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Thread: Rise of Persia III - Preview I

  1. #161
    Blatta Optima Maxima's Avatar Vicarius Provinciae
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    Default Re: Rise of Persia III - Preview I

    ^Pwnt

  2. #162
    intel's Avatar Protector Domesticus
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    Default Re: Rise of Persia III - Preview I

    Quote Originally Posted by Bull3pr00f de Bodemloze View Post
    Arstibara are still in, just not recruitable any more. They'll be spawned in the historical Persian "capitals", and they'll be immobile (i.e., you can't move them out of the city and you can only use them as they were meant: a palace guard).
    How did you achieve that effect?


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  4. #164
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    Default Re: Rise of Persia III - Preview I

    Quote Originally Posted by intel View Post
    How did you achieve that effect?
    Scripts + EDU. Probably.

  5. #165
    intel's Avatar Protector Domesticus
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    Default Re: Rise of Persia III - Preview I

    Did you guys just find a way to control the strat map speed of a concrete unit? :o


  6. #166
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    Default Re: Rise of Persia III - Preview I

    Each unit has it's own strategy map action points - it's not that hard to mod.

  7. #167

    Default Re: Rise of Persia III - Preview I

    I was thinking it had something to do with movement points.

  8. #168
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    Default Re: Rise of Persia III - Preview I

    Yes, exactly.

  9. #169
    intel's Avatar Protector Domesticus
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    Default Re: Rise of Persia III - Preview I

    You mean, in the EDU? Would that work in M2TW as well? I remember trying to do that while working alongside trashing_mad on XVIIth century mod.


  10. #170

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    Quote Originally Posted by Bull3pr00f de Bodemloze View Post
    TWC Golden Rule nr 1: Don't ask for release dates, it's done when it's done. You should keep in mind we do this in our free/spare time, so when we don't feel like modding, we don't work on it.
    OOOOKKKKKEEEEEEYYYYYYYY !!!!!!!!!!!!!!!!!!!!!!!!
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    Please Don't hurt me LOL .

    Quote Originally Posted by Bull3pr00f de Bodemloze View Post
    Arstibara are still in, just not recruitable any more. They'll be spawned in the historical Persian "capitals", and they'll be immobile (i.e., you can't move them out of the city and you can only use them as they were meant: a palace guard).
    BUT they look so awesome and cool why don't you guys make them recruitable , nobodey will use them much anyways since they are more Expensive than the Immortals and weaker than the Immortals
    Last edited by rez; April 03, 2011 at 12:27 PM. Reason: dp
    Quote Originally Posted by Blatta Optima Maxima View Post
    So you have reached the "NANANANANA I AM NOT LIZTENING, YOU ARE WRONG" phase. Just a couple of posts back you were bragging about how the Persians lost because of their inferiority, now you're saying you don't care?
    BOM to Kakabis
    http://www.twcenter.net/forums/showthread.php?t=484498
    my AAR, please check it out

  11. #171

    Default Re: Rise of Persia III - Preview I

    Do you have to make two posts every time you say anything? You know you can just do multiple quotes per post, right?
    Quote Originally Posted by Bull3pr00f de Bodemloze View Post
    Arstibara are still in, just not recruitable any more. They'll be spawned in the historical Persian "capitals", and they'll be immobile (i.e., you can't move them out of the city and you can only use them as they were meant: a palace guard).
    If they're used to defend a city in a siege, will you still be able to replenish the unit after battle?
    Last edited by kdub22; April 02, 2011 at 09:57 PM.

  12. #172

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    Quote Originally Posted by kdub22 View Post
    Do you have to make two posts every time you say anything? You know you can just do multiple quotes per post, right?
    Okey I will do that, thanks.

    Quote Originally Posted by the persian Immortal View Post
    Okey I will do that, thanks.
    Quote Originally Posted by kdub22 View Post
    If they're used to defend a city in a siege, will you still be able to replenish the unit after battle?
    I have no Idea.
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    BULL!!!!!
    Last edited by rez; April 03, 2011 at 12:27 PM.
    Quote Originally Posted by Blatta Optima Maxima View Post
    So you have reached the "NANANANANA I AM NOT LIZTENING, YOU ARE WRONG" phase. Just a couple of posts back you were bragging about how the Persians lost because of their inferiority, now you're saying you don't care?
    BOM to Kakabis
    http://www.twcenter.net/forums/showthread.php?t=484498
    my AAR, please check it out

  13. #173
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Persia III - Preview I

    Think of another unit (or actually, it's 1 unit type per faction in vanilla and RoPII) that replenishes itself automatically. A hint: you can't control the movement points of units, but you probably know which "type" of object on the strat map can have its movement points manipulated...

  14. #174

    Default Re: Rise of Persia III - Preview I

    Generals bodyguards?

  15. #175
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Persia III - Preview I


    Immobile General's Bodyguard.

  16. #176
    Blatta Optima Maxima's Avatar Vicarius Provinciae
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    Default Re: Rise of Persia III - Preview I

    You won't make Cyrus immobile, will you?

  17. #177
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Persia III - Preview I

    No, these Arstibara will be spawned as soon as you take a historical Persian capital city. When the "captain of the palace guard" (the spawned character) dies, he's just spawned again
    He's not part of the family tree.

  18. #178

    Default Re: Rise of Persia III - Preview I

    That actually sounds really cool. Will they have influence over the settlement's public order beyond what normal garrisons would?

  19. #179
    intel's Avatar Protector Domesticus
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    Default Re: Rise of Persia III - Preview I

    Eeeeeeeh, shame. It's not what I expected (nice feature nontheless).


  20. #180
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Persia III - Preview I

    What did you expect? Always interested in hearing ideas!

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