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December 29, 2005, 03:10 PM
#1
Tiro
WRE Bodyguards glitch!
Hello, i have this problem, it worked great the first time i played, but then, i reinstall the game a few weeks ago and i get this glitch with bodyguards only. So weird.
I did reinstall video drivers,sound, mobo, etc... and i also reinstall RTW with BI + patches..
Canīt find a solution for this... and again, it only happen with WRE Bodyguards.
http://server2.uploadit.org/files/booker-wre.JPG
itīs seem like they had 2 more arms.. this happen when iīm at tha distance, if i move closer, they look fine.
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December 29, 2005, 09:01 PM
#2
That happens in my game as well, are you sure it wasn't around the first time?
From the looks of it, it might be a problem with the lod models. Go into your dmb file and look under the imperial_german_bodyguard model
I think it's the 3 version which has the problems as looking at in in max it's missing its arms.
Try replacing reference to the BI_unit_imperial_german_bodyguard_lod3.cas to BI_unit_imperial_german_bodyguard_lod4.cas - I think it fixed it up for me.
Of course there's another model problem in that unit in that the spear points are wrong, but I don't know an easy fix for that one.
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December 30, 2005, 09:31 AM
#3
Tiro
Thanks! iīm going to try that now.. if i have more questions iīll be back.
Iīm certain it wasnīt there the first time, coz i played an entire roman wester camapign and i didnīt have that issue... i didnīt remember when this started, but... iīm 80% sure it wasnīt there the first time.
Be right back with results!
Edit:Let me know if this is correct, i went to BI directory, then BI Units Model, and then i deleted
BI_unit_imperial_german_bodyguard_lod3.CAS, and use the BI_unit_imperial_german_bodyguard_lod4.CAS and used this same file for BI_unit_imperial_german_bodyguard_lod3.CAS
So the lod3 and lod4 are the same now.... itīs correct?
Last edited by booker; December 30, 2005 at 09:42 AM.
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December 30, 2005, 09:58 AM
#4
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December 30, 2005, 02:51 PM
#5
Well, I did it in the descr_model_battle text file, but same effect
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December 30, 2005, 03:19 PM
#6
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