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Thread: the AI don't build trade-ship in dmuc + 6.7 ?

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  1. #1
    LT Mor's Avatar Kirā
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    Default the AI don't build trade-ship in dmuc + 6.7 ?

    playing as England 58 turns in game VH/VH.
    no outer Nation build any trade-ship at all - all coast line are empty.

    in overall not mach navy traffic at all.
    Join Date - April 04, 2005

  2. #2
    Murakawa
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    Default Re: the AI don't build trade-ship in dmuc + 6.7 ?

    Same here, I'm playing with Prussia and can easily defend all my trade routes cause even Britain has nearly no fleet.

  3. #3
    Shashu
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    Default Re: the AI don't build trade-ship in dmuc + 6.7 ?

    Probably best trying 6.8 Beta, its been awesome for me so far! And its save game compatible! I dont know how you can even play 6.7, the public order isnt fixed! IMO!

  4. #4
    bob01's Avatar Shisai
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    Default Re: the AI don't build trade-ship in dmuc + 6.7 ?

    I dont know how you can even play 6.7,

    Speaking only for myself it's because I figure that I'll load 6.8 and then 6.9 will come out.

    I intend to finish my 6.7 mission first and then go to 6.8 for comparison purposes.

    I agree about the trade ships.... it's awfully quiet on the trade routes.

  5. #5
    Shashu
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    Default Re: the AI don't build trade-ship in dmuc + 6.7 ?

    It takes two seconds you copy the Pack into your game directory, and thats it! Its BETA it not a release (no installer etc)! Also the team need 6.8 feedback now or the mod is just going to keep running into problems! Scrap the 6.7 IMO! I think the Darthmod team have got it spot on so far with the 6.8 Beta and IMO I dont think we will see many new versions like we have in the last couple of months!

    Also Shogun 2 Total war is due for march, so no doubt the team will be encouraged to do that Darth thing again!

    Sorry Bob I never read your post properly! But the 6.8 is a small download!
    Last edited by johnboy1998; December 20, 2010 at 11:55 AM.

  6. #6
    LT Mor's Avatar Kirā
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    Default Re: the AI don't build trade-ship in dmuc + 6.7 ?

    are you sure it save compatible ?
    do I need 6.8 DUMC or 6.8 DM ?
    Join Date - April 04, 2005

  7. #7
    Shashu
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    Default Re: the AI don't build trade-ship in dmuc + 6.7 ?

    Quote Originally Posted by LT Mor View Post
    are you sure it save compatible ?
    do I need 6.8 DUMC or 6.8 DM ?
    If you look here, it confirms it is save game compatible:

    http://www.twcenter.net/forums/showthread.php?t=411747

    It depends what version of the mod you have installed, if you have DMUC or DM? You just download the pack file for the version you have installed!

  8. #8
    DioD2's Avatar Kirā
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    Default Re: the AI don't build trade-ship in dmuc + 6.7 ?

    Oo 6.8 sounds fun.
    Stainless Steel mod Thread link below (M2TW):
    http://www.twcenter.net/forums/forumdisplay.php?f=314

  9. #9
    LT Mor's Avatar Kirā
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    Default Re: the AI don't build trade-ship in dmuc + 6.7 ?

    i have DMUC 6.2 upgraded to 6.7 ...
    Join Date - April 04, 2005

  10. #10
    LT Mor's Avatar Kirā
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    Default Re: the AI don't build trade-ship in dmuc + 6.7 ?

    I am still using 6.7.
    the only other fleet that is busy like me are the pirates ... is it because the don't produce merchant fleet ?
    Join Date - April 04, 2005

  11. #11
    MatrixStorm's Avatar Kei kihei
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    Default Re: the AI don't build trade-ship in dmuc + 6.7 ?

    Quote Originally Posted by LT Mor View Post
    I am still using 6.7.
    the only other fleet that is busy like me are the pirates ... is it because the don't produce merchant fleet ?
    The pirates are a bit overpowered on the moment.
    They are fixing this in patch 6.8 (?)

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