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Thread: [RS 2.1a] Legion ancillaries

  1. #161
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] Legion ancillaries

    Quote Originally Posted by drecie14 View Post
    That's weird...maybe It's another mistake with the internal settlement name...
    No !........ I you........

    an entire line is missing in the Ancillary entry in export_descr_ancillarys.txt

    your entry looks like this:

    Code:
    ;------------------------------------------
    Ancillary Roman_XII_Legion
        Image ROMAN_XII_LEGION_ANCILLARY.tga
         ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
         Description Roman_XII_Legion_desc
        Effect Command 1
        Effect TroopMorale  1
        Effect Influence  2
    but it has to look like this

    Code:
    ;------------------------------------------
    Ancillary Roman_XII_Legion
        Image ROMAN_XII_LEGION_ANCILLARY.tga
        ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
         Description Roman_XII_Legion_desc
        EffectsDescription Roman_XII_Legion_effects_desc
        Effect Command 1
        Effect TroopMorale  1
        Effect Influence  2
    No surprise it goes CTD every time.
    You did not re-check the Ancillarys with Squids Ancillary Validator because it is detecting this error and gives the right message....
    Last edited by chris10; January 19, 2011 at 04:18 AM.

  2. #162
    drecie14's Avatar Decanus
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    Default Re: [RS 2.1a] Legion ancillaries

    Quote Originally Posted by chris10 View Post
    No !........ I you........

    an entire line is missing in the Ancillary entry in export_descr_ancillarys.txt

    your entry looks like this:

    Code:
    ;------------------------------------------
    Ancillary Roman_XII_Legion
        Image ROMAN_XII_LEGION_ANCILLARY.tga
         ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
         Description Roman_XII_Legion_desc
        Effect Command 1
        Effect TroopMorale  1
        Effect Influence  2
    but it has to look like this

    Code:
    ;------------------------------------------
    Ancillary Roman_XII_Legion
        Image ROMAN_XII_LEGION_ANCILLARY.tga
        ExcludeCultures barbarian, carthaginian, eastern, egyptian, greek
         Description Roman_XII_Legion_desc
        EffectsDescription Roman_XII_Legion_effects_desc
        Effect Command 1
        Effect TroopMorale  1
        Effect Influence  2
    No surprise it goes CTD every time.
    You did not re-check the Ancillarys with Squids Ancillary Validator because it is detecting this error and gives the right message....

    Yeah I checked it again...It seems the export_descr_ancillaries in the 1.6 recommended folder was missing that line...
    the other folder 1.6 alternative didn't have any errors...
    Last edited by drecie14; January 21, 2011 at 03:12 AM.
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




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  3. #163
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [RS 2.1a] Legion ancillaries

    Hello drecie and chris10...
    So is this a bug in the mod???? can we use it without problems????
    (im talking about the recommended version missing line you mention above)...or we can just add it and we'll be ok?????
    Last edited by ♔Greek Strategos♔; January 23, 2011 at 03:52 PM.

  4. #164
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] Legion ancillaries

    Quote Originally Posted by Greek strategos View Post
    Hello drecie and chris10...
    So is this a bug in the mod???? can we use it without problems????
    Iam afraid there is another bug in this ...
    actually the entry for legio I in the export_ancillarys.txt located in the modfolder is incomplete while the one in the main data folder is ok...dont know if that goes CTD...
    I have fixed it for my expansion but dont know if drecie fixed the entrys for this stand alone

  5. #165
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [RS 2.1a] Legion ancillaries

    Quote Originally Posted by chris10
    Iam afraid there is another bug in this ...
    actually the entry for legio I in the export_ancillarys.txt located in the modfolder is incomplete while the one in the main data folder is ok...dont know if that goes CTD...
    I have fixed it for my expansion but dont know if drecie fixed the entrys for this stand alone
    Thanks for the very quick reply mate...
    So whats your opinion??? i want to start a new campaign with Romans...the fix if we have CTDs will be save game compatible??? whats your guess???

    or just with a backup of the original files i will be ok and dont destroy my campaign???
    also if i start with or without this mod may i go otherway after????
    Last edited by ♔Greek Strategos♔; January 23, 2011 at 04:21 PM.

  6. #166
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] Legion ancillaries

    Quote Originally Posted by Greek strategos View Post
    Thanks for the very quick reply mate...
    So whats your opinion??? i want to start a new campaign with Romans...the fix if we have CTDs will be save game compatible??? whats your guess???
    or just with a backup of the original files i will be ok and dont destroy my campaign???
    also if i start with or without this mod may i go otherway after????
    well..good question......
    if you look to start a new campaign with the Romans and you are experienced RTW player why not go for my enhanced Roman Campaign which includes the Ancillarys, Shieldwall for Numbered Legions and a fair bit of additional content...Spartacus Uprise, Barbarian or Eastern Insurrections, Bandits...etc.
    just a suggestion though ...
    [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    nevertheless if you are not a very experienced player maybe you will do better with the normal Roman Campaigns first...

    I upload you a fixed version of the Ancillays in case you wanna try out the normal Roman Campaigns first.
    Ancillarys Attachment 135428

  7. #167
    drecie14's Avatar Decanus
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    Default Re: [RS 2.1a] Legion ancillaries

    @Greek strategos
    In theory, If it is fixed, It might be save game compatible...

    @chris
    Thank you once again...
    I've been busy with RL and a bunch of other projects...
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




    Titus Antonius Brutus - 30 - Plebeian - Senator

  8. #168
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] Legion ancillaries

    Quote Originally Posted by drecie14 View Post
    @chris
    Thank you once again...
    I've been busy with RL and a bunch of other projects...
    no prob Drecie...had this fixed anyway (only the version with 1 Anc per city though)
    maybe you update the dl accordingly

  9. #169
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [RS 2.1a] Legion ancillaries

    Quote Originally Posted by chris10
    well..good question......
    if you look to start a new campaign with the Romans and you are experienced RTW player why not go for my enhanced Roman Campaign which includes the Ancillarys, Shieldwall for Numbered Legions and a fair bit of additional content...Spartacus Uprise, Barbarian or Eastern Insurrections, Bandits...etc.
    just a suggestion though ...
    [RS 2.1] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    nevertheless if you are not a very experienced player maybe you will do better with the normal Roman Campaigns first...

    I upload you a fixed version of the Ancillays in case you wanna try out the normal Roman Campaigns first.
    Ancillarys Attachment 135428
    Hello chris10...
    Thanks for your suggestion...I will definately try your submod as it looks very interesting and i always like challenges as i think i can handle them... (normal campaign is quite easy) congrats for your job also....
    thanks for the fixed file too...you are a friend....

    drecie14
    Thanks for your anwer...i hope you'll find the time to check and update your submod which made RS more interesting...good luck with your projects also...
    Last edited by ♔Greek Strategos♔; January 24, 2011 at 08:00 AM.

  10. #170
    drecie14's Avatar Decanus
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    Default Re: [RS 2.1a] Legion ancillaries

    @chris
    The other version's fine...The 2 or 3 ancs per city...
    I will update the download link

    @Greek strategos
    The Submod I made for TATW(MTW2) is almost finished anyway...
    I'll be rechecking stuff from this submod soon...
    Thanks for supporting this

    EDIT: Uploaded the version 1.7 by Chris10
    Last edited by drecie14; January 24, 2011 at 10:18 AM.
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




    Titus Antonius Brutus - 30 - Plebeian - Senator

  11. #171
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [RS 2.1a] Legion ancillaries

    You deserve support as you try to improve such a great mod like RS....
    Cheers +rep from me...

  12. #172
    ferike_2007's Avatar Tiro
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    Default Re: [RS 2.1a] Legion ancillaries

    Hi,

    i delayed the reform by delaying imperial palace construction in Akragas till i conquer Gaul - still fighting with polybian legions and triaries+merc+aux, no other roman troops available - but in some italian cities my governors already aquired legion commander ancillaries... really weird. Could you explain this?
    Thanks in advance.

  13. #173
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] Legion ancillaries

    Quote Originally Posted by ferike_2007 View Post
    Hi,
    i delayed the reform by delaying imperial palace construction in Akragas till i conquer Gaul - still fighting with polybian legions and triaries+merc+aux, no other roman troops available - but in some italian cities my governors already aquired legion commander ancillaries... really weird. Could you explain this?
    Thanks in advance.
    my first impulse says : Impossible...but then...strange things happen from time to time...
    normally the ancillarys appearance is bound to the existence of the Roman Fortress or the Curia Hostilia...so Iam really curious how they could be triggered without these buildings

    Can you post sceen with the generals showing the ancillary and a screen where we can see the level of barracks in the affected citys and especially it is important to know which citys we talking about.

    My ancillarys are working just fine and popped up the moment I constructed the Roman Fortress

  14. #174
    Skoran's Avatar Civis
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    Default Re: [RS 2.1a] Legion ancillaries

    This is not save-game compatible right?

  15. #175
    drecie14's Avatar Decanus
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    Default Re: [RS 2.1a] Legion ancillaries

    @ferike_2007
    That is strange...
    Unless you have another submod that alters stuff like the EDB or the ancillaries...

    I'm using 1.7 alternative, Chris is using 1.7 recommended...We both haven't encountered anything like that...only CTDs

    @Skoran
    Not at the moment...
    I'm sorry
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




    Titus Antonius Brutus - 30 - Plebeian - Senator

  16. #176
    ferike_2007's Avatar Tiro
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    Default Re: [RS 2.1a] Legion ancillaries

    Quote Originally Posted by drecie14 View Post
    @Skoran
    Not at the moment...
    I'm sorry
    chris10, drecie: this is the point, i use the 1.7 version but applied in a middle of my campaign, i saw before at the nr#167 post the Ancillaries submod it's save game compatible.
    Can't upload print screens, but no problem, i will finish my campaign in these conditions, especially when i have 3(yes, three!) praetorian legion commanders, this is just ok for my generals, anyway this is my first RSII campaign, the learning one to have some ideas about new building trees and other new stuff.

    Thanks a lot for all!
    Last edited by ferike_2007; January 25, 2011 at 11:27 PM.

  17. #177
    drecie14's Avatar Decanus
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    Default Re: [RS 2.1a] Legion ancillaries

    Quote Originally Posted by ferike_2007 View Post
    chris10, drecie: this is the point, i use the 1.7 version but applied in a middle of my campaign, i saw before at the nr#167 post the Ancillaries submod it's save game compatible.
    Can't upload print screens, but no problem, i will finish my campaign in these conditions, especially when i have 3(yes, three!) praetorian legion commanders, this is just ok for my generals, anyway this is my first RSII campaign, the learning one to have some ideas about new building trees and other new stuff.

    Thanks a lot for all!
    OH
    Look at the bright side,
    At least you have 3 uber generals
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




    Titus Antonius Brutus - 30 - Plebeian - Senator

  18. #178

    Default Re: [RS 2.1a] Legion ancillaries

    But its proven that when this submod is applied before the marian reforms, the ancillaries are messed up... are they not?
    Campaigns completed: 1 (RTW Vanilla Julii campaign!)

    Mods played: S.P.Q.R., 300 Warlords of Sparta, EB, RTR-PE ExRM, Imperator II(Here), RS, Rome Medieval, X.G.M., IBFD VII, Stainless Steel v6.3 (M2TW), Deus Lo Vult(M2TW)
    Mods Currently Playing: TATW(M2TW), RSII, EB

  19. #179
    drecie14's Avatar Decanus
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    Default Re: [RS 2.1a] Legion ancillaries

    @Limskj
    Yes it has indeed been proven...
    Sadly I haven't had time to update it yet...
    My Submods
    Invasio Romanum - TATW
    Realistic Portraits and Eventpics - RS 2
    Legion Ancillaries - RS 2




    Titus Antonius Brutus - 30 - Plebeian - Senator

  20. #180
    GM207's Avatar Decanus
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    Default Re: [RS 2.1a] Legion ancillaries

    Hey Guys, I just downloaded and installed this sub mod to RS2, and I was under the impresion that the unit are much larger than 240 men a unit, I saw a thread post with each unit has 400 men a unit.
    so when I tried playing the mod after installing this submod, the number of men in each unit was still the same at 240 a unit, I am confused.
    Does this submod realy has 400 men a unit, please help

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