PvP issues have got pretty messy lately, with threads being derailed or turning into discussions. The whole thing has gotten pretty messy. So I was just on the server talking to a couple of people and suggested starting over with what's been suggested, neatening things up, and then we can go forward with votes and getting some rules in place.
Edit: Please ONLY post on these sorts of issues. Do not turn this into a discussion on ongoing wars for example.
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Kingdoms:
People seem pretty set on the idea of Kingdoms and I haven't heard much opposition. If anyone has alternatives, suggest it. But currently, we seem set on an Alliance/Protectorate system between Kingdoms, with the Free City in the centre of everything. People have to be either members or vassals of a Kingdom to pass through it, or have consent. Otherwise, they are free game. However, any player wishing to wander through a Kingdom cannot simply walk in and attack members of that Kingdom, but he can be attacked himself (and obviously, can fight back if attacked).
Also, griefing rules apply no matter what. So if you fight a Kingdom, you can't destroy their creations. Only kill their players and take their items. You're free to build and or destroy whatever you like in the wilderness with consideration for constructions of others, as per "The Golden Rule".
Declaring War:
This needs to have some more debate. Currently, I see the following options:
-Free Declarations: Kingdoms can declare war on whomever they like at any time. Wether this is the form of an advanced declaration (say, 1 day's warning) allowing people to prepare (in the form of a stickied Kingdoms thread perhaps) or just on impulse, also needs to be decided if this method was chosen.
-Mutual Consent: Kingdoms have to both agree to war to proceed. This could also incorporate an "ultimatum" discussion where allies can decide wether they want to join, or if people want to hire mercenaries, etc...
The Wilderness:
We also need to decide on what to do with players, wether members of Kingdoms or not, fighting in areas outside designated Kingdoms.
- Free for all: Anyone can attack anyone in these areas.
- Kingdoms orientated: People can only attack those from other Kingdoms. This can also be extended to wether you do this based on if war is currently ongoing, or not.
- Peace: The wilderness is like the city, a designated peace zone, with the following exception. People upon seeing each other or agreement in advance, can have fights in the wilderness.
The Opt-Out:
Will people have the choice of ignoring PvP completely? [This issue slightly overlaps the wilderness choices]
- Opt-Out: People can choose not to participate in any PvP. (How this is done, wether certain skins are used or items worn to indicate peace, is for later discussion). They may or may not be allowed to wander Kingdoms, but they are free from PvP in the wilderness and their own designated constructions, and are immune from declarations of war (essentially, they are part of a neutral, Pacifist Kingdom).
- No Opt-Out. There is no way to opt-out from PvP. You are designated an independant Kingdom (simply to be known as "<Player>'s Kingdom" until designated otherwise) if you do not belong to another, or simply belong to a "wilderness faction", where you have no associated diplomacy. How you are involved in PvP then depends on how we decide to go about Declarations of War and the Wilderness.
Spawning:
Kingdoms don't really work with free spawning, as there's nothing to gain from war. Hence, we need to debate spawning. [Edit: Spawning would remain the same for those who do not belong to any Kingdom subject to the vote on any Opt-Out. I.e: If we vote for an opt-out, things can be spawned for individual and city use, but people are prohibited from spawning items in their individual Kingdoms. This vote decides on how prohibited people are while members of Kingdoms.]
Free Spawning: All items are spawnable.
No PvP Items: Everything is spawnable except items which have a PvP use. Namely Swords, Bows, Arrows and Armour. This would also include "valuable" resources such as Diamond / Gold which serve as currency.
Tools: Only the spawning of tools is allowed. Tools would include Pickaxes, Axes, Hoes, Spades, Flint & Steel, Buckets, Fishing Rods and TNT. [Edit: I'd also put Torches in there] Everything else must be gathered. [I'm also unsure wether to include Minecart systems, Redstone, Lava/Water in this, but those can be decided at a later date]. If the resources would be required for a communal city building, then subject to approval by some select OPs, it can be spawned.
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That's all i've identified. Please post your opinions on these issues, and things i've left out which you want to discuss. I'll update this thread regularly, and once we have agreement on what options we have, we can vote separatly on each issue.