūden-ki
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    Default Re: World War II - Submod: 0.3

    Quote Originally Posted by shinegun View Post
    i installed TGW mod 4.5 and then this one 0.3(manually).
    Thing is, there is no sound and when i enter WW1 campaign it's just the coalition campaign.
    Any help?
    Paste how your userscript is atm.

  17. #257
    Vs 002's Avatar Supai
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    Default Re: World War II - Submod: 0.3

    It is time for me to make my sickest idea ''EVER''! Luft waffen! Just make grenaders who trows tiny air planes.
    Wars
    ''The myth that everything can be solved with violent is not true, but the myth that nothing can be solved with violent is not true ether''~K.Viktor S(Me!!)
    United we'll stand
    ''Wars is mostly for power, if the world is united under one flag will the only wars be civil wars''~Still me

  18. #258
    Admiral Van Tromp's Avatar Banzai jūden-ki
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    Default Re: World War II - Submod: 0.3

    Quote Originally Posted by Vs 002 View Post
    It is time for me to make my sickest idea ''EVER''! Luft waffen! Just make grenaders who trows tiny air planes.
    Why don't you post it here close to other airplane ideas:
    http://www.twcenter.net/forums/showthread.php?t=425760


  19. #259
    Vs 002's Avatar Supai
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    Default Re: World War II - Submod: 0.3

    Quote Originally Posted by U-Boat View Post
    Why don't you post it here close to other airplane ideas:
    http://www.twcenter.net/forums/showthread.php?t=425760

    You could make that the cannon is a hangar and the plane wich it shoots is a japanese kamesasy(I can't spell it) plane
    Wars
    ''The myth that everything can be solved with violent is not true, but the myth that nothing can be solved with violent is not true ether''~K.Viktor S(Me!!)
    United we'll stand
    ''Wars is mostly for power, if the world is united under one flag will the only wars be civil wars''~Still me

  20. #260
    Admiral Van Tromp's Avatar Banzai jūden-ki
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    Default Re: World War II - Submod: 0.3

    Hangars would be too easy to hit and would be weird to see them in the middle of the battlefield, specially because they'd bug in hills.

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