milkshape for now.. but the 2 model comment are causing no problem..
EDIT : will i get problems in the near futur for those models with several comments.?? because i merge more and more and i don't see prblem for now.
milkshape for now.. but the 2 model comment are causing no problem..
EDIT : will i get problems in the near futur for those models with several comments.?? because i merge more and more and i don't see prblem for now.
Last edited by Matthias the great; March 05, 2011 at 05:13 AM.
idk why but my converted file isnt showing up on the milkshape. i cant open anything
Everytime i try to save a milkshape model it tells me that its not regestered? idk whts going on
You can save in a 30 day trial afaik after that you have to purchase it. Try using CTRL+S keys to save.
very helpfull tutorial
i hereby thank you dear Ishan
whats an afaik? and ive only had it for like 3 days
Damn lol internet spoiled me, afaik means as far as i know.
Hm i see so did you tried what i said earlier Ctrl+S thing?
yeah, and it said the same thing
Hm strange did you downloaded the same version from the link i provided in the first post? Anyways uninstall it and clean your registry then with CCleaner after that restart the PC and install again see if that fixes it.
Thank you for this tutorial! I unfortunately have a problem that I need assistance with. I have followed all the steps, but my game now crashes upon start-up after I edited the BMDB file. Any ideas what could be causing this? I will note that before I edited the BMDB files the game started just fine, except the unit I had edited was a ghost. Also I opened the BMDB file with notepad.
Last edited by Aellius; March 31, 2011 at 06:36 PM.
Hm can you post you EDU and BMDB entries here?
Also is the crash like your game doesn't even starts or it crashes when trying to load that unit in custom battle?
to be honest idk alot about computers so i dont know how to clean my registry
Download CCleaner, install it and launch the software it's automated nothing hectic in it.
I think I might have solved it, wrong texture directory possibly
Last edited by Aellius; March 31, 2011 at 08:48 PM.
Then the crash was on while trying to load the unit in custom battle, Good to know.
that didnt work either so i guess i have to buy it or something
It's quite strange as i haven't seen any member reporting such a problem the trial period gives complete access for 30 days, anyways it's not that expensive and the money is worth it so better buy it.
I solved the crash, but my unit still does not show up in battle. The reason the game was crashing was because I forgot to adjust the number of letters for each line in the BMDB. Like I said previously the unit looks great in milkeshape, I changed the unit models in the export_descr_unit file and changed the lines in the BMDB. I also used GOM to convert it back into mesh.
Heres the BMDB, I've underlined what I changed.
19 aum_arnor_heavy_maa
1 1
55 unit_models/_Units/aum/aum_arnor_blake_knight_lod0.mesh 6400
3
5 turks
64 unit_models/_Units/EN_Lmail_Hmail/textures/arnor_captain.texture
71 unit_models/_Units/EN_Lmail_Hmail/textures/arnor_captain_normal.texture
44 unit_sprites/turks_arnor_infantry_sprite.spr
9 byzantium
64 unit_models/_Units/EN_Lmail_Hmail/textures/arnor_captain.texture
71 unit_models/_Units/EN_Lmail_Hmail/textures/arnor_captain_normal.texture
44 unit_sprites/turks_arnor_infantry_sprite.spr
4 merc
64 unit_models/_Units/EN_Lmail_Hmail/textures/arnor_captain.texture
71 unit_models/_Units/EN_Lmail_Hmail/textures/arnor_captain_normal.texture
44 unit_sprites/turks_arnor_infantry_sprite.spr
3
5 turks
45 unit_models/AttachmentSets/arnor_diff.texture
45 unit_models/AttachmentSets/arnor_norm.texture 0
9 byzantium
45 unit_models/AttachmentSets/arnor_diff.texture
45 unit_models/AttachmentSets/arnor_norm.texture 0
4 merc
45 unit_models/AttachmentSets/arnor_diff.texture
45 unit_models/AttachmentSets/arnor_norm.texture 0
1
4 None
14 MTW2_Swordsman 0
2
18 MTW2_Sword_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
And export_descr_unit
type aum Arnor Heavy MAA
dictionary aum_Arnor_Heavy_MAA ; Armoured Arnorian Infantry
category infantry ; Quality
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Norse_Swordsmen, 60, 0, 1.2
officer arnor_captain_early_flag
officer arnor_captain_early_flag
mount_effect elephant +2
attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 3
stat_pri 9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 8, 2, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -1, 0, -2
stat_mental 14, disciplined, trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 660, 270, 100, 100, 660, 3, 280
armour_ug_levels 4, 5
armour_ug_models aum_arnor_blake_knight, aum_arnor_blake_knight
ownership byzantium, turks
era 0 byzantium
era 1 byzantium
era 2 byzantium
recruit_priority_offset 12
Sorry for the long post.
Last edited by Aellius; April 01, 2011 at 12:53 PM.