View Poll Results: What do you think about the list of changes for this future mod?

Voters
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  • Nice idea for a mod!

    3 75.00%
  • Quite impressive list of changes.

    1 25.00%
  • The list of changes is too short.

    0 0%
  • I didn't see nothing special in your list of changes.

    0 0%
Results 1 to 10 of 10

Thread: technology tree mod.

  1. #1
    Ducenarius
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    Icon4 technology tree mod.

    Here is the link to the technology tree mod: http://www.twcenter.net/forums/showthread.php?t=409933.


    List of changes:

    ---> i gave few already researched technologies in 1700 to some of the default Grand Campaign factions,

    ---> i removed all starting traits of the starting scholars in the Grand Campaign mode,

    ---> the faction which historically invented certain technology first will research it as a first faction in the Grand Campaign,

    ---> different number of turns to research the technologies for the default factions,

    ---> ready to use starting technologies for the protectorates and for their sovereign (protectorate owners),

    ---> i deleted technology effects of the technologies which were never used in the XVIII century,

    ---> the units which use machined rifling technology will be not available to recruit in the default ETW period,

    ---> rockets ships and steam ships will be not available to recruit in the default ETW period,

    ---> puckle gun will be not available to recruit in the default ETW period,

    ---> land rockets will be available only for the British and factions from India,

    ---> no more cannons for American Indian Tribes in the default Grand Campaign,

    ---> realistic area of recruitment in the Grand Campaign mode.

    ============================================================================================================================
    Last edited by p.jakub88; December 11, 2010 at 01:37 PM.
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  2. #2
    Ducenarius
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    Icon4 Re: Technology tree mod for Empire: Total War.

    ---> added to the list of changes <---
    Last edited by p.jakub88; December 09, 2010 at 02:10 PM.
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  3. #3
    Ducenarius
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    Icon4 Re: Technology tree mod for Empire: Total War.

    ---> added to the list of changes <---
    Last edited by p.jakub88; December 09, 2010 at 02:10 PM.
    Remember of the Alamo!

  4. #4
    Ducenarius
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    Icon4 Re: Technology tree mod for Empire: Total War.

    ---> added to the list of changes <---
    Last edited by p.jakub88; December 09, 2010 at 02:10 PM.
    Remember of the Alamo!

  5. #5
    Ducenarius
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    Icon4 Re: Technology tree mod for Empire: Total War.

    ---> added to the list of changes <---
    Last edited by p.jakub88; December 09, 2010 at 02:10 PM.
    Remember of the Alamo!

  6. #6
    Ducenarius
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    Icon4 Re: technology tree mod.

    ---> added to the list of changes <---
    Last edited by p.jakub88; December 09, 2010 at 02:11 PM.
    Remember of the Alamo!

  7. #7
    Ducenarius
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    Icon4 Re: technology tree mod.

    ---> check the first post in this thread! <---
    Last edited by p.jakub88; December 09, 2010 at 02:19 PM.
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  8. #8
    Ducenarius
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    Icon4 Re: technology tree mod.

    I see, that noone is interested in voting in my poll about this future mod (voting is anonymous..).

    If there will be no feedback --> there will be no mod posted.
    Last edited by p.jakub88; December 11, 2010 at 12:56 PM.
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  9. #9
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: technology tree mod.

    The idea is sound. I would like a mod that allowed technologies to be replaced to suit the timeframe of a mod e.g. 17th century technologies for the 17th century, 19th century technologies for the 19th century etc.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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  10. #10
    Ducenarius
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    Icon4 Re: technology tree mod.

    Here is the link to the technology tree mod: http://www.twcenter.net/forums/showthread.php?t=409933.


    ==========================================================================================================================
    Last edited by p.jakub88; December 11, 2010 at 01:51 PM.
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