So I'm having some interesting difficulties with diplomacy now that I'm back into playing Total War with minor factions. In point of fact I haven't loaded up or used a minor state in ETW since version 1.0, and life is a whole lot different now. The problem I'm facing seems to exist both in Darthmod and Vanilla versions of the game and it's making survival, to say nothing of success as Westphalia a difficult proposition.
The issue at hand is the inability to make peace with factions you can not attack effectively. The ETW Campaign AI seems to think that there is no room for peace unless at least some decisive fighting has taken place. This means that if you are a landlocked country like Westphalia and you get into a war with Sweden due to honoring an alliance, there will be no way to get peace with the Swedes, ever. No amount of bribery, concessions, or gifts will get your opponent to accept an end to hostilities.
And even if by chance you do trudge across Europe and win a few battles and/or secure a province or two, that still might not be enough to quell the Total War AI. This is especially true if the faction has large armies elsewhere, such that the game still senses you could, in theory, be beaten. At any rate I'm sure I'm not the only one experiencing this, but it's of particular importance in my case as Westphalia isn't really in a position to expand without stepping on toes. And it's not always possible to fight those you anger.
In one test campaign, I was at war with Great Britain for 50+ turns after taking Amsterdam for myself (an important step for my faction). For about 40 of those turns my lone port was blockaded without pause, mainly because my port was a trade depot and the British had parked a bunch of shipyard-built ships off my coast line. In effect, there was little if anything I could do to stop the blockade, as I lacked the money or the material to build a fleet to defeat the AI. After like I said 50 or so turns, the English decided to sue for peace, by asking for me to give up Amsterdam to them. Total nonsense, they'd not sent any armies my way and I'm supposed to give up my land? This was in vanilla by the way.
Using Darthmod I find similar problems after getting into a war with Sweden and Prussia through honored alliances. Peace was impossible without a fight, but even after taking Brandenburg I was unable to get Prussia to back off. Of course, in this case the AI was -also- smart enough not to attack me with an adjacent stack in Silesia, so basically there was a standoff, and thus perpetual war. With the Swedes, they could have blockaded my port, but instead they sat around doing nothing, and claiming my offers of peace were "Insulting." Granted I went bankrupt and didn't have the means to fight, but again the situation was stalemated and I could neither fight, nor extricate myself from the problem. In EU3 you get a white peace after five years of inactivity in a war, obviously in this game, that's not an available option.
Sorry for the post length, but as I'm trying to put together a Westphalia AAR, the strategy I'm going to use is that much more important. I just don't know what to do, blitzing is a problem as is waiting around. France tends to attack for no reason, and I can't get bogged down in holding distant Protestant lands (Darth's modifications to religious unrest are brutal). Cologne itself starts with unrest problems and those can be quite nasty if not dealt with immediately. And why in the hell does France have a big 90 point "historical grievance" against Cologne? Hell there's a Wittlesbach on the throne and France is best buds with Bavaria, yet somehow I'm the bad guy? At any rate, I could use some mod-specific advice on how to deal with these issues. Winning every battle makes no difference if I'm constantly blockaded by a faction I can not reach or influence in anyway. Thanks again.