export_descr_buildings.txt
Add "population_growth_bonus bonus 1" to the capability section of the temple_of_mithras_shrine building, like this:
Code:
temple_of_mithras_shrine requires factions { barbarian, hun, nomad, norman, }
{
capability
{
; penalty to public order based on historical rebellious provinces (note that Wales and Scotland have extra unrest via DRF)
law_bonus bonus -1 requires factions { empire_east, } and hidden_resource hotspot
law_bonus bonus -1 requires factions { empire_east, } and hidden_resource kent
; default Customary Law setting
religious_belief christianity 2 requires not factions { empire_east, } and not hidden_resource continent
religious_belief pagan 3 requires factions { empire_east, } and hidden_resource continent
; bonus to construction time to portray Norman building skill
construction_time_bonus_defensive bonus 50 requires factions { empire_east, }
construction_time_bonus_other bonus 50 requires factions { empire_east, }
; penalty to tax and trade for the English to offset their many regions
trade_base_income_bonus bonus -1 requires factions { saxons, }
taxable_income_bonus bonus -70 requires factions { saxons, }
; penalty to English to portray less ruly northern regions of England
law_bonus bonus -2 requires factions { saxons, } and hidden_resource northumbria
; penalty to Welsh and Scots to portray unruly homelands
law_bonus bonus -6 requires factions { goths, } and hidden_resource wales
happiness_bonus bonus -2 requires factions { goths, } and hidden_resource wales
law_bonus bonus -3 requires factions { alemanni, } and hidden_resource alba
happiness_bonus bonus -1 requires factions { alemanni, } and hidden_resource alba
; bonus to law for the Normans to offset the huge culture/'religion' penalties
law_bonus bonus 3 requires factions { empire_east, }
; global law reduction
law_bonus bonus -1
; increase in pop. growth and income to speed up game - Scots get less, due to high income
population_growth_bonus bonus 1
population_growth_bonus bonus 4 requires not factions { alemanni, goths, }
population_growth_bonus bonus 3 requires factions { goths, }
population_growth_bonus bonus 2 requires factions { alemanni, } and hidden_resource alba
population_growth_bonus bonus 3 requires factions { alemanni, } and not hidden_resource alba
taxable_income_bonus bonus 50 requires factions { hun, } and hidden_resource scandinavia
taxable_income_bonus bonus 40 requires factions { hun, } and not hidden_resource scandinavia
taxable_income_bonus bonus 30 requires factions { goths, } and hidden_resource wales
taxable_income_bonus bonus 20 requires factions { goths, } and not hidden_resource wales
;taxable_income_bonus bonus 10 requires factions { alemanni, } and hidden_resource alba
taxable_income_bonus bonus 10 requires factions { alemanni, } and not hidden_resource alba
taxable_income_bonus bonus 150 requires factions { empire_east, } and hidden_resource continent
taxable_income_bonus bonus 100 requires factions { empire_east, } and not hidden_resource continent
trade_base_income_bonus bonus 1 requires factions { empire_east, }
; decrease in pop. growth when max city level achieved
population_growth_bonus bonus -1 requires not factions { norman, barbarian, } and building_present_min_level core_building governors_palace
population_growth_bonus bonus -1 requires factions { barbarian, } and building_present_min_level core_building governors_palace and not resource lead and not hidden_resource earldom_capital
population_growth_bonus bonus -1 requires factions { barbarian, } and building_present_min_level core_building proconsuls_palace and resource lead or factions { barbarian, } and building_present_min_level core_building proconsuls_palace and hidden_resource earldom_capital
population_growth_bonus bonus -1 requires factions { norman, } and building_present_min_level core_building proconsuls_palace
; pop growth bonus for marcher lordships lower than city level
population_growth_bonus bonus -1 requires factions { norman, } and not building_present_min_level core_building governors_palace and building_present temple_of_leadership
}