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Thread: WRE Bodyguards glitch!

  1. #1

    Default WRE Bodyguards glitch!

    Hello, i have this problem, it worked great the first time i played, but then, i reinstall the game a few weeks ago and i get this glitch with bodyguards only. So weird.

    I did reinstall video drivers,sound, mobo, etc... and i also reinstall RTW with BI + patches..

    Canīt find a solution for this... and again, it only happen with WRE Bodyguards.

    http://server2.uploadit.org/files/booker-wre.JPG

    itīs seem like they had 2 more arms.. this happen when iīm at tha distance, if i move closer, they look fine.

  2. #2

    Default

    That happens in my game as well, are you sure it wasn't around the first time?

    From the looks of it, it might be a problem with the lod models. Go into your dmb file and look under the imperial_german_bodyguard model

    I think it's the 3 version which has the problems as looking at in in max it's missing its arms.

    Try replacing reference to the BI_unit_imperial_german_bodyguard_lod3.cas to BI_unit_imperial_german_bodyguard_lod4.cas - I think it fixed it up for me.


    Of course there's another model problem in that unit in that the spear points are wrong, but I don't know an easy fix for that one.

  3. #3

    Default

    Thanks! iīm going to try that now.. if i have more questions iīll be back.

    Iīm certain it wasnīt there the first time, coz i played an entire roman wester camapign and i didnīt have that issue... i didnīt remember when this started, but... iīm 80% sure it wasnīt there the first time.

    Be right back with results!

    Edit:Let me know if this is correct, i went to BI directory, then BI Units Model, and then i deleted
    BI_unit_imperial_german_bodyguard_lod3.CAS, and use the BI_unit_imperial_german_bodyguard_lod4.CAS and used this same file for BI_unit_imperial_german_bodyguard_lod3.CAS

    So the lod3 and lod4 are the same now.... itīs correct?
    Last edited by booker; December 30, 2005 at 09:42 AM.

  4. #4

    Default

    thanks you soooo much!.... it fixed it now!!! I didnīt notice any secondary problems, it perfect this way!... thank you again!

  5. #5

    Default

    Well, I did it in the descr_model_battle text file, but same effect

  6. #6

    Default

    ops!... yeah it would be cleaner that way... so you donīt messed up with files, etc.. but oh well, is done and is working

    thanks again!...

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