Originally Posted by
CPT Worsham
Chris10,
I've read the thread that you pointed me to many times before. I've even pointed it out to others in the past. As you can see I even made a post in that thread on May, 14 2010. The one thing in that thread that never got my attention was this statement by Aradan, "Nope, I've never had cloning for the player's faction, just AI." If that is the case then perhaps scripting named characters is limited only to the players faction. I will do some thorough testing on the AI to see if I can make it CTD with these scripted named characters. However, it is important to note that the entire thread talks about named characters in descr_strat that are not part of the family tree rather than scripted named characters.
I think maybe the problem between us not being able to understand one another is that you are speaking the Queen's English and I'm speaking American English. You don't seem to understand what I am saying about killing a character before spawning one with the same name. In any case, I've used this method many times in the past without issue. I'm alarmed by the qoute by Aradan above and I will conduct further testing based on that qoute. Maybe you understood most of what I said with my American English. If so that is great, but if not maybe we need an interpreter.
By the way you still have not attempted to answer my question above. Do you know the answer?