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Thread: PvP Discussion & Kingdom Organisation

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    Default PvP Discussion & Kingdom Organisation

    PvP DISCUSSION AND KINGDOM ORGANISATION

    Use this thread to discuss PvP and Kingdom related events.


    Current Factions

    Lulzistan
    Home County: 1200, 1000 (450x450 therefore 225 blocks in all directions)
    Akar
    Dudeguyman0
    Ashbrewster
    Xand
    Dewy
    Axeman

    Starks
    Home County: -4880, -1418
    Arriona
    Inarus
    Magefsx
    Le Vengur
    Apple
    Cpdwane
    Mp0295

    Wicked Men of the Woodlands
    Finlander
    Eol

    Vardia
    Antixx (elfdude)
    Tycorp
    Izob
    Malador101
    Timefool (Dudederek)
    Wolfbane
    Jays270

    Purayah
    River Styx (Konradfat)

    Community of United New Territories
    Home County: 2275, -3650
    Poach
    Austin
    PatricianS1989
    Hilary_Duff
    Remlap
    Weavron (Illdrim)

    Republic of Jeames
    Home County: -350, -850
    J.Philip
    Populus Romanus
    Mr. Hellhound

    Blackwood Mercenary Company
    Home County: -2900, 700
    Katsumoto
    Mangerman
    Danny_K_1
    StealthEvo
    Abbews
    Mittens

    Republic of Tyranny
    Home County: 1100, 1100
    Bloodthirsty Tyrant (MalevolentTyrant)

    Southern Barbarians
    Vatterholm

    The Dominion
    Home County:-1600, 300
    King Sama
    Selukon
    Visorslash
    Crossjon
    Venraw

    MAP (Download)

    The History Book



    History and Rules of the Old Old World
    [NonSpawn] PVP Rules & Regulations

    This is the thread for the orientation of members participating in the PvP TWC Server. It contains a full listing of the most recent rules and the relevant communities for the [Non-Spawn] Server. Please contact Katsumoto or Musthavename to correct any errors.


    Table of Contents

    A. Getting Admitted
    B. Definitions
    1. Getting Started
    2. Rules
    -2a. Golden Rule
    -2b. Griefing Rules
    -2c. Land Claiming Rules
    -2d. Punishment
    3. Wars
    -3a. Declarations of War
    -3b. Siege Rules
    -3c. Occupation Battles and Conditions
    -3d. Raids and Skirmishes
    -3e. Rejoining the Battle
    -3f. Winning the War
    -3g. Liberation
    4. Polls and Amendments to the Rules
    -4a. Prerequisites
    -4b. Majorities
    5. Currently Recognized Kingdoms
    6. Composite Map of the World
    7. History of the Ancient World
    8. History of the Old World
    9. History of the Great World
    -9a. Varangian - Krikkit War
    10. Timeline of the Great World

    -----

    A. Getting Admitted

    In order to get admitted to the TWC Minecraft Servers you must post your application in the New Members Post Here thread. As soon as the board members are aware of your post they will consider you for admission into the minecraft server. Admissions will evaluate whether you are an active TWC member or not. Please keep in mind that not everyone qualifies for admission initially. If you did not qualify for admission and failed your admissions review please continue to contribute to TWCenter and try again later.

    B. Definitions of Minecraft terms:

    B1. Kingdom - a faction consisting of one or several players willing to participate in PvP, diplomacy and trade. A kingdom can establish borders to claim an area. A kingdom may 'ban' players from other kingdoms. If such is the case, banned players are at the mercy of the banning kingdom's players while walking on their lands.

    **Please note that based on the desired flavor of the player they may call their kingdom something else.

    B2. Wilderness: the unclaimed area outside Kingdom borders.

    B3. Raid: A raid is an informal skirmish that occurs in claimed lands but not an occupation

    B4. Occupation: See rules for war in section 3

    B5. Griefing: Griefing is destroying or altering anything that is a part of claimed lands. Please see the rules in section 2 for a complete explanation.

    B6. Board of Immigration - This is the admissions board for the minecraft server and consists of 5 elder members of the servers.

    B7. Battle - A battle is any confrontation between two parties. Not all battles are necessarily occupation battles but may also include raids, banditry or even solo encounters. Please keep in mind that occupation battles have formal rules and limitations in their employment.

    1. Getting Started

    To get started on minecraft please join the minecraft social group after the board of admissions accepts your application. This is the location of the minecraft IP and can only be viewed by members of the server. Please keep in mind sharing this IP is against the rules and violators may be banned. If you are denied access to the minecraft social group but have been approved either send a message to Katsumoto or any of the board members concerning your admissions.


    2. Rules
    Please read all rules and regulations of the Minecraft server you are joining. Each has its own specific rules and limitations. The major rule to keep aware of is the golden rule which states that Minecraft is a game primarily for fun and that harming the experience of someone's fun without reason is grounds for immediate ban. Examples of this may include griefing (destroying) someone's structure or repeatedly spawn killing someone and in general harming the experience of other users. Keep in mind that wars, raiding, and even theft is allowed on the PvP server. Specific rules are as follows:

    2a. Golden Rule: If you are doing anything that is making other people upset or have significantly less fun then you are doing it wrong. Consistent breaking of the golden rule could result in a server ban.

    -This does not mean that if you don't like other rules and mechanics already established in the game due to personal opinion that you are immune from them.

    -Examples of this may include griefing (destroying) someone's structure or repeatedly spawn killing someone and in general harming the experience of other users.

    2b. Griefing Rules

    - Griefing rules apply to structures not owned by your Kingdom. Structures in a County owned by, or annexed by treaty to, your Kingdom count as yours. (NOTE: This does not apply to Occupied Counties). Only one exception to this rule, listed below, exists.

    - Griefing a few blocks in order to access or reveal a hidden treasure room is allowed. Note that repeated damage to buildings without the both the intention and a reasonable chance of finding such rooms is indeed griefing. Such searching may only be done outside combat. Blocks removed must be replaced: failure to do so is an offence.

    2c. Land Claiming Rules

    - Every Kingdom may claim 1 Home County, which is their Kingdom capital and thus cannot be occupied. In addition, each Kingdom may claim one Border County per member of the Kingdom.
    e.g. This means that, a 3-man Kingdom may have 4 Counties: 1 Home County and 3 Border Counties. County sizes are not limited by rules, but it is expected that you stay sensible in your claims: a specific geographic area, such as a peninsula, or a sensible size if no natural borders are evident. Posting claims in the County Claims thread registers them as a claim, and assuming no objections to your claims they should be included in the next update of the Composite Map.

    Land claimed is only usable (i.e. being able to place / destroy blocks) by the Kingdom with ownership of the land (either by the original claim or annexation after a war, but not occupation). Tampering with the land in any way that isn't explicitly allowed by other rules or without permission is considered griefing. Accidental damage should be repaired.

    2d. Punishment

    Any breach of the rules is liable to punishment. This can range from a mere censure, to a permenanent ban from the server. Polls are conducted to decide what the community deems the most appropriate punishment.The vote is not won on a simple majority. If there is no majority, the option with the least votes (non-Abstaining), has their votes carried over to whicever adjacent option in the list has more votes. If there is no 50% majority, the process is repeated for a second time. [Note: In the second round, if for example 2-Week Ban was first eliminated, and 2-Day Ban should be eliminated, the 2-Day Ban votes are never carried over into Permanent. They would instead be carried over into censure. Essentially you don't discount the missing option when deciding where to move votes, unless you're in a rare situation where you'd have no choice.] In the event that after these two eliminations, the remaining two options are tied, whichever punishment is lesser is carried out.

    All Bans come into effect immediately.
    .

    3. Rules of War


    3a. Declarations of War

    - A declaration of war is necessary to attack players from another Kingdom within their borders (this includes Home Counties, Border Counties, and Counties occupied by that Kingdom). Note that for assassinations in the wilderness, outside the borders of kingdoms, no declaration of war is necessary. A declaration of war must be made by an entire kingdom, on an entire kingdom. If a player wishes to become a "Bandit", they should declare themselves such, at which point they have effectively declared war on everyone. (Note: You may ofcourse always act in self-defence regardless of declarations of war or your geographical location.)

    - A Declaration of War takes 24 hours to take effect. Until that 24 hour period is over, the rule immediatly above applies.

    - Players may not intentionally disconnect inside enemy territory to avoid being caught or killed.

    3b. Siege Rules

    - In order for a Kingdom to declare and prosecute a siege on, and occupy, another Kingdom's Border County(ies), the attacking Kingdom must have claimed land of it's own.

    - Ladders are allowed for the purpose of reaching defenders during an attack, but should not be used to get out of traps.- Construction of dirt ramps and bridges are allowed during attacks on defences.

    - Defences of any structure cannot be unreachable: there must be a method of sensible access.- Home counties (plots of land where the capital city of a kingdom lies) cannot be occupied, but border counties can.

    - No mining or construction may take place in a province occupied by an enemy Kingdom. The province must be liberated before any such works may continue (this means that a province effectively becomes the territory of the conquering kingdom and may not be built upon by the original owners as per typical ownership rules)


    3c. Occupation Battles and Conditions

    - While at war, a Kingdom's Counties may be occupied by the attacking power. This is done by capture of the controlling structure in a County (as such, counties will need to have something like this: a fort, village, something. In the event that a County has multiple points of interest, the place where the battle takes place at the time is regarded as the controlling structure) by force of arms. Kingdoms may make 1 attempt per day to occupy a County. If this attempt fails, no land may be occupied that day. Occupy in this context refers to taking an enemy County or liberating one of their own from occupation.

    - The daily occupation battle must be declared 15 minutes in advance, and the County to be attacked must be specified. This will prevent Kingdoms simply waiting to win a battle and declaring that to be the occupation battle. The defending team are permitted to retreat to any structure within the County to serve as the County control structure. They may not, however, retreat to any structure after the attackers begin their attack. Once battle is joined at a structure, it is defined as the control structure.

    Victory
    - Battles are decided by last man standing.

    Retreating
    - If either side retreats out of the County Borders or out of rendering distance/LoS of the structure serving as the county control structure, they are defeated.

    Counter-Attacks
    - In the event of an attacker winning the occupation battle, the defenders may attempt to counter-attack within 30 minutes of their defeat. As long as the battle begins in earnest (eg, not hanging around nearby or arrow pot-shots) prior to this 30 minute deadline, it counts as the counter-attack and, even if it finishes after the 30 minute deadline, is valid.

    Default Victory Conditions
    - The defenders will be declared victorious if the attackers do not make a serious attempt at assault within 30 minutes of entering the County (eg, hanging around nearby and arrow-pot shots are not serious attempts).

    - The defenders will be declared victorious if they retain control of the structure 30 minutes after a serious assault occurs.

    - Counties cannot be occupied unopposed: the defenders must attempt to defend it. This will prevent occupation while the defenders are offline.

    - In the event of a Kingdom refusing to defend a County (either by staying out of the County or staying away from their structures to prevent one being declared the county control structure) in attempt to prevent its occupation, it may be occupied without resistance. This will prevent exploits of the above rules.

    - In order to prevent opportunistic occupations by powers simply waiting for the defenders to log off and attacking the last man present, the attackers may not outnumber the defenders by more than 2 to 1.

    3d. Raids and Skirmishes

    - Raiding may go on as often as the warring Kingdoms wish, but victories will not result in occupying any territory.

    3e. Rejoining the Battle

    - In order to prevent human wave attacks (assuming we'll get tp back at some point), Kingdoms cannot simply replace losses as they occur. Once the battle has started, the troops present on the ground will be the ones to decide the day. Players who respawn at a bed within the County being attacked are permitted to continue to fight. As such, the destruction of beds by the attackers (and defenders should the attackers create a Foward Operating Base (FOB) within the County) is permitted, but they are to be replaced at the conclusion to the battle.

    3f. Winning the War

    - A war being fought may be ended if a Kingdom captures greater than half of their opponent's Border Counties then succeeds in capturing the enemy Home County in a standard Occupation Battle. After the Home County falls, a permanent ceasefire is declared pending an official treaty to end the war. In this treaty, the defeated nation can be forced to cede up to half of the Border Counties the enemy occupies. This is optional, and serves to provide a baseline to the treaty negotiations to prevent the defeated refusing everything short of a white peace: the two parties can agree to whatever terms they wish, but the option to force territory loss exists should the defeated stubbornly refuse all other options presented.

    e.g. an 11 County Kingdom A controls 10 Borders and 1 Home. Kingdom B must take 6 Border Counties before they can attack the Home County. If they do so and win, Kingdom A loses the war. Kingdom B can then force A to cede up to half of their 7 occupied Counties, meaning 3. A and B can negotiate whatever prices they wish, but B can force A to give up those Counties if A is acting like a stubborn child.

    3g. Liberation
    - By this rule, lost Counties still count as claimed counties. As such, if A loses those 3 to B, A cannot simply claim 3 brand new ones to replace the losses. Your claim still stands, even if you don't currently own the County.

    4. Polls and Amendments to the Rules
    Polls may be initiated at any time to change a rule in a significant way. Clarification of the rules may be approved if it seems an understood meaning of the rule is common to the players. Such clarifications may be reversed via a poll.

    4a. Prerequisites

    - A poll must be proceeded by a discussion of the proposal. The proposal must be supported by at least one other member to become an official poll.

    4b. Majorities

    - A proposal can only be passed with a majority. e.g. 50% +1 vote.

    - A supermajority may be required on significant world altering votes. This supermajority requires at least 2 thirds of the votes to be in support of the proposal. Currently the only significant world altering event recognized to fall into this category is a Server Restart.


    5. Currently Recognized Kingdoms



    The United Empire

    - State of the Dwarves
    King Sama
    pvtgunny
    The Hedge Knights (Josstwc) [inactive]
    Mitch [inactive]
    MemduhG [inactive]
    Mittens (Boris 5000) [inactive]

    - Baktria
    Nhytgbvfeco2
    Thegsg
    The Guy With No Imagination

    Kingdom of Metal
    Mattgoby

    Varangians
    Lord Romanus III (Hilary_Duff)
    RickysMom (Austin)
    My Little Pony (V_Obliderate)
    Remlap
    Doyler
    Selukon
    Venraw

    - Lendmenn (Vassals) of the Varangians:
    Kingdom of the Isles
    Crossjon

    Zanscar Principality
    ElemethSigma

    Knights' Guard
    IZob
    Aussieguy
    Visorslash

    The Block Buccaneers (Bandits)
    Mangerman

    The Inquisitors
    Elfdude
    TyCorp
    Treyarch
    Lordpenndragon
    Subutai Khan (Ratzor)

    Jade Artificers
    Musthavename

    Sparta
    Katsumoto
    Poach
    Danny_K_1
    River_Styx (Konradfat)
    Leo (Crandar)

    Federation of Krikkit
    Mp0295
    Augy
    Ascarona

    Men of the North
    Abbews
    PatricianS
    Makrell
    10GreenBottles

    Freidheit
    Bregil (lord_leclerc)

    Defacto Party State of the Night Temp-laaaaaaaaaaaaar
    StealthEvo

    Pandas
    Ting

    Ice-Men of Iglooland
    Jakev (furrybeastattack)

    The Dewdonian Empire
    Dewy

    Lulzistan
    Akar

    New Tibet
    Home County: 713,773
    Andrew_b_B (Thunderhooves)




    6. Map of the Great World
    This is the most recently updated composite map of the world, it is updated whenever someone (possibly anyone) decides to update it. Please view the [Non-Spawn] County-Claims thread to find the most recent claims and to claim your own.


    7. History of the Ancient World
    7a. Dwarven-Squeaktasian War

    War between the Dwarven Empire-Commonwealth and Squeaktasia.

    Treaties

    Ceasefire Treaty of Aanker-Nhytgbvfeco: the Dwarves were allowed to have their war monument left untouched, Nhytgbvfeco (Dan) was allowed teleporation back to Squeaktasia and a ceasefire of 10 minutes ensued.

    Result

    Diplomatically inconclusive. The war was fought largely on Squeaktasian soil and ended with the withdrawal of Squeaktasia from PvP activities.

    Additional Notes

    No proper PvP rules had been establised at the time of the war. Thus, most of the rules of enagement and the war declaration itself were agreed upon mutually.

    7b. Crusade of the Tomb Kings

    War between the Tomb Kings-Ishkaballaa'nar Alliance and Gondor.

    Treaties

    Tomb Kings-Ishkaballaa'nar Alliance: Ishkaballaa'nar swore allegiance to the Tomb Kings upon the declaration of war on Gondor. It is currently not known whether this alliance was a brief bond during the war or a permanent enterprise.

    Result

    Diplomatically inconclusive. No actual combat occured; the Tomb Kings force went astray and ended up in the Union of Greater Gentlemen, before Gondor ceded from PvP and turned into a city-state.

    Additional Notes

    Due to the fact that the war was fought before all PvP rules had been established, Gondor was allowed to withdraw from PvP activities even if it was at war with the Tomb Kings and Ishkaballaa'nar. Even so, the immediate declaration of war upon Gondor by the Tomb Kings remains rather dubious.

    7c. First War of the Two Alliances

    Akar, having restored what little was left of the USSR into a new kingdom (now the Golden Horde), declared war upon Gondor.

    Treaties

    USSR-Ishkaballaa'nar Alliance: Ishkaballaa'nar swore allegiance to the USSR.

    Alliance of the Wood Elves and Gondor: the Wood Elves rushed to the aid of Gondor following prior negotiations.

    Dwarven Empire-Commonwealth Declaration of War on the Golden Horde-Ishkaballaa'nar Alliance: Eventually, the Dwarven Empire-Commonwealth joined the war on the Gondorian side.
    (USSR switched name to the Golden Horde)

    Rebel Alliance: the Tomb Kings joined forces with the Golden Horde and Ishkaballaa'nar.

    Peace Treaty of the Two Alliances: the Rebel Alliance and the Gondorian-Dwarven-Wood Elf Alliance signed a peace treaty declaring a non-aggression period towards each other for 15 days (as of December 27). Ishkaballaa'nar, however, continued the fight in the Continuation War.

    Battles

    1st Conquest of Gondor: the USSR (later called the Golden Horde), together with their ally from Ishkaballaa'nar, occupied the Gondorian fortress, facing no resistance.

    Reconquest of Gondor: having occupied Gondorian lands, Akar and an Ishkaballaa'nar ally created defensive structures inside the walls of Gondor. A Gondorian-Dwarven Alliance army (composed of Aanker, Crossjon and led by Doyler) recaptured Gondor from the invaders following a short pursuit outside the walls.

    Counterattack on Gondor: returning with reinforcements on one of the Gondorian roads, Akar and Ashy began assaulting the Gondorian walls. Under fire from the defenders, Akar and Ashy retreated and began setting up defenses further away. A furious counterattack, led by Aanker, ensued. Doyler placed TNT charges near the defensive structure and detonated it, killing Akar and wounding Ashy. Ashy was eventually killed by Aanker and Gunny.

    Battle of the Monastery: in a daunting maneuver, Lord Romanus III escaped the Gondorian defenders following the Counterattack on Gondor, but was ultimately penned inside a monastery and slain by Gunny.

    Conquest of the Ruins of the USSR: the Gondorian-Dwarven allied army took the ruins of the USSR (Golden Horde).

    Counterattack on the Ruins of the USSR: Akar and Izob launched an attack against the Gondorian hold on the ruins of the USSR, capturing the walls and the tower in the absense of the enemy army. The dwarven and Gondorian forces soon arrived, however; Gunny, Doyler and Dan the Man assaulting the forces of the Golden Horde and the Tomb Kings. Facing a rain of arrows, the Gondorian-Dwarven force overwhelmed the tower, which the defenders were forced to abandon, retreating to the castle grounds. Close-combat ensued, Doyler falling first, then quickly followed by Akar and IZob.

    Siege of the Ruins of the USSR: the Golden Horde, along with their Tomb King allies, decided not to directly assault the heavily defended ruins of the USSR. Instead, they constructed siege weaponry across the former USSR bridge. The Gondorian-Dwarven armies relentlessly attacked from under ground, bypassing the cannonry constructed by the Rebel Alliance. To the great surprise of the Rebel Alliance forces, the Gondorian-Dwarven army took the siege encampment, after which followed an exchange of ranged fire. As both sides furiously detonated TNT charges, Akar was killed, while IZob managed to escape temporarily; his death followed shortly afterwards, however, when the pursuers struck him down outside the siege encampment.

    Battle of the Woods: the Gondorian-Dwarven army launched a direct assault on the Rebel Alliance, both having bolstered their lines with additional forces. The Rebel Alliance took shelter in the woods, constructing a cannon to defend themselves - knowing that the position would be hard to break with a frontal attack, the Gondorian-Dwarven forces flanked the defenders. In the exchange of arrows and blows that followed, Doyler was killed by IZob; IZob was then, in turn, slain by Crossjon, after which the Rebel Alliance slowly whithered away in the battle with the consecutive losses of Austin and Akar.

    2nd Conquest of Gondor: the Rebel Alliance launched yet another army against Gondor, occupying the fortress. The number of casualties inflicted on both sides remain uncertain.

    2nd Reconquest of Gondor: having assembled an army, Doyler, Aanker and Crossjon marched on Gondor to retake the keep from Akar. Akar denied combat and retreated; in the end, however, he was chased down and slain by Crossjon.

    The Skirmish War: mostly consisting of a series of minor engagements between two or three players, the Skirmish War took place in Gondor, in the lands of Ishkaballaa'nar and Tenochtitlan. Casualties are uncertain, but most likely quite even. Combat in general was characterized by Ishkaballaa'nar forces raiding the Gondorian-Dwarven-Wood Elf allies, sometimes inflicting minor casualties or taking some themselves.

    Raid on Ishkaballaa'nar: in a daunting campaign, Doyler, Dan the Man, Crossjon, pvtgunny, King Sama and Dewy raided Ishkaballaa'nar via a mine system, killing Austin in combat.

    Battle for Tenochtitlan: under the guise of a ceasefire, Austin and Hilary entered Tenochtitlan, populated by the forces of Gondor and her allies. Dewy, anticipating a betrayal of the treaty, went inside the Tenochtitlan Temple to prepare an ambush of the Ishkaballaa'nar forces. His concerns proven true when Hilary attacked Selukon, Dewy ordered Selukon to rally together with him inside the Temple.

    Facing a firm defense, Hilary retreated - the battle seemed to be in Gondor's favour - but a TNT detonation caused considerable damage to the Temple's structure, forcing the Gondorian allied army to initiate immediate reparations. Taking advantage of his enemy's distraction, Austin assaulted through a water hole entry, but was forced to retreat when subjected to a TNT barrage. Dewy and Selukon offered pursuit, Austin slaying Selukon in single combat but facing death at the hands of Dewy.

    Result

    No side achieved a conclusive victory. This led to a mutual peace agreement where Dwarven hopes of a total defeat of the Rebel Alliance were made impossible. Gondor was, however, able to bolster its defenses and succesfully hold off the initial assaults, while further diplomatical stability was ensured through the non-aggression treaty signed by all kingdoms except Ishkaballaa'nar.

    War Crimes

    War crimes plagued the war during the initial battles, some of the most prominent being commited by the Rebel Alliance. The issues were solved, however, and no side received any bans.

    7d. Continuation War

    Refusing to sign the Peace Treaty of the Two Alliances, Ishkaballaa'nar continued the war effort in the Continuation War.

    Battles

    Raids on Ishkaballaa'nar: the Dwarven Empire-Commonwealth launched a number of raids on Ishkaballaa'nar in the far north, with varying success.

    Guerilla War and Raids on the Dwarven Empire-Commonwealth: the dwarven homeland was, for the first time, attacked by Lord Romanus III, who managed to sneak into Erthir, from there raiding and destroying most of the resources stored within the Empire. Ishkaballaa'nar succesfully used guerilla tactics to ambush and kill dwarven forces, but Lord Romanus III was finally penned inside Erthir and destroyed.

    Result

    The brief Continuation War quickly escalated into the 2nd War of the Two Alliances

    7e. Second War of the Two Alliances

    Breaking the peace treaty established after the First War of the Two Alliances, the Golden Horde (later part of Ishkaballaa'nar) gathered as many allies as possible and attacked the Dwarven Empire-Commonwealth. The 2nd War of the Two Alliances is currently the largest war in server history, although few battles have actually been fought.

    Combatants and Forces
    Alliance of the Free

    Dwarven Empire-Commonwealth (8): Aanker, Mitch, Josst, Gunny, Crossjon, Sama, Acousticx, Dewy
    Gondor (4): Doyler, Selukon, Dan the Man, headhunter_x
    Brotherhood of NyXmas (1): NyXmas (Nyxos)

    Non-Allied Enemies of the Golden Horde

    Tomb Kings (2): IZob, Visorslash
    Note that the Tomb Kings may join the Alliance of the Free

    TOTAL: 15

    Neutral

    Minas Ithil (1): Stuntdawg

    TOTAL: 1

    Coalition of Ishkaballaa'nar

    North Ishkaballaa'nar (3): Akar, Ashbrewster, Bobby(something)
    South Ishkaballaa'nar (3): Emereth, Lord Romanus III, Austin
    These two kingdoms mentioned above apparently go under the same banner as Nova Ishka
    Skyland (1): Ascarona

    Brotherhood of Blocks Coalition

    Empire of the Sun (1): Katsumoto
    Brotherhood of Blocks (1): Poach
    Dale (2): Makrell, Nhytgbvfeco2

    Uncertain

    Atlantean Principlaities (1): Guy With No Imagination

    TOTAL: 11 + 1(?)

    Treaties

    Alliance of the Free: the Dwarven Empire-Commonwealth and the Wood Elves were already in an alliance, and so pursued to fight the war together. The Brotherhood of NyXmas joined the Alliance of the Free shortly following the outbreak of the war.

    Alliance of the Golden Horde: the Golden Horde paid mercenaries to fight for their cause, the Atlantean Principalities and the vassality of Skyland joining in.

    Tomb Kings-Ishkaballaa'nar War Declaration: the Tomb Kings, having found an old structure of theirs destroyed by the Golden Horde (now merged into Ishkaballaa'nar) during the 1st War of the Two Alliances, entered the war against the Golden Horde.

    Dwarven Empire-Commonwealth Declaration of War on the Brotherhood of Blocks: when denied passage through Brotherhood lands under threats of war, the Dwarven Empire-Commonwealth openly declared a state of war on her western neighbour.

    Dissolution of the Alliance of Men
    When Gondor joined the Alliance of the Free to aid the Dwarven Empire-Commonwealth, the Alliance of Men was split apart, Minas Ithil being left as a neutral kingdom.

    Ceasefire of the Alliance of the Free and Ishkaballaa'nar: following some of the greatest battles in the server's history, the Alliance of the Free and Ishkaballaa'nar both agreed to a ceasefire to initiate negotiations regarding a peace treaty.

    Ceasefire of the Alliance of the Free and Brotherhood of Blocks Coalition: since Poach, the leader of the Brotherhood of Blocks Coalition, was not available for combat, both sides agreed to a ceasefire until he could return.

    Peace Treaty of Gunny-Romanus-Doyler / Continuation Treaty: the three representatives of the key kingdoms in the Second War of the Two Alliances signed a peace treaty ending the largest war in server history.

    "This treaty was drawn up by myself (as leader of Ishkaballaa'nar) and pvtgunny (diplomatic representative of the Dwarven Commonwealth) and also with the king of Gondor's consent.
    1. Akar will be dealt with in accordance to Ishkaballaa'n law.
    2. Ishkaballaa'nar will receive 40 Obsidian from the Dwarven Commonwealth, in addition to resources that were taken from Old Ishka.
    3. Ishkaballaa'nar will receive 300 cobble, 250 raw lumber, and 150 coal per week for a total of four weeks in a trade agreement. The cost will be paid by the Dwarven Commonwealth and Gondor. Ishkaballaa'nar will send one mercenary to fight for the Dwarves, when called upon, as their part in the trade. This soldier will be armed and paid five diamonds per battle. If the soldier survives, they get to keep their armor and weaponry.
    4. Poach will be spoken to once he has returned and I will speak with him about his own war with the Dwarves, as a mediator.
    5. Dewy will be spoken to about falsely accusing others.
    6. Ishkaballaa'nar will cede full rights and ownership of the Docks to Gondor, upon final payment of the resources mentioned in article 3.
    -- Hilary_Duff"

    Battles

    Raids on Ishkaballaa'nar: the Alliance of the Free launched raids into North Ishkaballaa'nar (formerly territory of the Golden Horde) and South Ishkaballaa'nar, denying Akar and his closest neighbours access to weaponry and other items. Casualties were low on both sides, Lord Romanus III falling once at the hands of Aanker in the north; Elemeth being slain by Gunny and, in turn, Gunny being killed by Elemeth and Lord Romanus III in the south.

    Ishkaballaa'nar Assault on Erthir: the warriors of Nova Ishka, citizens of Ishkaballaa'nar, marched on the dwarves. The great dwarven leader, Aanker, marched out and met the warriors of Ishkaballaa'nar in a bloody engagement. The battle raged across mountains and blood poured in torrents, but everything was going as planned. The dwarven leader was slowly withdrawing towards his city of Erthir and he finally withdrew into the city by waterway. The warriors of Ishkaballaa'nar pursued until Aanker had lost them. Then he declared his position and intent to fight - at the throne room of Erthir!

    The Ishkaballaa'n moved into position above the throne room and dropped in from an open skylight hole. ElemethSigma (Ishkaballaa'nar's mightiest warrior, slayer of the Invincible Dwarf) was sacrificed in the form of a suicide jump to honour Cthulhu and Lord Romanus III retreated, stopping only to grab the armor and sword of his comrade. The battle ended in dwarven victory, but little did they know that the Ishkaballaa'n had actually just sacrificed their mighty warrior to appease Cthulhu and gain his blessing - which Cthulhu said would be 'Great torrents of Dwarven blood and the defeat of a great kingdom'.

    Assault on Vestamarkir: the Coalition of Ishkaballaa'nar and the allied Brotherhood of Blocks Coalition assembled forces in Nova Ishka, west of Poach's lands, in preparation for an assault on the Dwarven Empire-Commonwealth. The dwarves, quickly responsing to the threat, manned their two defensive towers on the western border of Vestamarkir, waiting for the coalition allies to attack.

    When Nyxos left the battle as part of a dwarven ploy to lure the attackers into a trap, Ishkaballaa'nar scouts located the dwarven positions and initiated the assault. The largest battle in server history began when the attacking force engaged in a lengthy exchange of arrows with the dwarven defenders, but were quickly overwhelmed in the ensuing melee when dwarven reinforcements suddenly arrived from the east in the form of Crossjon. In the counterattack, three dwarves fell (Aanker, Josst and Crossjon) to all coalition forces.

    Conquest of Erthir: Ishkaballaa'nar and Dalish forces, intending to avenge their defeat in the Assault on Vestamarkir, moved on Erthir with a troop strength of five warriors, while the dwarven defending forces were deployed elsewhere. Coming in through the (then) dormant volcano atop Erthir, the coalition allies faced no resistance and quickly occupied the Palatial Plaza and the dwarven houses overlooking it.

    Unexpectedly, however, a daunting counterattack wave was launched by Aanker and two other dwarves (Crossjon and Gunny) that managed to break through the coalition defenses and reach the Citadel of Erthir. An exchange of arrows between the Ishkaballaa'nar-Dalish allies, positioned in the higher houses above the Palatial Plaza, and the dwarves, located within the Citadel of Erthir, resulted in one of the defending dwarves falling from his elevated position. Desperately trying to get back to the Citadel, Aanker managed to slay Austin (RickysMom) but was himself killed by Nhytgbvfeco2 in a brief melee engagement.

    Aanker and Austin having been killed, the four remaining attackers attempted to scale the walls to reach the two defending dwarves in the Citadel. Akar fell in battle, but was avenged by the deaths of the remaining defenders, Crossjon and Gunny. The Citadel of Erthir was thus in the hands of the coalition allies.

    In the movements that followed the Conquest of Erthir, Makrell from Dale arrived at Erthir, bolstering the occupying force to four warriors. This force was shortly diminished, however, when the Ishkaballaa'nar troops withdrew, leaving only two Dalish warriors on the scene.

    Reconquest of Erthir: as the Ishkaballaa'nar forces withdrew, the Alliance of the Free counterattacked once again through Erthir. The assault was spearheaded by Aanker, with Gunny and Doyler quickly arriving in the Grand Halls - the allies overran the Citadel of Erthir, securing it and killing Makrell. Nhytgbvfeco2 was also killed in the following engagements. In the end, the dwarves had suffered no casualties in the Reconquest of Erthir, but the Ishkaballaa'nar forces had safely retreated away unscathed from the scene.

    Raids on Ishkaballaa'nar: avenging the Conquest of Erthir, the Dwarven Empire-Commonwealth launched a series of succesful raids on Ishkaballaa'nar. Accounts on the number of casualties are uncertain or entirely absent, however.

    1st Assault on the Empire of the Sun: aiming to strike at the ally of the Brotherhood of Blocks, Aanker sought out and initiated a siege on the single keep of the Empire of the Sun. After a long but relatively unblooded arrow engagement, coalition reinforcements arrived in the form of Nhytgbvfeco2, who ambushed and killed the attacker in close-combat.

    2nd Assault on the Empire of the Sun: having rallied and prepared for battle in the dwarven homeland, Aanker and The Hedge Knights (josstwc) marched together towards the keep of the Empire of the Sun to avenge the disappointing defeat in the first battle. The two defenders - Katsumoto and Nhytgbvfeco2 - were killed in an exchange of arrows and chaotic melee combat when the dwarven forces entered the keep in a storm assault.

    Result

    The war was largely inconclusive, although it did demonstrate the weight of having good diplomatical relations and being able to form alliances and create coalition bonds quickly. No significant territorial changes occured, and the ending peace treaty between Ishkaballaa'nar and the Alliance of the Free was balanced both ways.

    The war as a single conflict ended when, together with the Peace Treaty of Gunny-Romanus-Doyler, a ceasefire was signed between the Alliance of the Free and the Brotherhood of Blocks Coalition. From that point, the conflict continued in two different directions, namely the Coalition War (no active hostilities ongoing) and the Dwarven-Krikkit War.

    7f. The following events took place during the Second War of the Two Alliances.

    Alliance of Men
    Minas Ithil, Gondor and Dale (formerly the Arling of Paradise Falls) all decided to form an alliance together, namely the Alliance of Men.

    Gondorian-Dwarven Alliance
    The Dwarven Empire-Commonwealth and Gondor decided to revive their old bonds of alliance, and thus recreated the Gondorian-Dwarven Alliance. Gondor initially vowed to be non-combatant in the (then) ongoing Second War of the Two Alliances.


    [ONGOING] [CEASEFIRE] Coalition War

    The Coalition War, although not an active conflict, continued as the Peace Treaty of Gunny-Romanus-Doyler was signed. The ceasefire between the Alliance of the Free and the Brotherhood of Blocks Coalition is in effect until Poach has returned and negotiations have taken place between the two factions.

    Combatants and Forces
    Alliance of the Free

    Dwarven Empire-Commonwealth (8): Aanker, Mitch, Josst, Gunny, Crossjon, Sama, Acousticx, Dewy
    Gondor (4): Doyler, Selukon, Dan the Man, headhunter_x
    Brotherhood of NyXmas (1): NyXmas (Nyxos)

    TOTAL: 13

    Brotherhood of Blocks Coalition

    Empire of the Sun (1): Katsumoto
    Brotherhood of Blocks (1): Poach
    Dale (1): Nhytgbvfeco2

    Non-Coalition Enemies of the Dwarven Empire-Commonwealth

    Atlantean Principlaities (1): Guy With No Imagination

    Uncertain

    Skyland (1): Ascarona

    TOTAL: 4 + 1(?)

    7g. Alliance of the Reich of Krikkit and Dale: the two kingdoms formed what appeared to be an alliance in which Dale was non-combatant in the ongoing Dwarven-Krikkit War.


    Dwarven-Krikkit War

    According to the Peace Treaty of Gunny-Romanus-Doyler, Akar was to be treated according to the laws of Ishkaballaa'nar, but instead, he went on to form a new kingdom - the Reich of Krikkit. While the Reich of Krikkit quickly declared war on the Dwarven Empire-Commonwealth, Ishkaballaa'nar saw the act of secession as a treachery and it subsequently declared war on Akar.

    Combatants and Forces

    Reich of Krikkit

    Reich of Krikkit (1): Akar

    TOTAL: 1

    Enemies of the Reich of Krikkit

    Dwarven Empire-Commonwealth (8): Aanker, Mitch, Josst, Gunny, Crossjon, Sama, Acousticx, Dewy
    Ishkaballaa'nar (5): Lord Romanus III, Elemeth, Austin, Ashbrewster, Bobby(something)

    Treaties

    Ishkaballaa'nar War Declaration on the Reich of Krikkit: seeing the secession act as treachery, Ishkaballaa'nar declared war on the Reich of Krikkit.
    TOTAL: 13

    8. History of the Old World
    8a.The First Great War

    Belligerents:

    Brotherhood-Aesethian War: Brotherhood of Inglorious Bastards and Ishkaballaa'nar vs Aeseth and Dwarven Empire-Commonwealth

    Ishkaballaa'narian Conquest of the Elves: Ishkaballaa'nar vs Elves

    The Great War: Brotherhood of Inglorious Bastards and Bretonnia vs Dorwinion, Aeseth, Dwarven Empire-Commonwealth, Ishkaballaa'nar and Elves

    History:

    The Kingdom of Aeseth, which had been involved in skirmishes and stand-offs with the Brotherhood, declared war on them following a confrontation between Selukon and Brotherhood soldiers. The Dwarves followed their allies into the war, while Ishkaballaa'nar supported the Brotherhood. This period was known as the "Brotherhood-Aesthian War".

    Following an incident within Dorwinian territory in which multiple Dorwinians were slain by Brotherhood soldiers thinking they had been ambushed, the Kingdom of Dorwinion also declared war on the Brotherhood.

    The Kingdom of Ishkaballaa'nar, following signing a peace with Aeseth in which they became allies, and their recently acquired vassals the Elves, also declared war on the Brotherhood after Hilary_Duff was sighted with Dwarven soldiers and was slain during a clash at the Brotherhood Capital. This was despite the still standing defensive pact with the Brotherhood.

    The Kingdom of Bretonnia, recently allied to the Brotherhood via a defensive pact, marched to the aid of their embattled allies.

    Combat:

    Brotherhood-Aesethian War:

    The Brotherhood-Aesethian War did not last long before being merged with the Great War, and was largely decided in a single Brotherhood-Ishkaballaa'narian offensive leading to Aesethian surrender to Ishkaballaa'narian officials. Brotherhood commandos located and neutralised the main Aesethian armoury shortly after the war began, which was followed by a general offensive by the Allied forces. Aesethian troops, ill-equipped and unprepared for the war, were routed in every engagement, and soon took to hiding in tunnels such as Vault 13. Major operations by the Brotherhood ceased when forces were re-deployed to engage Dorwinian forces, and Aeseth surrendered shortly after, singing into an alliance with Ishkaballaa'nar.

    Ishkaballaa'narian Conquest of the Elves:

    The Elves, being unable to match the might of the far more numerous Kingdom of Ishkaballaa'nar, quickly capitulated to the advancing troops and signed themselves over to vassaldom.

    The Great War:

    The opening salvo of the war was fired in a lightning siege of Fort Stunt by Coalition troops. During the combat, the fortress caught fire resulting in great destruction to both attackers and defenders. The sole survivor of the blaze, a Coalition soldier, claimed the day in the name of the Coalition.

    The Brotherhood, though, had the upper hand in the opening phases of the war, being more organised than the still-forming Coalition. Coalition forces (primarily Dorwinian with attached allies) were routed in multiple battles and the Brotherhood conducted several raids against the Coalition. The first major Coalition success was had when Remlap led a war party against the Brotherhood homeland, killing multiple Brotherhood troops for the loss of only 1 Coalition soldier, though much of the Brotherhood losses were recovered in a counter-attack. The Blocky Award Winning short-film "Mein Hilary" was created based on the aftermath. During this phase of the war, members of Ishkaballaa'nar, dissatisfied with the war, defected to the opposition: one to Bretonnia and one to the Brotherhood.

    Under pressures, internal and external, Aeseth fractured and collapsed. Dawnholm was founded from the ruins, while some Aesethian citizens sought refuge with the Dwarves. Dorwinion, exhausted by war, sought and acquired a White Peace with the Brotherhood and Bretonnia. Following Dorwinian dropping out of the war, multiple members seceded from the Kingdom, joining the Dwarves or serving as mercenaries. Remlap, a Corps commander and leader of the force that snatched the only major Coalition victory at this point in the war, resigned and declared neutrality. He would later join the Brotherhood.

    Realising the need for greater cohesion, the Coalition united into the Empire. This proved decisive, leading to the newly formed Empire winning engagements against Brotherhood forces and capturing the Brotherhood border fort of Point Hammerfel. Brotherhood soldiers succeeded in recapturing the fortress in the closing stages of the war.

    The Treaty of Aquilla, a white peace, was signed by the Empire and the Brotherhood-Bretonnian Alliance to end the war the day after Hammerfel Point fell to Brotherhood forces.

    Outcome:

    Formation of the Empire of the Dwarves, Ishkaballa'narians, Elves and Aeseth Remnants.

    Militarily indecisive.

    The war showed that powerful states cannot defeat one another within the Minecraft setting, and lead to an effort to update the Warfare Rules to allow for some sort of victory condition

    9. History of the Great World


    9a. Varangian-Krikkit War

    Belligerents:

    Federation of Krikkit vs Varangians (later also Konstantinopolouis)

    History:

    Very little history preceeds this war, it begun almost as soon as the Great Restart had finished shaping the world. The Varangian Jarl, Hilary_Duff, held a great dislike for Akar, a member of Krikkit. This caused Hilary to declare war on Krikkit.

    Combat:

    The war began in earnest when Hilary_Duff raided Krikkit's original base (Akar had been slain previously when he spawned in the new world) following the position being betrayed to the Varangians by Konstantinopoulis, killing 2 Krikkit builders as they worked. A Krikkit soldier then deployed to the field and was successful in slaying Hilary. Following a failed assault in the Longhouse of the Varangians, the Varangian Jarl was slain by one of his own, who proclaimed himself the new Jarl Remlap.

    A ceasefire was proclaimed, during which time a rogue Krikkit soldier killed Doyle, the newest member of the Varangians. This threatened to destabilise the ceasefire, but it held. Payment of 3 diamonds and a stone sword to the Varangians are still pending. Krikkit demanded an appology from Konstantinopoulis in exchange for peace, which was given to them.

    The newly elected President of Krikkit, Akar, declared the ceasefire void on the grounds that it was declared by those without authority to do so. Following this declaration, a Krikkit taskforce assaulted a Varangian Border County, and were bloodily repulsed with heavy loss of life; no Varangian soldiers were killed in the assault.

    The following day, President Akar agreed to pay the Varangians 1 stack of Iron and a Stone Sword for peace.

    Outcome:

    Krikkit bloodless victory over Konstantinopoulis.

    Varangian victory over Krikkit.
    9b. War of Krikkit Downfall
    Belligerents:

    Federation of Krikkit and Chaos vs Men of the North and Sparta

    History:

    The Federation of Krikkit, angered by the religion of the Men of the North, declared war on them in a crusade aimed at forcibly converting the Northlings from Sheep Worship. Sparta, allied to the Northlings in the Northern League, issued a declaration of war against Krikkit in support of their allies. Chaos, allied to Krikkit, then issued a declaration of war against both Sparta and the Men of the North.

    Combat:

    Immediately following the declaration of war, the Spartan and Northling armies marched south and encamped themselves outside Krikkit territory. Over the next few days very little combat occured: a single Krikkit and a single Spartan soldier died in seperate skirmishes.

    The Krikkit Royal Army almost entirely failed to form up, with the vast majority of it's soldiers simply failing to materialise. The few soldiers that remained in the field quickly deserted over the next few days, some defecting to the Northlings and others simply wandering off and declaring their allegiance to Krikkit void. President Akar, seeing the Spartan and Northling armies occupying Krikkit's homelands without having to draw their blades, deserted his office and vanished without trace.

    The newly appointed President Ashbrewster did, however, convince Akar to re-appear as Krikkit's ambassador to the peace negotiations. Akar managed only to anger the Spartan peace envoys, resulting in territorial concessions being made the ultimatum.


    Outcome:

    Northern League victory over Krikkit by virtue of Krikkit military and governmental collapse following the arrival of the Northern army in their lands. Sparta and Men of the North each annexed a county of Krikkit.

    White Peace between The Northern League and Chaos.

    Krikkit administration rendered non-existant.

    10. Timeline of the Great World
    The thread for the timeline of the new world can be found here. Anyone can post an informal diary entry which chronicles their history, as the histories grow they may be collected and put in order.
    Last edited by Katsumoto; December 19, 2011 at 04:49 AM.

    Quote Originally Posted by Adar View Post
    Russia have managed to weaponize the loneliest and saddest people on the internet by providing them with (sometimes barechested) father figures whom they can adhere to in order to justify their hatred for the current establishment and the society that rejects them.

    UNDER THE PROUD PATRONAGE OF ABBEWS
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10

  2. #2
    Ascarona's Avatar Praeses
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    Default Re: The Kingdoms Thread

    That´s a nice map, but my territority is wrong. I posted a picture somewhere I´ll try to find it.
    Also, that´s not poach´s land, thats Musthavename´s land.

    EDIT:
    Found it!
    Quote Originally Posted by Ascarona View Post
    I don't care who made those houses in the snowy western plains, but if you move further north then I will kill you and use your houses as target practise for my cannons.

    I finally managed to upload my claim today, it's the previous map where there aren't any houses. But as I am the first one to claim something (I did that like 2 weeks ago) I simply own the spot.
    Spoiler Alert, click show to read: 


    Last edited by Ascarona; November 28, 2010 at 02:36 PM.
    “Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness. Armour yourself in it, and it will never be used to hurt you.”

  3. #3
    Makrell's Avatar The first of all fish
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    Default Re: The Kingdoms Thread

    Good thread, and good idea

  4. #4
    Stuntdawg5's Avatar Ordinarius
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    Default Re: The Kingdoms Thread

    Not sure who Paradigm is in game, but iZob and Dimondlight are the other two members. Guessing one of those two is Paradigm?

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    Default Re: The Kingdoms Thread

    iZob = Paradigm

    And very nice map.

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    Ascarona's Avatar Praeses
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    Default Re: The Kingdoms Thread

    Quote Originally Posted by Stuntdawg5 View Post
    Not sure who Paradigm is in game, but iZob and Dimondlight are the other two members. Guessing one of those two is Paradigm?
    Paradigm = iZob, also Dimondlight isn't a new member.
    “Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness. Armour yourself in it, and it will never be used to hurt you.”

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    Aanker's Avatar Concordant
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    Default Re: The Kingdoms Thread

    Added dimondlight to the USSR.

    @Ascarona: actually, if you look closely at the Kingdoms map and the map that you provided, you will notice that you are in fact correctly placed.

    PS. Oh, I see, you mean the borders, not the location.

    Quote Originally Posted by Adar View Post
    Russia have managed to weaponize the loneliest and saddest people on the internet by providing them with (sometimes barechested) father figures whom they can adhere to in order to justify their hatred for the current establishment and the society that rejects them.

    UNDER THE PROUD PATRONAGE OF ABBEWS
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10

  8. #8
    Musthavename's Avatar Bunneh Ressurection
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    Default Re: The Kingdoms Thread

    Quote Originally Posted by Ascarona View Post
    Also, that´s not poach´s land, thats Musthavename´s land.
    No, that is Poach's. My construction is the small patch of grass/rock in amongst the snow between you and the Dwarven land, which is currently unmarked.
    Give a man a fire, and he'll be warm for the rest of the day.
    Set a man on fire, and he'll be warm for the rest of his life.


  9. #9
    Akar's Avatar I am not a clever man
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    Default Re: The Kingdoms Thread

    Mic1402 is in the USSR

  10. #10

    Default Re: The Kingdoms Thread

    I have started a new kingdom with just me in it it's called Al-Wajah and is located south of Heorot. It will be visible if there is a newer cartographer map.
    He who fears being conquered is sure of defeat - Napoleon Bonaparte

  11. #11
    nhytgbvfeco2's Avatar Praefectus
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    Default Re: The Kingdoms Thread

    yes my name is typed correctly

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    IZob's Avatar Citizen
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    Default Re: The Kingdoms Thread

    Awesome map Aanker! Really sets the Kingdoms theme (And yes just to confirm: Paradigm = IZob. Maybe I'll change my forum name to IZob.)
    ----------
    The USSR Kingdom has expanded North West into unclaimed land by governor IZob (me ). I have no intentions to declare independence from the USSR, as I'm sure there are more benefits in having an ally with such a huge fort!!!! But you know... the future is not yet written. I'll send you a map update shortly on the northern area on what I know.
    Contact me on Steam: steamcommunity.com/id/IZob/ or send a PM.

  13. #13
    IZob's Avatar Citizen
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    Default Re: The Kingdoms Thread

    Update on the USSR territory. Seems I cant go into to much detail on names yet, either I don't know them, or it doesn't exist yet (yet to be official). Discovery of new lands is on hold for the moment. We are focusing on things closer to home

    Legend:
    Red = border line.
    Circles = Watch tower, Castle or Armoury (Weapons).
    Last edited by IZob; November 14, 2012 at 05:10 AM.
    Contact me on Steam: steamcommunity.com/id/IZob/ or send a PM.

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    Akar's Avatar I am not a clever man
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    Default Re: The Kingdoms Thread

    Id wait before updating the offical map till the USSR dock is finished, then we can have MOAR land

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    Default Re: The Kingdoms Thread

    Wait wait wait wait wait............

    There is a Kingdom of Wales ?

  16. #16
    Dewy's Avatar Something Witty
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    Default Re: The Kingdoms Thread

    no it's the USSR just Paradigm named it that for no reason.
    Oh no the picture of my dog disappeared!

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    Default Re: The Kingdoms Thread

    Thats good. Otherwise I would immediatly swear an oath to the lands of Wales.

  18. #18
    nhytgbvfeco2's Avatar Praefectus
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    Default Re: The Kingdoms Thread

    guys change name to wales,the less dwarves the better

  19. #19
    Akar's Avatar I am not a clever man
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    Default Re: The Kingdoms Thread

    Quote Originally Posted by .Mitch. View Post
    Thats good. Otherwise I would immediatly swear an oath to the lands of Wales.
    You can always join us anyway

  20. #20
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    Default Re: The Kingdoms Thread

    No. It goes like this.

    Welsh Kingdom > Dwarves > Everyone else

    In terms of joinability.

    Well in terms of military might too.

    Infact Wales is just pure awsome.

    I might make a Welsh faction!

    Collect sheep from all around the land.

    < ----- Make them look like him.

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