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Thread: [Proposal] World Alliances 1715 reboot

  1. #1
    RVFVS's Avatar The One Who Knocks
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    Default [Proposal] World Alliances 1715 reboot

    Rules
    These rules are copied from Aetius' originals. I simply posted them to use as a template for updating or use.
    Economy
    Taxes and Trade are the primary sources of income. This game is not designed to be fair, but designed to be an accurate representation of the economic inequalities of the nations in the eighteenth century.

    Every province is worth 200,000 a turn. Income is updated every Monday by me.

    Provinces can be upgraded, although this is only done when you have nothing better to do with your money and love peace. It is not cost-effective compared to smart wars or gaining trade. Hippies rejoice.
    Level 1: 200,000
    -upgrade to next level: 300,000-
    Level 2: 250,000
    -upgrade to next level: 400,000-
    Level 3: 300,000
    -upgrade to next level: 500,000-
    Level 4: 350,000
    -these levels are only attainable via Administrators-
    Level 5: 400,000
    Level 6: 450,000



    Trade exists always, you do not need to ask for trade rights with people. There are 9 very important trade routes worth 600,000 each. To capitalize on these profits, you must send your fleets to patrol and tax them. The catch is, other nations can send fleets to the same trade route, but then you will be sharing the profits with them. If you are greedy, you will attack the enemy navy and claim all the profits as your own once again.
    Example: Spain sends 3 fleets to the Slave Trade Route. Because they are the only ones with fleets there (100% control), they gain 600,000 a turn. Later, the Portuguese send 1 fleet onto the route, and the Spanish pay no heed. This turn they only control 75% of the trade profits because they control 75% of the fleets (3/4) on the route, while the Portuguese earn 25% of it(1/4). This pisses the Spanish leader off, and the 3 fleets pwn the Portuguese and Spain is rich again. End of story.

    Any of your trade income is enhanced +10% for controlling key colonies along that trade route. For example if you control Niger and you control the whole slave trade, you gain 710,000 (+10%) instead of mere 650,000. If you controlled Niger and New Granada you gain 775,000 (+20%) The combination of controlling the sea lanes and colony ports can result in total economic domination.

    Fur/Lumber Trade Route (Brown)– Hudson Bay, Quebec, Northern Colonies
    Sugar/Tobacco Trade Route (Orange)- British West Indies, Spanish West Indies, Dutch West Indies, Southern Colonies, Central Colonies, French West Indies
    Slave Trade Route (Black) – Nigeria, Sao Paulo, Grao-Para, New Granada, Suriname
    Manufactured Goods Trade Route (Turquoise) – Essex, Holland, Lisbon, Normandy, Andalusia
    Africa Trade Route (Gold)- Angola, South Africa, Mozambique
    Arabian Trade Route (Purple)– Syria, Ahmadabad, Karnataka
    Spice Trade Route (Light Green) – Bengal, Sri Lanka, Orissa, Sumatra, Java, Borneo
    Mediterranean Trade Route (Yellow)- Aragon, Sicilies, Algiers, Rumelia
    Oriental Trade Route (Red) – Phillipines, Kwangtung, Kiang-Su, Hong-Kong/Macau, Kyushu
    Baltic Trade Route (Dark Slate Blue) – Sjaelland, Uppland, Novogord
    Pacific Trade Route (Blue) – Southern Mexico, Rio de Janeiro



    Military


    Similar to Berts military rules, the costs and times are modified. Things to note;

    All units upkeep is at 50%, except for forts which stay at 5%.


    Armament has replaced armor. What soldiers were armed with is much more important than their armor. In fact, armor was practically nonexistent.

    Training times and cost have been reduced. Armies in this era were raised relatively fast. People didn’t have to be life-trained warriors; the wide use of guns allows this to happen.

    Cavalry and Infantry remain, yet now there is field artillery. Same idea as before though. Cavalry>Artillery>Infantry>Cavalry

    NEW: Units can be retraned with higher skill level. Training time remains the same although you can subtract the initial skill level from the new skill level.

    Some armaments and technology are not available to certain factions. Factions are either “Fully Westernized” or not. Westernization a process whereby societies come under or adopt the Western culture in such matters as industry, technology, law, politics, economics, lifestyle, diet, language, alphabet, religion or values. Once a faction has westernized they can access these higher levels of units.

    To Westernize requires two turns at half income. Westernizing can be canceled at any time but all progress will be lost.

    Forts can be built anywhere, but do not have to be taken to secure a province. They do however have the ability to store large number of soldiers and can allow for raiding if not taken. Another great use for forts is on the cost where your fleet harbors. Land batteries have much more power and range than ships do, thus extending an enormus defensive advantage. Their upkeep is 5%

    All fleets cost the same. You can buy three different types, essentially Large, Medium, and Small. Large>Medium>Small>Large. Small fleets come in 6 ships, Medium come in 3, and Large are just 1. If you look on the graph there are multiple names but each ship fits into these classes.





    Movement

    Land Movement


    When you move into another province it takes time, the amount of irl time depends on which color it is.

    Green - 1 day

    Yellow - 2 days

    Red - 4 days
    Sea Movement


    You simply draw a line from your orign to your destination avoiding as many blue lines you can and not crossing any black lines. Every line you cross equals 1 irl day of travel. If a fleet has soldiers with it, the journey takes twice as long.

    If it is within your own sea zone it takes 12 hours.



    Current Players -
    Rvfvs
    Mr. Blue
    Israzan
    Carloginias
    KOS
    Rosencruz
    Pitne For
    Kingzilla
    KOVAV
    Double A
    Rommel
    Arkcento
    Aussie Guy
    Aetius (?)
    Nico
    Major Darling
    Marechnal Ney
    Orko
    MMM
    Last edited by RVFVS; December 22, 2010 at 12:22 PM.
    Alistair Yronwood - Lord of Yronwood, Warden of the Stone Way, Blood Royal

    "Darkness? I was born in it...molded by it. I didn't see the light until I was already a man. By then it was nothing to me but blinding! The shadows betray you because they belong to me!
    "But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."

    "You clearly don't know who you're talking to, so let me clue you in. I am not in danger, I AM the danger! A guy opens his door and gets shot and you think that of me? No. I am the one who knocks! "


  2. #2
    Snowball's Avatar Ronin
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    Default Re: [Proposal] World Alliances 1715 reboot

    Expect the Characters part (which I will accept if necesarry) I am IN!
    People will believe a lie because they want it to be true; or they're afraid it's true.
    Given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe its true, or because they're afraid it might be true. Peoples' heads are full of knowledge, facts and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool.

  3. #3
    RVFVS's Avatar The One Who Knocks
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    Default Re: [Proposal] World Alliances 1715 reboot

    I may yet do away with those. Anyway, waiting for more players. C'mon Alliance vets join up!
    Alistair Yronwood - Lord of Yronwood, Warden of the Stone Way, Blood Royal

    "Darkness? I was born in it...molded by it. I didn't see the light until I was already a man. By then it was nothing to me but blinding! The shadows betray you because they belong to me!
    "But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."

    "You clearly don't know who you're talking to, so let me clue you in. I am not in danger, I AM the danger! A guy opens his door and gets shot and you think that of me? No. I am the one who knocks! "


  4. #4
    Silo's Avatar Sister Celestian
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    Default Re: [Proposal] World Alliances 1715 reboot

    Meh, historical with preset factions.

    I'll pass....

  5. #5
    Israzan's Avatar Baitai kihei
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    Default Re: [Proposal] World Alliances 1715 reboot

    I'm in.

  6. #6
    Suspended by Request
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    Default Re: [Proposal] World Alliances 1715 reboot

    I like the idea of characters.

  7. #7
    KoS's Avatar money trees
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    Default Re: [Proposal] World Alliances 1715 reboot

    I don't usually play Alliance games, but what the hell, I'll give it a shot.

  8. #8
    RVFVS's Avatar The One Who Knocks
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    Default Re: [Proposal] World Alliances 1715 reboot

    Quote Originally Posted by KoS View Post
    I don't usually play Alliance games, but what the hell, I'll give it a shot.
    Welcome aboard KOS my man!
    Alistair Yronwood - Lord of Yronwood, Warden of the Stone Way, Blood Royal

    "Darkness? I was born in it...molded by it. I didn't see the light until I was already a man. By then it was nothing to me but blinding! The shadows betray you because they belong to me!
    "But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."

    "You clearly don't know who you're talking to, so let me clue you in. I am not in danger, I AM the danger! A guy opens his door and gets shot and you think that of me? No. I am the one who knocks! "


  9. #9
    Xion's Avatar Roiyarugādo
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    Default Re: [Proposal] World Alliances 1715 reboot

    I'll gladly give this a shot.

  10. #10
    Indefinitely Banned
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    Default Re: [Proposal] World Alliances 1715 reboot

    Im in, but I would like to see a map first. I would reeeeaaaallllyyyy like to be France.

  11. #11
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    Default Re: [Proposal] World Alliances 1715 reboot

    Hm. When this was established methinks I remember there being a random draw; pick a name out of a hat for each country.

  12. #12
    KoS's Avatar money trees
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    Default Re: [Proposal] World Alliances 1715 reboot

    aww... there goes my shogunate.

  13. #13
    Kingzilla's Avatar Senshi
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    Default Re: [Proposal] World Alliances 1715 reboot

    I'm in, I like the idea of a random draw.
    The best way to keep one's word is not to give it.

    -Napolean Bonaparte

  14. #14
    RVFVS's Avatar The One Who Knocks
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    Default Re: [Proposal] World Alliances 1715 reboot

    I will use the same system I used for NA 1.0. A random draw will be done for contested factions. Uncontested will go to the person who wants them.
    Alistair Yronwood - Lord of Yronwood, Warden of the Stone Way, Blood Royal

    "Darkness? I was born in it...molded by it. I didn't see the light until I was already a man. By then it was nothing to me but blinding! The shadows betray you because they belong to me!
    "But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."

    "You clearly don't know who you're talking to, so let me clue you in. I am not in danger, I AM the danger! A guy opens his door and gets shot and you think that of me? No. I am the one who knocks! "


  15. #15
    knight of virtue and valor's Avatar Lord of the Endtimes
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    Default Re: [Proposal] World Alliances 1715 reboot

    I am playing. I havent ever done this, so....I will probably flounder a bit at first.
    "WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari

  16. #16
    ArkocentoArisen's Avatar Jukutatsu shita
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    Default Re: [Proposal] World Alliances 1715 reboot

    Never played but im in
    ....Can I Change My EMpires Name if Need Be? [it willstill be the same Empire/kingdom/Confedercy it was dont worry]
    Look, Some words

  17. #17
    RVFVS's Avatar The One Who Knocks
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    Default Re: [Proposal] World Alliances 1715 reboot

    Quote Originally Posted by Arkocento Prinos View Post
    Never played but im in
    ....Can I Change My EMpires Name if Need Be? [it willstill be the same Empire/kingdom/Confedercy it was dont worry]
    How do you mean? You can stage revolutions etc etc. You can have Spain go to a republic.
    Alistair Yronwood - Lord of Yronwood, Warden of the Stone Way, Blood Royal

    "Darkness? I was born in it...molded by it. I didn't see the light until I was already a man. By then it was nothing to me but blinding! The shadows betray you because they belong to me!
    "But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."

    "You clearly don't know who you're talking to, so let me clue you in. I am not in danger, I AM the danger! A guy opens his door and gets shot and you think that of me? No. I am the one who knocks! "


  18. #18
    Xion's Avatar Roiyarugādo
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    Default Re: [Proposal] World Alliances 1715 reboot

    Ottoman Empire=Byzantium? is that what you mean Arko?

  19. #19
    knight of virtue and valor's Avatar Lord of the Endtimes
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    Default Re: [Proposal] World Alliances 1715 reboot

    what are you thinking arko? oh wait do you mean. "this is spain" "NO......THIS IS SPARTA!!!"
    "WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari

  20. #20
    Double A's Avatar person man
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    Default Re: [Proposal] World Alliances 1715 reboot

    Quote Originally Posted by KoS View Post
    I don't usually play Alliance games, but what the hell, I'll give it a shot.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
    super awesome music thing | political profile
    GSTK member - Join today! (We're restarting. Again.)

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