Re: The Imperial Glory Mod
I have made some change in the units abilities if you are interested.
Now the infantry will only walk (marching) during a land battle.
They could still "run", but this will be like walking (almost the same speed and the same fatigue penalty values).
The results were interesting: still melee bug, but the enemy performed bayonet charge from realistic distance.
The idea is good.
Historically, there are 3 main army movements---> Slow March, Quick March and Charge.
They could still "run", but this will be like walking
This can be the quick march.
Another issue will be how much casualties they will suffer, when marching all the time towards my lines...
In my opinion, the damage done should differ according to whos firing.
Riflemen/Light Infantry---> snipe down officers first, then infantry.
Grenadiers---> steady and decent rate of fire and quite good at meele.
Line Infantry---> good rate of fire and ok in meele.
Guards Infantry---> ok in delivering volleys and well versed in meele.
I'd like to know your opinion about this proposed idea...
Next step will be to disable completely the "melee bug" in Empire: Total War, so no more tendency to melee wars with musket wielding infantry units instead of musket volley fire.
Good idea again. This would automatically make gameplay more historically realistic.
The final step will be to modify the unit formations (i found an excellent mod which improves the AI formations in land battle).
One question here, Is column formation going to be included???
With Regards...