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Thread: Ran no Jidai Version 1.0 Release

  1. #1
    vermicious knid's Avatar Ducenarius
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    Default Ran no Jidai Version 1.0 Release



    Prerequisite - Rome:Total War BI 1.6

    Primary - Ran no Jidai Ver. 1.0

    http://www.filefactory.com/file/b464608/n/Ran_no_Jidai_v1_0_exe

    Alternate 1 - Ran no Jidai Ver. 1.0
    http://www.megaupload.com/?d=JGV6QFKR

    Alternate 2 - Ran no Jidai Ver. 1.0
    http://www.megaupload.com/?d=UIV2N0KQ

    Installation Instructions:

    Directory - C:\Program Files (x86)\Activision\Rome - Total War

    1. The directory pathway name from the installer will appear, as above. Adjustments to the drive letter, program file pathway name, and file pathway name, ie. Activision or The Creative Assembly, may be required.

    Target - "C:\Program Files (x86)\Activision\Rome - Total War\RomeTW-BI.exe" -mod:bi\shogun2 -show_err -nm -ne -enable_editor

    Start - "C:\Program Files\Activision\Rome - Total War"

    2. The target and start lines from the shortcut will appear, as above. Adjustments to the drive letter, program file pathway name, and file pathway name, ie. Activision or The Creative Assembly, may be required.

    3. Preferences, screen resolution etc., have been placed at minimal settings and adjustments will have to be made accordingly.

    Ran no Jidai - Update, Features:

    - Access to unfinished Ran no Jidai Campaign
    - Campaign Modifications
    added agents and "rebel" units
    changed faction Tokugawa to Matsudiara
    fixed map heights
    fixed names.txt CTD
    removed ninja bomber and sniper units
    - Combat and Strategy User-Interfaces
    - Custom Locations
    - Daimyo Models
    - Horse Textures
    - Minor fixes and tweaks
    - Ram Model
    - Removed blood splatter
    - Revamped Intro
    - Unit Descriptions

    A few notes on the update release ...

    1. In many ways, the Ran no Jidai community have become official mod members serving as testers for the project. Your feedback and support will directly influence the future of the modifcation. For example, the progress bar and the four turns per year script, were two objectives that remained incomplete due to the lack of technical experience. The progress bar, a katana, was produced but the "team" lacked the technical chops to mod pack the progress bar so it functioned solely within the mod folder. As for the four turns per year script, it functioned without error as a gameplay element within the modificiation, but rendered an unresolved error message upon exiting the game. So the community directly controls the destiny of the project, if members with the required talents emerge to resolve these issues and others, then a patch can be produced to enhance gameplay.

    2. A few words concerning Ran no Jidai members decision to release an unfinished campaign. While the internal debate and subsequent vote were almost unanimous, one clear reason eventually emerged, one of self-preservation. Unless more members could be procured from the ranks of the community to resolve technical issues and complete other objectives, the project would eventually falter. In releasing the unfinished Ran no Jidai campaign, that the release itself would prove to be instrumental in establishing the projects continued longevity. The community now has a clear perception of what's been accomplished thus far, and what elements require further attention, the projects fate rest with the community.

    3. A few words concerning the state of Ran no Jidai, as of the update release, I'll be stepping down as interim mod-leader due to "real life" issues. Unless an individual from the ranks of the community emerges with the prerequisite talents required to lead the remaining members, the future of the project remains questionable.

    Campaign Progress Report

    2-D Artwork

    - Building Cards
    70% - Large done
    10% - Small done
    - Faction Leader pictures
    - Historic Event pictures
    - Portraits - Woodblock
    - Resources - Models, Pips, Textures
    - Unit Cards
    remove blood splatter effect - Completed
    3x - ships - Funa - Atakebune - Oatakebune
    2x - ronin yumi
    2x - ikko-ikki yumi
    bodyguards
    heavy cavalry
    - A unified/uniform strategy and combat user-interface - Completed

    3-D Artwork

    - Daimyo models - Completed
    - Horse Textures - Completed
    - Landmark models
    - Missing building models - building tree
    - Ram model - Completed
    - Religious building models
    - Resource models
    - Saddle and San-gake textures
    - Ship models - Funa - Atakebune - Oatakebune
    - Vegetation - Cherry Tree
    - fixes
    map heights - Completed
    black spots issue
    vanilla walls issue

    Writing

    - Building descriptions
    - Faction descriptions
    - Historic Events
    - Region descriptions
    - Religions
    - Resources
    - Unit descriptions - Completed

    Miscellaneous

    - Implement four turns per year script, 1545 - 1615
    - Installer - Completed
    - Intro
    splash - Completed
    loading screens - Completed
    backdrop - Completed
    progress bar
    - Update - Completed


    Ran no Jidai Members & Contributors, Past and Present - listed alphabetically.

    Ran no Jidai, Modification Creator:
    - PROMETHEUS ts

    Ran no Jidai, Modification Leaders:
    - Juntao
    - Kagemusha
    - Shogun144
    - Vermicious Knid
    - Wundai

    Graphics:
    - Alcibiades of Athens
    - Argent Usher
    - BDH
    - Cedric37
    - Earl Grey
    - Katsumoto
    - Marbod
    - Maxmus
    - Obi Wan Asterix
    - Ozy
    - PROMETHEUS ts
    - Satori
    - Seijitai
    - Taneda Santoka
    - Tomte of Doom
    - Uranos
    - Wlesmana
    - Wundai

    Installation:
    - Radboud
    - Sean Cappone
    - Xter

    Research:
    - AngusH
    - Itdomer98
    - Juggernaut
    - Kagemusha
    - Obi Wan Asterix
    - Shos
    - Tomte of Doom
    - Wild Bill Kelso

    Sound:
    - Courso
    - Dark Ragnar
    - Garve
    - Juntao
    - Raz
    - Seijitai
    - Wundai

    Testing:
    - Iceman002, a.k.a Jose002 and Turtules Brutus Maximus

    Text:
    - Atterdag
    - Byzantine Knight
    - Darth Vader
    - Gaddis
    - Juggernaut
    - Kagemusha
    - Lionskin
    - Max_Minimod
    - Obi Wan Asterix
    - Oscarreeve
    - Satori
    - Stuie
    - Vermicious Knid

    Video:
    - Fenian
    - Havok
    - Kurogane

    Ran no Jidai - Update, Members and Contributors:

    - Aethelstan
    - Cedric37
    - Juggernaut
    - Juntao
    - Iceman002 a.k.a Jose002 and Turtules Brutus Maximus
    - Ichimonji Hidetora
    - Katsumoto
    - Maxmus
    - Ozy
    - Radboud
    - Satori
    - Shogun144
    - Skeleton of the West
    - Vermicious Knid
    - Wundai
    Last edited by vermicious knid; March 02, 2011 at 06:37 PM.

  2. #2
    vermicious knid's Avatar Ducenarius
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    Default Re: Ran no Jidai Version 1.0 Release

    Due to the download policies of the sites involved, availability may be limited until either other sites or a torrent link can be provided.
    Last edited by vermicious knid; November 23, 2010 at 10:04 AM.

  3. #3
    vermicious knid's Avatar Ducenarius
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    Default Re: Ran no Jidai Version 1.0 Release

    A heartfelt congratulations to every member and contributor over the last six years who have made Ran no Jidai a reality.

  4. #4
    Katsumoto's Avatar Quae est infernum es
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    Default Re: Ran no Jidai Version 1.0 Release

    I can't believe the day has come. I'd just like to personally thank Vermicious Knid for his incredible dedication to this mod; believe me gents, without him this mod would not have seen the light of day. Many thanks VK.
    "I pray Heaven to bestow the best of blessings on this house and all that shall hereafter inhabit it. May none but honest and wise men ever rule under this roof."
    - John Adams, on the White House, in a letter to Abigail Adams (2 November 1800)

  5. #5
    Agent007's Avatar Civis
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    Default Re: Ran no Jidai Version 1.0 Release

    I most heartely congratulate and thank you for the release. Even as a "bypasser", i could understood, from what i've read in the forums, that your dedication was very, very great indeed. I'll try the mod maybe this weekend. Cheers!

  6. #6
    Turtules's Avatar Campidoctor
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    Default Re: Ran no Jidai Version 1.0 Release

    :') Finally...we have finished-ish, and its AMAZING!!!
    Last edited by Turtules; November 23, 2010 at 02:26 PM.

  7. #7
    Wundai's Avatar Artifex
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    Default Re: Ran no Jidai Version 1.0 Release

    Ehm don't misunderstand my collegues Katsumoto (there has been a release before, the Beta Release) and Iceman002 (this is not the finished version, but is a step close to it)

    I also would like to thank all members that were and are still with the mod, to witness the second release of Ran No Jidai, now with the possiblity to play through the campaign and ofcourse to all the fans who are still with us.

  8. #8

    Default Re: Ran no Jidai Version 1.0 Release

    banzai! the day has finally come.well done to all concerned.i will download this tomorrow and try to understand the install instructions!
    so does rome and bi need to be patched up to date?remember you need to angle your install instructions to luddite recreational gamers like me,
    because if i can understand it,then anybody will be able to!

  9. #9
    demagogos nicator's Avatar Domesticus
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    Default Re: Ran no Jidai Version 1.0 Release

    Congratulation to release, I will surely download it soon

  10. #10

    Default Re: Ran no Jidai Version 1.0 Release

    Congratulations!
    Downloading now. There goes this nights sleep...

  11. #11

    Default Re: Ran no Jidai Version 1.0 Release


  12. #12
    Radboud's Avatar Luctor et Emergo
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    Default Re: Ran no Jidai Version 1.0 Release

    Quote Originally Posted by leonn View Post
    banzai! the day has finally come.well done to all concerned.i will download this tomorrow and try to understand the install instructions!
    so does rome and bi need to be patched up to date?remember you need to angle your install instructions to luddite recreational gamers like me,
    because if i can understand it,then anybody will be able to!
    It depends, the gold edition which includes both RTW & BI is already patched to version 1.6. If you've bought them separately then you should start BI and in the first menu you see go to options and look in the top right corner of your screen, you can see the latest version of your install there.

  13. #13

    Default Re: Ran no Jidai Version 1.0 Release

    Quote Originally Posted by Radboud View Post
    It depends, the gold edition which includes both RTW & BI is already patched to version 1.6. If you've bought them separately then you should start BI and in the first menu you see go to options and look in the top right corner of your screen, you can see the latest version of your install there.
    nope,im an old timer.all mine are seperate and original.so patch to 1.6 then. cheers.

  14. #14
    Radboud's Avatar Luctor et Emergo
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    Default Re: Ran no Jidai Version 1.0 Release

    Good luck and have fun.

  15. #15

    Default Re: Ran no Jidai Version 1.0 Release

    Congratulations on your release. It is a pity that the campaign does not have special traits and scripts in both EB and RTR. I hope you will soon realize this feature.

  16. #16
    vermicious knid's Avatar Ducenarius
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    Default Re: Ran no Jidai Version 1.0 Release

    The project needs to locate a new mod-leader and form another "team" before we can continue.

  17. #17
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Ran no Jidai Version 1.0 Release

    Downloading now.

  18. #18
    cedric37's Avatar Why Not ?!
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    Default Re: Ran no Jidai Version 1.0 Release

    Yeepee !!!!
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  19. #19
    apple's Avatar Searching for 42
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    Default Re: Ran no Jidai Version 1.0 Release

    Congratulations guys. Well done.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  20. #20

    Default Re: Ran no Jidai Version 1.0 Release

    Been watching this mod since 2008, it's been a long time coming but I'm so happy there is a release. I wish I could help with the modding, but I have absolutely zero modding experience. I wish you guys luck in finding people who can help you guys (and all of the community who are looking forward to a complete mod) out.

    Downloading now

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