1. No Alliances with the Pope. You also may not gift regions in a war zone to the Pope
2. Player v Player battles must be auto resolved and screenies posted as proof. Battles against AI may be fought on the battle map.
3. All defeated armies are not allowed to move on the turn after they have been defeated, nor can they be attacked.
4. No attacking ships inside a port. Similarly, you cannot leave a blocked port without fighting the enemy ships first.
5. Spies are not allowed to open the gates of any Human region.
6. No Merchant Stacks.
7. After 24 hours your turn will be subbed. You may choose your sub or if viable i will sub you.
8. No reloading turns. Penalty is straight ban!
9. Only Military Buildings may be destroyed and only if you have owned the settlement for 3 or more turns. (Ports are not military buildings)
10. Jihads cannot be called until after turn 15.
11. Only 2 armies are allowed to join a Jihad, and only the targeted region and one neighbouring region may be targeted.
12. Assassins may not kill Family Members!
13. No surrounding enemy armies with one unit stacks, solely to deny them a retreat.
14. Any regions that are gifted/sold/traded with another Faction must have all units bar one immediatly disbanded.
15. You must PM the next player when it becomes there turn. Repeated failure to do this simple task will result in an ingame fine.
16. Rules are subject to change and/or updating. It is each players responsibility to keep themselves upto date with the rules.
17. Difficulty will be Hard/Hard.
18. All players must use there logic in deciding if there actions are considered an exploit or not. Where discrepancies arrive a vote between all players will decide the outcome.