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Thread: Creating a World - Mod Install for Steam

  1. #21

    Default Re: Creating a World - Mod Install for Steam

    I'm having a small problem with this. I when I try to run retrofit mod (with GUAM), it just loads vanilla grand campaign. I've put it in the launcher app, but I get an unhandled exception error. I run it from Kingdoms on steam. I can launch normal Kingdoms campaigns.

  2. #22
    Squid's Avatar Opifex
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    Default Re: Creating a World - Mod Install for Steam

    What's the exception? If you could take a screenshot and post it that would be ideal.
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  3. #23

    Default Re: Creating a World - Mod Install for Steam

    So i'm having an interesting problem. Whenever I launch the game after having used this tool, it creates multiple copies of the kingdoms campaigns from the Launcher>Play menu. Any ideas what's that about?

  4. #24
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    Default Re: Creating a World - Mod Install for Steam

    If there aren't multiple copies of the kingdoms campaigns when you run the tool then there's a problem with steam or your OS.
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  5. #25
    Malcolm's Avatar Miles
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    Default Re: Creating a World - Mod Install for Steam

    This is exactly what I need but I cant get it to work.

    I copied and changed the name of the British isles folder, inserted the files from the heraldry mod, then ran the Kingdoms Launcher App.

    I went to file/new mod but then there were only: Mod Name, Config File (without option to browse), Path (with option to browse) and Game exe. The config file part is grey and I cant even write in it.

    Where have i gone wrong?
    Also, what is the config file anyway?

    Thanks

    edit: my kingdoms launcher also came up with an unhandled exception, im not sure how to attach a picture to this so i will tell you what the alert says:

    Spoiler Alert, click show to read: 
    Access to the registry key 'HKEY_LOCAL_MACHINE\SOFTWARE\SEGA\Mesdieval II Total War\Mods\Official' is denied.
    Details:
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.UnauthorizedAccessException: Access to the registry key 'HKEY_LOCAL_MACHINE\SOFTWARE\SEGA\Medieval II Total War\Mods\Official' is denied.
    at Microsoft.Win32.RegistryKey.Win32Error(Int32 errorCode, String str)
    at Microsoft.Win32.RegistryKey.CreateSubKey(String subkey, RegistryKeyPermissionCheck permissionCheck, RegistrySecurity registrySecurity)
    at Microsoft.Win32.RegistryKey.CreateSubKey(String subkey)
    at KingdomsLauncherApp.LauncherEditorForm.LauncherEditorForm_Load(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnLoad(EventArgs e)
    at System.Windows.Forms.Form.OnCreateControl()
    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
    at System.Windows.Forms.Control.CreateControl()
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.ContainerControl.WndProc(Message& m)
    at System.Windows.Forms.Form.WmShowWindow(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    KingdomsLauncherApp
    Assembly Version: 1.2.0.18
    Win32 Version: 1.2.0.18
    CodeBase: file:///C:/Users/Calum/Desktop/Kingdoms%20Launcher%20App.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    Sorry for all the text, not sure how to attach a pic
    Last edited by Malcolm; April 06, 2011 at 02:00 PM.

  6. #26
    irishron's Avatar Cura Palatii
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    Default Re: Creating a World - Mod Install for Steam

    Do you have full admin rights to that folder?

    Code:
    System.UnauthorizedAccessException: Access to the registry key 'HKEY_LOCAL_MACHINE\SOFTWARE\SEGA\Medieval II Total War\Mods\Official' is denied.
    says you don't.

  7. #27
    Malcolm's Avatar Miles
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    Default Re: Creating a World - Mod Install for Steam

    Just used the 'Run as administrator' and that seemed to work, thanks irishron.

    For the Heraldry mod, the map.rwm file needs to be deleted. When i do this then run the game, map.rwm seems to replace itself?! Is this steams fault and is there any way to stop it? I tried renaming it, still doesnt do the job.

    Edit: Also, even after running as the administrator I could not write anything in the config file section. Does that make a difference?

  8. #28
    irishron's Avatar Cura Palatii
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    Default Re: Creating a World - Mod Install for Steam

    The map.rwm will always generate a new one. It contains the map info and everything relevant to it including the Heraldry mod.

    Maybe http://www.twcenter.net/forums/showthread.php?t=397636 will help you with more things.

    Disabling the UAC works wonders for modding Total War games, too.

  9. #29

    Default Re: Creating a World - Mod Install for Steam

    When I click to delete settings, they come back as soon as I reopen the program, and some have doubled over somehow, is there any way to fix this??

  10. #30
    irishron's Avatar Cura Palatii
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    Default Re: Creating a World - Mod Install for Steam

    What settings?

  11. #31

    Default Re: Creating a World - Mod Install for Steam

    When I try to load the game everything will work fine and I will even see the load screen for just a split second and then the game will crash. I get an error that says the game encountered an unspecified error and has to close. I am using steam if that makes a difference. Also I had a heck of a time finding the right path because for some reason my mods folder was not showing up in my normal browser.

    Also now I can't even load up the regular game. I get an error box that doesn't show any text.
    Last edited by Apac4245; July 06, 2011 at 04:10 PM. Reason: New Info

  12. #32
    irishron's Avatar Cura Palatii
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    Default Re: Creating a World - Mod Install for Steam

    The last line says you have graphics problems. It can be heat, voltage, out of memory, , or all three.

  13. #33

    Default Re: Creating a World - Mod Install for Steam

    Just ran as admin and everything looks fine, but the config box is greyed out and I can't type in the .cfg file.

    Is this okay?

    EDIT: NVM yo I'm all good, just had to browse to the mod file and I'm done!
    Last edited by GondorCaptain; July 17, 2011 at 05:35 AM.

  14. #34
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Mod Install for Steam











  15. #35

    Default Re: Creating a World - Mod Install for Steam

    Just got the tool but I cant browse for the .cfg file and the language thing isn't there either. Is there something wrong with the tool?

  16. #36
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Mod Install for Steam

    The other thread you posted in is the one where you will get technical support for it.










  17. #37

    Default Re: Creating a World - Mod Install for Steam

    Hey,

    I just used everything for using the mod with steam (I think correctly), but I'm still getting the "unhandled exception" error when I try to run it from the kingdoms launcher. Any help?

  18. #38
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Mod Install for Steam

    Please post this matter in the development thread - it seems to have a technical side to it.










  19. #39

    Default Re: Creating a World - Mod Install for Steam

    wow this a great tool, thanks to squid and gigantus!

    it took me half an hour to download the mod and about one minute to install, thanks very much to both of you + rep!!


  20. #40

    Default Re: Creating a World - Mod Install for Steam

    How do I remove unwanted mods from the kingdoms launcher? I have deleted the mod from the mods folder however it is still an option on the launcher

    EDIT: Figured it out, had to goto regedit
    Last edited by RabidSheepLegion; November 09, 2011 at 10:10 AM.
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