View Poll Results: Which sort of music theme would you prefer for Sandstorm?

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  • Historical (aka army marches, north african /near eastern music, etc)

    175 63.18%
  • General (any music that sounds good or fits, a bit like now)

    96 34.66%
  • Other (please specify)

    6 2.17%
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Thread: World War II: Sandstorm - 0.5 RELEASED!

  1. #201
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    Default Re: World War II - Submod: 0.3

    Quote Originally Posted by Vs 002 View Post


    Finland is alerady on the map....at least the south part
    Enough to have battles for Karelia but Raatteentie is propably out of case

  2. #202
    The Vengur's Avatar Bloodthirsty Lunatic
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    Default Re: World War II - Submod: 0.3

    Quote Originally Posted by Vs 002 View Post


    Finland is alerady on the map....at least the south part
    yes, but that is not enough for a campain.
    Quote Originally Posted by trance View Post
    I might have inherited the stature and alcohol consumption of our ancestors, but Vengur got the ruthless, psychopathic bloodlust.
    Quote Originally Posted by s.rwitt View Post
    New rule: -one player each session will be designated the "Vengur Handler". It is like a dog handler in real life but you have to also pay attention to where his weapon is pointed at all times, make sure he does not have access to a parachute while in a chopper, keep him from running into buildings which the rest of the squad is currently suppressing, etc. An AGM/ACE compatible leash has been added to VAS.

  3. #203
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    Default Re: World War II - Submod: 0.3

    Quote Originally Posted by le vengur View Post
    sadly we are unable to edit the campaign map, but if we learn how then it would be a good idea.
    The broken crescent team had done this for M2TW.

  4. #204
    The Vengur's Avatar Bloodthirsty Lunatic
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    Default Re: World War II - Submod: 0.3

    Quote Originally Posted by scutarilegion View Post
    The broken crescent team had done this for M2TW.
    very possible but the rtw/m2tw engine is a lot less complicated than the warscape engine (etw/ntw/tws2).
    Quote Originally Posted by trance View Post
    I might have inherited the stature and alcohol consumption of our ancestors, but Vengur got the ruthless, psychopathic bloodlust.
    Quote Originally Posted by s.rwitt View Post
    New rule: -one player each session will be designated the "Vengur Handler". It is like a dog handler in real life but you have to also pay attention to where his weapon is pointed at all times, make sure he does not have access to a parachute while in a chopper, keep him from running into buildings which the rest of the squad is currently suppressing, etc. An AGM/ACE compatible leash has been added to VAS.

  5. #205

    Default Re: World War II - Submod: 0.3

    I've been doing some artwork (don't worry, the startpos is also getting done ):


    "Faction Destroyed" popup in Sandstorm. I will change the sky ASAP.



    Loading screen for naval battles, still needs some work (of course only one of them will make it ingame)


    Loading screen for land battles. Almost finished.

  6. #206
    Achea's Avatar Ordinarius
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    Default Re: World War II - Submod: 0.3

    Nice artwork.

  7. #207

    Default Re: World War II - Submod: 0.3

    I have a small problem... My installer doesn't work. NOES! Ill try to install it manually now. Ill edit if it still doesnt work, and will also do if it does. I apologise in advance...

    EDIT: it works now, but my mobile artillery teams don't seem to work properly if I deploy them before the battle un harnessed to their Horses.
    any help?
    Last edited by JeremyLithium; February 14, 2011 at 06:17 PM.
    "If you are going through hell, keep going."
    Winston Churchill

  8. #208

    Default Re: World War II - Submod: 0.3

    Quote Originally Posted by JeremyLithium View Post
    EDIT: it works now, but my mobile artillery teams don't seem to work properly if I deploy them before the battle un harnessed to their Horses.
    any help?
    Can you describe in more detail what happens?
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  9. #209

    Default Re: World War II - Submod: 0.3

    OMG! A finnish airplane from WWII!



    Isn't something familar on that plane?

  10. #210
    Rougeman's Avatar Ducenarius
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    Default Re: World War II - Submod: 0.3

    is it the pilot seat?

  11. #211

    Default Re: World War II - Submod: 0.3

    I was thinking on the landing gear, it looks like my skis

  12. #212
    bwc153's Avatar Miles
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    Default Re: World War II - Submod: 0.3

    Its the US 45th ID's Insignia! What were we doing in Finland?

  13. #213
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    Default Re: World War II - Submod: 0.3

    Quote Originally Posted by Vs 002 View Post
    OMG! A finnish airplane from WWII!



    Isn't something familar on that plane?

    You mean the Swastiskas? Those were our airforce symbols in 1918-1945. Besides, they are symbols of peace mostly seen in buddhism. Hitler just ruined their reputation, just like he ruined the Roman salute and the Chaplin moustache

  14. #214

    Default Re: World War II - Submod: 0.3

    Quote Originally Posted by JeremyLithium View Post
    I have a small problem... My installer doesn't work. NOES! Ill try to install it manually now. Ill edit if it still doesnt work, and will also do if it does. I apologise in advance...

    EDIT: it works now, but my mobile artillery teams don't seem to work properly if I deploy them before the battle un harnessed to their Horses.
    any help?
    Thats because you don't have unit size in ultra. In order to make units function correctly in this submod you need to have unit size in ultra.

    EDIT: Isn't that plane a soviet Ishak?

  15. #215

    Default Re: World War II - Submod: 0.3

    before the americans got in i think some americans volintered for finland, since the usa didnt like the Russians. Those are finish roundals, but thats an american volintear callsign i think. That is a Russian plane but the finnish took some crashed I-16's and I-15's, then took a look at them and tryed to improve there german planes.

    sorry for by bed spelling ( im in a hurry).

  16. #216

    Default Re: World War II - Submod: 0.3

    Quote Originally Posted by U-Boat View Post
    Thats because you don't have unit size in ultra. In order to make units function correctly in this submod you need to have unit size in ultra.
    Thanks! that helped me alot!
    "If you are going through hell, keep going."
    Winston Churchill

  17. #217

    Default Re: World War II - Submod: 0.3

    Quote Originally Posted by U-Boat View Post
    The biggest issue are in fact unit sizes. To obtain WW2 warfare, we have to do small units (platoon size) and the player would always want WW1 units. Cause when fighting WW1 units, WW2 units would be cut down in a matter of seconds.
    playing against a WWI faction with germany, (With deficient artillery) I earned, for the First time in my life, a VALIANT defeat.
    "If you are going through hell, keep going."
    Winston Churchill

  18. #218

    Default Re: World War II - Submod: 0.3

    LOL, if you want a balanced battle play with two WW2 factions, or else you're dead.

  19. #219

    Default Re: World War II - Submod: 0.3

    VALIANT DEFEATS FTW! there should be an achievement for that in campaign or something...
    "If you are going through hell, keep going."
    Winston Churchill

  20. #220

    Default Re: World War II - Submod: 0.3

    How is the Sandstorm campain going? Do you have any idea when it's finnished?

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