One question: how is the Centaur faction going to be able to besiege cities?
One question: how is the Centaur faction going to be able to besiege cities?
Maybe they'll build a ramp and run up the walls? :p
All hail dragonborn total war!!
Ehm...sorry for my ignorance, but, Where the elves, orcs, dwarfs...etc. appear as a faction? or are included in others?
can you play them as a faction? what are their names? because i have only found human kingdoms...maybe i´m wrong in something...
They are set as unlockable factions.
Great work so far. rep+
The Twice Damned seem to be unstoppable. I just called a crusade and have two armies on the way to Cold Mountain, of course those armies will have to fight their way through Ritos and Valan (and the Irish colour, I forgot the name) lands.
I have three armies protecting my northern borders. When they finally reach me I hope to massacre them in bridge battles.
The more I play it, the more I like it. Its very addictive.
Yes, they are simply not needed. Trade and income in general are sufficient enough without them and as ships would radically alter the entire balance of the campaign it was much easier to leave them out. Omitting them also saved much time placing and consequently testing if the game would accept their location.
but, but what about the centaurian naval armada invasions then? :o XD
All hail dragonborn total war!!
Great mod, can't wait to see the finished product. +rep for u sir
have to try this one soon!
EB II is finally out! ...NOW!!!...
Will new faction icons be added??? also why are theyre cities at the corners of the map names after the unadded facitons, and also why are the cat people and all of those guys not in the campaign??
tha ashkan and tulkan are ingame, as mercs and hireable through building of districts in high enough level town, and btw, just asking, hows it going on the next version big boss eothese?
All hail dragonborn total war!!
In good time, but they're at the bottom of the list.
Hmmmm. You cheated?
Because that's how it's gotta be for the campaign to work the way I intended.
They are non-playeable factions, because they have few unit types and are not big enough players to warrant making them playable. Also being non-playable allows me to use them in the campaign script.
Have completed new units for the first tier of palace recruitment bar one faction. Have made a significant improvements to text and some balances to EDU. Have added a few more regions and a surprise to the CS.
Am away on hols for 1 week, will try to get an interim release out when I feel enough improvements have been made. (I want a new settlement and a unit with a custom anim and a big wow factor in the next release)
This is amazing!
I don't normally post on the forums, but well done indeed.
every release will have a big wow factor i recon boss
hmm, dont know if this has been asked, but what will you plan to throw into the awesomesauce that is the next release? like..real elven buildings? *just unlocked them hehe* or maybe the famed dwarven auto shotgun cannon that is found in every dwarven cellar?
Last edited by Eothese; April 30, 2011 at 07:48 AM.
All hail dragonborn total war!!