Page 6 of 12 FirstFirst 123456789101112 LastLast
Results 101 to 120 of 227

Thread: Ran no Jidai Version 1.0 Release

  1. #101
    Wundai's Avatar Artifex
    Join Date
    Mar 2006
    Location
    Eindhoven
    Posts
    5,332

    Default Re: Ran no Jidai Version 1.0 Release

    Good to hear Eutopoi, long time no see

  2. #102

    Default Re: Ran no Jidai Version 1.0 Release

    my rome total war is in this link
    C:\Program Files\The Creative Assembly\Rome - Total War
    and my BI in this link
    "C:\Program Files\The Creative Assembly\Rome - Total War"
    and Run no jidai in this link
    C:\Program Files\The Creative Assembly\Rome - Total War\bi
    after what i do

  3. #103

    Default Re: Ran no Jidai Version 1.0 Release

    Ok, after taking sometime to uninstall and reinstall Ran No Jidai 1.0 onto the program folder of Rome? I get this error saying can't find the Rome tw: BI directory and their-fore won't start up?

    Any answers and solutions?

  4. #104

    Default Re: Ran no Jidai Version 1.0 Release

    Hi!
    I`ve been downloaded. Looks cool! Thanks! Great work!
    But just one question - how about to make strategy map like in first shogun. Just to return of spirit of the first shogun, also to make strategy map looks like more like Strategy Map (including principal of moverment on this map like in first shogun) and less like in heroes of the maight and magic.
    This changing appliable (at least teoretically)?

  5. #105
    Wundai's Avatar Artifex
    Join Date
    Mar 2006
    Location
    Eindhoven
    Posts
    5,332

    Default Re: Ran no Jidai Version 1.0 Release

    @ Patriot, In your last post you said it worked, so I do not understand your question?

    @Tony24, actually a good example ,when you look at The Patriot's post. This is how your Shogun2 folders should be as well.
    to help you can you tell me the exact path your Rome Total War folder is in right now?

    @Beast, to be honest I do not know if it is appiable but for now we made this campaign map because we like it more than:

    Spoiler Alert, click show to read: 


    Until now I think all other people agree because to my knowledge you are the first to bring it up.

    The RTW map shows more life with glossary water,trees,wildlife and details actually. Which is why I think many prefer it over the Shogun I map.

  6. #106

    Default Re: Ran no Jidai Version 1.0 Release

    In other words it should go into the BI Folder correct?
    Well, I think I understand what Patriot is showing? However, I'm thinking it might have some to do with Alexander expansion?

    Let me do some experiment for a bit to see what happens?
    I might have to Uninstall Alexander total war then.

  7. #107

    Default Re: Ran no Jidai Version 1.0 Release

    Ok, follow up?
    After Uninstalling Alexander tw and installing Ran No Jidai,(following the steps), I get a error saying that it can't find the directory or location of the mod?

    Any advice on this?
    Oh, and its driving me crazy too.

  8. #108
    Wundai's Avatar Artifex
    Join Date
    Mar 2006
    Location
    Eindhoven
    Posts
    5,332

    Default Re: Ran no Jidai Version 1.0 Release

    It should go in the BI folder yes. BUT you get an .exe file which needs to look for the mod. And if that file is programmed wrong, then it will not find your game.

    Which i why I asked if you could tell me the exact path your Rome -Total War folder is in


    As for Alexander, there should be no conflicts to my knowledge, as long as you have Barbarian Invasion and the 1.6 patch.

  9. #109

    Default Re: Ran no Jidai Version 1.0 Release

    the problem is when i start the game ther is a error message told me generic error
    could not find aearal map 'setelment_roman_level_1'in data base
    thenwhat hapen and what i do ans sory wundai

  10. #110
    Wundai's Avatar Artifex
    Join Date
    Mar 2006
    Location
    Eindhoven
    Posts
    5,332

    Default Re: Ran no Jidai Version 1.0 Release

    Okay thanks for posting mate, I remember that error Could other RNJ members post here? I think Vermicious Knid and Radboud talked about this?

  11. #111
    Civis
    Join Date
    Apr 2009
    Location
    paradise, australia
    Posts
    117

    Default Re: Ran no Jidai Version 1.0 Release

    why uninstall? Hmmmm, mostly because it was too hard. I play other TWs on VH/VH but with RnJ even on easy I went broke within a dozen or so turns and no army except daimyo and built income producers like farms and trader. Also didn't like not being able to scroll in on battle map to see who was doing what. Still, I applaud your work, so thanks.

  12. #112

    Default Re: Ran no Jidai Version 1.0 Release

    An .exe file which needs to look for the mod? How so? I thought after clicking on the Ran no Jidai install button and choosing the right directory, should install everything initially to the right spot. And yes, BI is patch to 1.6v.

    And if you say that the file is programed wrong, then I have no clue what to do.

    Further on I have the currently Rome total war and BI single disc software version, than the 4 disc version.
    Last edited by Tony24; December 10, 2010 at 10:41 PM. Reason: further eleaberate

  13. #113
    Wundai's Avatar Artifex
    Join Date
    Mar 2006
    Location
    Eindhoven
    Posts
    5,332

    Default Re: Ran no Jidai Version 1.0 Release

    Quote Originally Posted by Tony24 View Post
    An .exe file which needs to look for the mod? How so? I thought after clicking on the Ran no Jidai install button and choosing the right directory, should install everything initially to the right spot. And yes, BI is patch to 1.6v.

    And if you say that the file is programed wrong, then I have no clue what to do.

    Further on I have the currently Rome total war and BI single disc software version, than the 4 disc version.
    This is because we make the installation for you.
    But everybody has a different computer.
    That way WE can never know where your Rome Total War folder is.
    Thats why you have to change it yourself, and we cannot.
    And the explanation of this is in installation instructions. sorry but I cannot explain it better than it is written there.

    About BI 1,6 ok that is good at least, so you don't have to worry about that.

  14. #114
    Civis
    Join Date
    Apr 2009
    Location
    paradise, australia
    Posts
    117

    Default Re: Ran no Jidai Version 1.0 Release

    tony24 (the patriot), the trick to getting it to run is playing with the 'shortcut path' and 'target' eg; i thought rnj was in the 'activision' folder then when i realised it was the Creative assembly folder i swapped paths around until I got the right combination. there's only a few possibilities. Like one of the guys said; everyone's computer's different.
    Last edited by gromda; December 12, 2010 at 01:42 AM. Reason: aditional info

  15. #115

    Default Re: Ran no Jidai Version 1.0 Release

    Hey my battle map is very dark. How do I fix this? Thanks.

  16. #116
    Eutopoi's Avatar Libertus
    Join Date
    Jul 2006
    Location
    Polesine\Veneto\Italy\World
    Posts
    85

    Default Re: Ran no Jidai Version 1.0 Release

    Quote Originally Posted by ldabel View Post
    Hey my battle map is very dark. How do I fix this? Thanks.
    On this page you will find the solution.
    http://www.twcenter.net/forums/showthread.php?t=406702

    If you download the entire fix (made by Kenny) will resolve many problems and will clarify the entire map:

    http://www.twcenter.net/forums/attac...0&d=1292157239

    ^^
    Last edited by Eutopoi; December 12, 2010 at 03:21 PM.

    Lift your fist without trembling/ Learn to read the things around you/ Break then into pieces all that at its basis...

  17. #117

    Default Re: Ran no Jidai Version 1.0 Release

    Quote Originally Posted by Eutopoi View Post
    On this page you will find the solution.
    http://www.twcenter.net/forums/showthread.php?t=406702

    If you download the entire fix (made by Kenny) will resolve many problems and will clarify the entire map:

    http://www.twcenter.net/forums/attac...0&d=1292157239

    ^^
    THANK YOU!

  18. #118
    Eutopoi's Avatar Libertus
    Join Date
    Jul 2006
    Location
    Polesine\Veneto\Italy\World
    Posts
    85

    Default Re: Ran no Jidai Version 1.0 Release

    I have posted a small presentation of the modification in the most famous Italian site of the series Total War, in the page that Prometheus had opened.
    (Is at bottom of page).

    http://freeforumzone.leonardo.it/dis...&#idm108259498

    ^^

    Lift your fist without trembling/ Learn to read the things around you/ Break then into pieces all that at its basis...

  19. #119
    Wundai's Avatar Artifex
    Join Date
    Mar 2006
    Location
    Eindhoven
    Posts
    5,332

    Default Re: Ran no Jidai Version 1.0 Release

    Cool!

  20. #120
    Reverend Scott's Avatar Senator
    Join Date
    Apr 2008
    Location
    Missouri, but from California
    Posts
    1,092

    Default Re: Ran no Jidai Version 1.0 Release

    Just wanted to say-

    GOOD F'ing JOB!!
    www.samsarra.com
    iTunes:
    http://itunes.apple.com/us/album/id498281682?ign-mpt=uo%3D5
    Proud Beta tester for 300 Warlords of Sparta
    Proud Beta tester for Hic Est Lacedaemon
    Proud Beta tester for British East India Company - The Indian Mutiny (BEIC)
    Proud Beta tester for American Civil War - The Blue and the Grey 2.65-3.0

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •