Originally Posted by
leo.civil.uefs
Elven cities: Custom generic ones from vanilla but now with new textures and alven archteture. I think its a easy way to do it. Well, after seeing what KK did with Minas Tirith, everything is easy for they.
Harad and Rhun: Simply editing EASTERN VANILLA CITIES should be enough, since these factions are more to arabic looking. Just use what we already have in the original game, maybe some texture changing.
Eriador: Well, the Shire would be nice, anyway its not that impportant since there was no battles in the books on that places.
Dale: There was great battle in that place in The Hobbit book. I think their culture is more to western european medieval so keeping the custom vanilla cities would be ok. Except for Esgaroth that obviously need to be edited.
Orcish places: !!!!!!!!! Custom Vanilla cities for orcs is the more clumsy thing you can see in TATW. Orcs dont have cities. Stone walls? Stone Towers? NO PLEASE! Just make their cities to be like forts or wooden palisades. Then just edit it to make textures look more dark and put some weird buildings in like tribal tents etc, I mean, a brutal place with rudimentary buildings.. Maybe some heads spiky on stakes and some tribal banners.
Dwarfs: They also need generic settlements. Wich would be changing with the upgrades. Made to look like Moria.
That sould be one of the weak points of the orcs, weak settlements, just wooden forts. It should be balanced with some advantage like fast recruitment rate.
Mordor: Same orcish cities I described before. Of course Barad dur and the other "special" places sould be edited.
Ok, now about the important cities specifically. I will enlist all cities the really should be completly edited.
Erebor: Moria is done so...
Minas Tirith: DONE
Helms deep: DONE
Edoras
Lothlorien: Lots of trees, like the city inside the forest. Maybe giant trees like in the movie, with buildings above, well you did Minas Tirith, now nothing is impossible.
Rivendell: Lots of relief variations, some bridges and rivers inside the city would be nice (if possible, of course). Also lots of trees.
Shire
Moria: DONE
Osgiliath: Like in the movie. River, ruins etc...
Barad dur: Barad dur is more like Minas Tirith than just a tower and a wall. I mean, there is various walls arround the tower. Its not like an alone tower in the midle of a wall circle like Isengard. Its a entire complex.
Esgaroth: Like in The Hobbit book. Its a city above the water, so lots of wood platforms and maybe building related with port.
Isengard: DONE
The Black Gate: There is no buildings, just the huge gate. I think you could try to just edit a huge gate and then make the script to work like a normal gate (MAYBE JUST CHANGING THE SCALE?). If not possible, the gate could be a wall, adited to look like a gate (see the movie).The only way to get control of it is destroyng the gate that should be almost unbreakable. Only with lots of trebuchets you could destroy it (wich forces you to have less army). Also, think about making it in the same height of the city walls so we can assault it with siege towers like a normal wall. Powerfull towers will make it a hard place to take. Bah... KK knows what to do.
Minas Morgul: Green Fluorescent textures? Hehe...
Final considerations: I think the prime wish is to make every settlement a different place to fight. I mean, when you play MTW2 and you will attack a city, you just say: "Ok another city to conquer, I will act like always because all cities are the same shape." And after conquering 20 places the game goes boring because you know no matter how far you go, the cities will be the same.
So what would be really funny is: "Hey! Im going to take Isengard! Its not a city like the other ones, its a different place and I need to think about a new strategy to fight on it!"
Well... why Im saying all this? After seeing KK's Minas Tirith... I think everything will be fantastic.