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Thread: Plaza Timer

  1. #1

    Default Plaza Timer

    Hi there, is there a way to get my plaza timer victory/loss conditions back? What files/values control these?

    I think they poofed when I installed XAI.

  2. #2
    xeryx's Avatar Follow the White Rabbit
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    Default Re: Plaza Timer

    XAI does not use the standard victory conditions, you have to have a sizable advantage to trigger the timer
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  3. #3
    crzyrndm's Avatar Artifex
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    Default Re: Plaza Timer

    So if defenders have no units in the square timer can still be triggered?
    I tended to use the timer for capturing settlements with small garrisons and large reinforcing armies, didnt notice the timer kicking in in the one case so far

    PS. Good work on the AI, especially BAI, now charges cav into weak part of my formation (slav levies) instead of just the flanks!

  4. #4
    xeryx's Avatar Follow the White Rabbit
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    Default Re: Plaza Timer

    Thanks! I would have to go look at the files to tell you more, been very busy lately.
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  5. #5
    crzyrndm's Avatar Artifex
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    Default Re: Plaza Timer

    Further battles confirm that even with 5 full units and no enemy, the plaza timer will not activate.
    Any ideas on how to reactivate it as a victory condition?
    last test was a perfect example of why a secondary objective is needed. was a stalemate with my exhausted units in his square and his 100metres away waiting for a single crossowman to run out of ammo, problem was the crossbowman glitched and kept shooting non-stop for an equivalent ~30 mins(enough time to make very exhausted units fresh) because of dead general I couldnt take the fight to them and they wouldnt attack me either.

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