Last edited by Gigantus; August 06, 2014 at 09:19 PM. Reason: temporary new method due to tool being obsolete
Very usefull, well done.
This is great Thank you guys!
Trying to use this to run Lands to conquer but cant find the cfg. file were i find it
EDIT: lol nvm
2 EDIT: now with the path section, when i go to mod carpet it only shows the 4 kingdom mods, theres no LTC mod and gives me error if i click the LTC carpet
Last edited by Jorge Juan; January 05, 2011 at 01:33 PM.
It appears you installed LTC into the main game folder instead of into the \mods subfolder. Most probably you renamed the path and did not add the extension for the mod's install.
With carpet you mean the folder symbol?
Do anyone know how to fix this?
Multiplayer freak!-LOVES Empire Total War. <- Me when Total war came out
Im getting a fatal error every time I try and start expanded Americas using the launcher.
A fatal error could indicate that you used the incorrect EXE setting. Is "Expanded Americas" for kingdoms or medieval? To check, right click the BAT file of the mod , choose 'edit' and see whether it says "kingdoms.exe" or "medieval2.exe".
Please post your log as well (compress and attach if it is too big).
It appears this solution might help.
Last edited by Gigantus; January 26, 2011 at 08:34 PM.
The fatal error is from the Total War launcher menu not the Kingdoms launcher app. I have it set as a kingdoms mod like its supposed to do. I did need to launch that in administrator mode however. Where is my log and how to I compress it?
The log will either be in the root of the medieval2 installation or in a sub directory called 'logs'
Is this it?
The log does not indicate a fatal error. There are massive errors in the EDCT, but those are usually not fatal.
The errors themselves indicate that the game starts (hence this tutorial was successful), but it will not have anything to do with the set up for STEAM.
If you have followed all the steps as in the first post and the suggestion in post #9 didn't solve the problem, then I would suggest to ask directly in the forum of your mod. There are several versions\patches of the mod out I believe.
Okay, so i install this launcher, and i'm trying to get it to work for the Westeros mod. Except once i've filled in the required fields, and i click ok, it says an unhandled exception was encounted. It says i don't have access to the registry keys, and yet i am an administrator, so i don't understand why this problem is still arising?
You need administrative permissions on the computer for the launcher to work. Its just telling you, that you don't have those permissions. If you are using win 7 or vista you likely need to be running in elevated admin mode, not just as an admin account.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
Gigantus: it may be useful to update the tutorials with a few additional pointers:
- Path doesn't need to be mods/ModName. It can be pretty much anything, e.g.: C:\M2TW-Mods\MyMod. The only restriction is that if you don't use the GameExe for a custom program you need to ensure it doesn't contain any spaces. Otherwise it will trip up the game when it attempts to load your mod.
- Advanced: GameExe can be set to a custom program. Then the launcher will use that. It may contain spaces. For example C:\My mods\MyMod.bat will make the Launcher launch the bat file.
- The result is that with the entries for the Launcher set properly, and using a custom GameExe entry you will be able to run your mod from *anywhere* even if it is installed outside the Kingdoms/M2TW installation directory. In turn, this means you can safely install M2TW/Kingdoms to the Program Files on Vista or 7, yet have a mod function correctly by installing it elsewhere.
For launching a mod from arbitrary locations like this, a mod could bundle a simple batch file[*] inside the modfolder, like this:
This will work because the GameExe is called from inside the M2TW/Kingdoms directory so even if the mod is installed outside of that you can run the game directly.Code:@echo off rem Launch kingdoms with a given mod. change to medieval.exe for m2tw rem %~dp0 expands to the absolute path to the directory which contains rem the batch file itself. Therefore this batch file must be located in the rem modfolder of your mod. kingdoms.exe "@%~dp0\settings.cfg" --features.mod="%~dp0"
[*]Note that without such an interstitial script the Game is actually called with slashes in the paths rather than backslashes, and I did not test this particular code. (I use a more elaborate JScript version.) It's more to give you an idea of what such a custom GameExe should actually do.
I am sure Squid will know the ins and outs of this - I just compiled it into a manual.
There are currently 1 users browsing this thread. (0 members and 1 guests)