<a href="http://www.game-advertising-online.com/" target="_blank">Game Advertising Online</a><br /> banner requires iframes
Page 10 of 12 FirstFirst 123456789101112 LastLast
Results 181 to 200 of 222

Thread: Ran No Jidai Version 1.0 HOTFIX, Bugs/Suggestions Thread

  1. #181
    v_V-_CaNgRy_-V_v's Avatar Yari-hei
    Join Date
    Jan 2010
    Location
    U.S. / N.C.
    Posts
    138

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    Quote Originally Posted by Parky_87 View Post
    Help me please. trying to start main campaign and get the message "please select item from list" upon exit I get "Script Error in bu\shogun2/data/world/maps/campaign/barbarian_invasion/descr_strat.txt, at line 28, column 1.
    expected start date of campaign or battle.
    You have the Steam Version of RTW? and you will need RTW BI to play it.

  2. #182
    Murakawa
    Join Date
    Feb 2011
    Posts
    2

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    Thanks but I have Bi and all latest patches installed.

  3. #183
    StealthEvo's Avatar Falling Toward the Sky
    Join Date
    Jul 2010
    Location
    London
    Posts
    1,638

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    Try redownloading and re-installing the mod. If that still doesn't work. Try a clean install of Rome Total War/BI and all the patches.

  4. #184
    Mataputas's Avatar ... llegó el lecherooo!
    Join Date
    Aug 2009
    Posts
    1,255

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    Regarding fading units, could someone enumerate the units whicha are fading out? So that I check all of them... I think the sprites fix is working, but I'd like to check with all the problematic units.

    EDIT: Don't worry, I'm already working on that...
    Last edited by Mataputas; February 16, 2011 at 06:19 AM.
    There are none so enslaved as those who falsely believe they are free

  5. #185
    Penguininrage18's Avatar Ikko-Ikki
    Join Date
    Feb 2010
    Posts
    16

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    Great job,but it is a strange bug with sprites.For example-Yari Ashigaru of Asai clan have sprites in custom battle but don't have in campaign mode.And this is not the one.

    PS-sorry for my bad english

  6. #186
    Zenith Darksea's Avatar Ορθοδοξία ή θάνατος!
    Join Date
    Jan 2005
    Posts
    4,685

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    I apologise if this has been mentioned before; I didn't see it in the list of known bugs, though perhaps it has been mentioned somewhere else. When I fight battles in the campaign mode, I notice that some of the units become invisible at a distance. That is to say, when the camera zooms out, they simply vanish, though the green arrows underneath them still appear when the unit is selected. The odd thing is that this is not consistent: the Yumi Ashigaru (for example) are visible in one battle, but not in the next battle, and so on. There always seems to be at least one type of unit that is invisible at sprite distance, yet it's not always the same one.

    EDIT: Whoops, looks like several people have noted this already.

  7. #187
    StealthEvo's Avatar Falling Toward the Sky
    Join Date
    Jul 2010
    Location
    London
    Posts
    1,638

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    Think thats a resolution issue AFAIK. Try lowering the resolution and feed back please. We might need to look into a skinner of sorts if it prooves persistant

  8. #188
    BiggBudd's Avatar Sōkō no yari
    Join Date
    Feb 2006
    Posts
    1,191

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    How are you going to implement the economy? In shogun it was all about rice production, using Rome's engine I cant get farm income high enough without the large population growth problems in version 1. You could always use negative population growth bonus's in high end farms but that don't "feel" right. Or you going to make upkeep of units very low? If you do the latter you will probs getting trade off the ground, and the Ai diplomacy only half's works if the trade levels are at least half of AI income, that way they will accept ceasefires and more allies, which makes for a more balanced game, and helps prevent superpowers, and more factions in end game. With just farm and mine income they will go to war with every one as there's no incentive not to.

  9. #189
    StealthEvo's Avatar Falling Toward the Sky
    Join Date
    Jul 2010
    Location
    London
    Posts
    1,638

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    On my to do list. But i have a few tricks to making governers worth sommat income wise.

  10. #190
    aquilaXXI's Avatar Kirā
    Join Date
    Oct 2009
    Posts
    242

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    Impressive mod! but, for example... why do the Amako faction have the "roman rebels" (from barbarian invasion) banners in battle?

  11. #191
    StealthEvo's Avatar Falling Toward the Sky
    Join Date
    Jul 2010
    Location
    London
    Posts
    1,638

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    They do? Screenshots plz

  12. #192
    aquilaXXI's Avatar Kirā
    Join Date
    Oct 2009
    Posts
    242

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    Oops...i´m sorry, but i have no idea about how to do that (i mean, to include screenshots)

  13. #193
    StealthEvo's Avatar Falling Toward the Sky
    Join Date
    Jul 2010
    Location
    London
    Posts
    1,638

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    hitting Printscreen should suffice, then pasting into a paint document

  14. #194
    aquilaXXI's Avatar Kirā
    Join Date
    Oct 2009
    Posts
    242

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    i´M SORRY, IT DOES NOT WORK.

  15. #195
    Wundai's Avatar Retired
    Join Date
    Mar 2006
    Location
    Eindhoven
    Posts
    5,414

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    As for banners do you mean the Overhead banners who are normally turned of by us(the makers), or really the banners soldier carry on their backs?

  16. #196
    aquilaXXI's Avatar Kirā
    Join Date
    Oct 2009
    Posts
    242

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    the overhead banners

  17. #197
    StealthEvo's Avatar Falling Toward the Sky
    Join Date
    Jul 2010
    Location
    London
    Posts
    1,638

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    So why turn them on then! (joking joking)

    The best way to fix this. Locate the preferences folder in the Shogun2 (not the real shogun2 but the RNJ shogun2 folder) It's under the data folder which is in turn under the custom file folder. Double click on it and then click on preferences. You should then be presented with a whole list of awesome lines of text. Please do NOT touch any I dont say not to touch. Well you can go nuts really. But why play with things that developers insist on setting up...Wonders never cease. Location the following lines of text which in your case. Will look something like this.

    Code:
    AUTO_SAVE:TRUE
    SHOW_BANNERS:TRUE
    UNIT_EXPERIENCE_UPGRADE_EFFECT:TRUE
    And make the bolded change as in the below lines. I will bold it to show the difference.

    Code:
    AUTO_SAVE:TRUE
    SHOW_BANNERS:FALSE
    UNIT_EXPERIENCE_UPGRADE_EFFECT:TRUE
    Then everythign will be sexy.

  18. #198
    Graceycles's Avatar Sukauto
    Join Date
    Feb 2011
    Location
    Canada
    Posts
    44

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    StealthEvo you like things to be sexy, don't you?
    "I became insane, with long intervals of horrible sanity" - Edgar Allan Poe


    "A day of battle is a day of harvest for the devil" - William Hooke


    Proud Hoser

  19. #199
    StealthEvo's Avatar Falling Toward the Sky
    Join Date
    Jul 2010
    Location
    London
    Posts
    1,638

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    There is a severe shortage of sexy in this world. And as the Sexiest modder it is my duty to enforce the sacred rights. Of Sexah

  20. #200
    Wundai's Avatar Retired
    Join Date
    Mar 2006
    Location
    Eindhoven
    Posts
    5,414

    Default Re: Ran No Jidai Version 1.0, Bugs/Suggestions Thread

    Yes we turned overhead banners of because most units have Banners themselves, it looked right that way

    Oh btw preference.txt was in the Shogun2 folder, but you said its "under the data folder" are you sure?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •