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Thread: Rise of Persia III - Preview I

  1. #101
    Blatta Optima Maxima's Avatar Vicarius Provinciae
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    Default Re: Rise of Persia III - Preview I

    They are first mentioned during the reign of Artaxerxes II, IIRC.

  2. #102
    intel's Avatar Protector Domesticus
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    Default Re: Rise of Persia III - Preview I

    Will this mod use RS2 environment?

    PS: would you be interested in a support skinner in undetermined future? ;]


  3. #103
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Persia III - Preview I

    I don't know - we'll really have to see how that looks with our units
    (Same goes with ChivalryTW: I tried RSII environments, and it's ugly as hell in that mod. RS 1.6 feels a lot more "dark", and that might be what we need)

    On the skinner part: why not? Everyone's welcome

  4. #104
    mphet's Avatar Libertus
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    Default Re: Rise of Persia III - Preview I

    In RoP need more units....

  5. #105
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Persia III - Preview I

    Can't add more unit if there weren't more historically...


    ...but lucky you, there were
    We're adding quite a few new AOR units + revised faction rosters.

  6. #106
    demagogos nicator's Avatar Domesticus
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    Default Re: Rise of Persia III - Preview I

    Could not you add some newer horse skins with lances?

  7. #107
    Blatta Optima Maxima's Avatar Vicarius Provinciae
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    Default Re: Rise of Persia III - Preview I

    Anusiya Asabari should either have a lance or a sagaris as their secondary weapon.


    Also, both persians and medians should have a unit of lancers, armed either with bow and lance, or lance and axe.

  8. #108

    Default Re: Rise of Persia III - Preview I

    Quote Originally Posted by Cocroach the great View Post
    They are first mentioned during the reign of Artaxerxes II, IIRC.
    interesting. the first documented use of scythed chariots occured during the Lichchavi campaign of the Magadhan Emperor Ajatashatru who reigned from 491 BC to 461 BC.




  9. #109
    Blatta Optima Maxima's Avatar Vicarius Provinciae
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    Default Re: Rise of Persia III - Preview I

    I mean, in persian service.

  10. #110

    Default Re: Rise of Persia III - Preview I

    I didn't mean to contradict you. just added a snippet to further the discussion.




  11. #111
    bleach's Avatar Biarchus
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    Default Re: Rise of Persia III - Preview I

    Looks great, but could you tell me, will you be changing building trees in EDB? And when you talk about 'revised unit rosters', how much difference does that mean--new skins/stats for old units or totally new units (I'm not referring to the currently nonplayable factions, but major factions like Persia)?

    I am curious because I am working on a sub-mod which builds on ROP as it is on current release--just wondering how much will be changed to bring it up to date with 3.0.

  12. #112
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Persia III - Preview I

    Let us just say RoPIII is not a patch; the submod would have to be completely redone.
    UI will be different, tech trees will be different, rosters will have revised and new units, etc, etc.

  13. #113
    Sigma's Avatar Ducenarius
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    Default Re: Rise of Persia III - Preview I

    So 3.0 will almost be an entirely new mod?

  14. #114
    bleach's Avatar Biarchus
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    Default Re: Rise of Persia III - Preview I

    Quote Originally Posted by Bull3pr00f View Post
    Let us just say RoPIII is not a patch; the submod would have to be completely redone.
    UI will be different, tech trees will be different, rosters will have revised and new units, etc, etc.
    I seee... well that sucks for me, although it sounds good for ROP. Maybe I will just wait for ROP3 to be released before continuing my work.

  15. #115
    Ferdiad's Avatar Patricius
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    Default Re: Rise of Persia III - Preview I

    Whats the submod about?

  16. #116
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Persia III - Preview I

    Quote Originally Posted by Sigma View Post
    So 3.0 will almost be an entirely new mod?
    Yes, but then again not in the way of RSII. Somewhere in between

  17. #117
    bleach's Avatar Biarchus
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    Default Re: Rise of Persia III - Preview I

    Quote Originally Posted by Ferdiad View Post
    Whats the submod about?
    a late campaign, with Persia already as an empire and at war with Athens and Sparta...start date is 490 BC right where the main campaign leaves off. I am using BI.exe so factions can re emerge and horde and the AI will use naval invasions a lot...with a bunch of scripted revolts in the empire to make things more difficult... among other things. mostly for people who want to play Greco-Persian Wars, I am trying to balance it so it is difficult for every faction.. not easy.

  18. #118

    Default Re: Rise of Persia III - Preview I

    Quote Originally Posted by bleach View Post
    a late campaign, with Persia already as an empire and at war with Athens and Sparta...start date is 490 BC right where the main campaign leaves off. I am using BI.exe so factions can re emerge and horde and the AI will use naval invasions a lot...with a bunch of scripted revolts in the empire to make things more difficult... among other things. mostly for people who want to play Greco-Persian Wars, I am trying to balance it so it is difficult for every faction.. not easy.
    Sounds like Persian Invasion... Except your mod will probably work better than theirs did. But scripted revolts? That sounds a bit much. I mean what's the point in bothering to manage settlements properly if some of them are guaranteed to revolt for the sake of it?

  19. #119

    Default Re: Rise of Persia III - Preview I

    Quote Originally Posted by kaesonius View Post
    You know the funniest thing? By accusing Bulletproof of trolling he/she has become the troller! Irony! Ok, an on topic question.

    I noticed in the last build that if you are zoomed in during a battle and you pass over cavalry the warriors simply disappear/reappear when they reach a certain point at the edge of the screen. Is there something being done to rectify this? I would like to add my congrats to the team for doing something I can't and allowing us all to enjoy the fruits of the labour. cheers!
    No, it's the opposite. You've become the troller by bringing it up and trolling me.

  20. #120
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Persia III - Preview I

    I'd not got as far as calling anyone a troll; I just hope you understand my (and the other people's) point

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