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Thread: Pirates ber Alles & Russian Сompany, as Sub-Mods for DMUC

  1. #1
    Flaviuss's Avatar Shisai
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    Default Pirates ber Alles & Russian Сompany, as Sub-Mods for DMUC

    Pirates ber Alles, as Sub-Mods for DMUC



    __________________________________________________________________________________________________________

    Project
    Pirates ber Alles & Russian Сompany, as Sub-Mods for DMUC
    is closed. Sorry.

    He continued to develop as a global modification. Here:

    Pirates ber Alles & Russian Company.

    Home page of the author - Tortuga

  2. #2
    ForteS's Avatar Need Hugz?
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    Well done, I'll give it a try when I've got time





    UNDER THE MOST HONORABLE PATRONAGE OF: Legio!
    PATRON OF: Wangrin, ♔Sir Digby Chicken Caesar♔, Geronimo2006 and Narf!

  3. #3
    Flaviuss's Avatar Shisai
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    Fortes
    You do not have enough work. With great interest to get acquainted with them. For its part.

    Pirates ber Alles, as Sub-Mods for DMUC
    Home page of the author Tortuga:http://anthropolgames.ucoz.ru/
    Pirates ber Alles at a forum: http://www.twcenter.net/forums/showthread.php?t=348458

  4. #4
    Wimmer
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    Flavius,good and pretty.
    But you can make more realistic terek and kuban,yaik cossack units. If you want use my terek,kuban,yaik models look at that forum pages.
    http://www.twcenter.net/forums/showt...354714&page=66
    http://www.twcenter.net/forums/showt...354714&page=65
    terek cossacks model are in my georgian kingdom units.

  5. #5
    Flaviuss's Avatar Shisai
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    Thank you for your proposed model. They have some nice features: a dagger, a hat, lapel elements pagon. However, the attributes of a later period than in 1700. If you do not mind, I use them in the proposed mod to the Civil War in Russia.
    However, with the presented model should still work. Well, firstly, the need to replace the Arab people in Europe, as they say you posted the same pictures and paintings. Also, following what we see on the pictures, you must add them to his mustache and beard. Colors of the costumes should not be too bright. It does not look very realistic. Sword at his side, even though she is beautiful, should be removed. Indeed, in his hand, in battle, there will be another sword. As it is impossible that would be a sword hung at his side in a sheath, and the other was in his hand. First, it will not go away. Oh, and should make it two graphics cards: gloss map and normal.
    Now the historical background: the Cossacks never nebyli mercenaries in the European sense. They could only be allies or not allies. Or subjects. Subjects of the Muscovite tsars, they were due to the Russian origin. And have always been very uncompromising in matters of faith. Therefore, the hiring of the Crimean Khan, as usual practice, the speech could not be. Also, could not be characterized by the recruitment of Cossack units and to set separate Georgian princes. For a Cossack, a river, or steppe cavalry soldier and fight in a very mountainous area for him is not typical. Especially, in the Caucasus Mountains. Not for nothing areoles its habitats - estuaries and grasslands. Georgian faction in the game, this of course - political nod developers. Of course, not the Cossacks, not line infantry, nor any other European troops employed in the goods shall not be. This is a historical nonsense.

  6. #6
    corneliussky's Avatar Aoba
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    well, i gotta say, i love it =) though,there is one thing bugging me.. The fact that all the names for blackbeards units are listed as irregulars, whilst the pirates, have names.. also the name of the faction is colombia somthing i think. Alot names wrong there.
    I was just wondering, u get butt loads of cash, but u would use about 40-50 turns in order to proceed in order to get anywhere from runnin around slopes, and the 2 inf


    EDIT:

    As it is now, i would much rather play the normal pirates if the had diplomacy, though, blackbeard got more eco and all =)
    Last edited by corneliussky; December 08, 2010 at 06:20 PM.

  7. #7
    JeanPierre244's Avatar Yari-hei
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    i got a problem in campaign and battle the flag is a New kolumbia flag..not the ew pirate flag ;( the flag just works in naval-battles

    anyone of u know how to handle the flags and names of units (there are also no names&discription)

  8. #8
    Flaviuss's Avatar Shisai
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    JeanPierre244
    You have not written in what company you are playing. How, in this case, we can help you with? Especially for you I made a pack with the flags. Put it in the folder data. Prescribe its top line in the script, which uses your company. Or all of the scripts. But, be sure the top row! Instructions attached to the archive.
    Download:
    obsolete

    corneliussky
    I do not understand what should be corrected. Please write in order, and simple expressions. I use Google.
    In that incorrectly displays some of the names and descriptions - the reason: the presence of two or more text localizers in your mailbox data. Just need to gather all the descriptions in the same localizer and the rest removed. As a basis we must take the localizer DMUC. - From the localizer Pirates ber Alles transfer need a description of the localizer DMUC. This is a big job. It will take time.
    The fact that you can try to do immediately:
    1. Rename the archive attached to the localizer unit_pack_localization_eng_P__A_2.2.pack
    in
    unit_pack_translation_project_v3_4.2.pack
    Of course he should be placed in the folder data. If this method can help write! To me it helps.
    2. Here are the localizer from DMUC, where I changed the name Colombo conceived game name Yellow Rose. Download:
    obsolete

  9. #9
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    Quote Originally Posted by Flaviuss View Post
    Thank you for your proposed model. They have some nice features: a dagger, a hat, lapel elements pagon. However, the attributes of a later period than in 1700. If you do not mind, I use them in the proposed mod to the Civil War in Russia.
    However, with the presented model should still work. Well, firstly, the need to replace the Arab people in Europe, as they say you posted the same pictures and paintings. Also, following what we see on the pictures, you must add them to his mustache and beard. Colors of the costumes should not be too bright. It does not look very realistic. Sword at his side, even though she is beautiful, should be removed. Indeed, in his hand, in battle, there will be another sword. As it is impossible that would be a sword hung at his side in a sheath, and the other was in his hand. First, it will not go away. Oh, and should make it two graphics cards: gloss map and normal.
    Now the historical background: the Cossacks never nebyli mercenaries in the European sense. They could only be allies or not allies. Or subjects. Subjects of the Muscovite tsars, they were due to the Russian origin. And have always been very uncompromising in matters of faith. Therefore, the hiring of the Crimean Khan, as usual practice, the speech could not be. Also, could not be characterized by the recruitment of Cossack units and to set separate Georgian princes. For a Cossack, a river, or steppe cavalry soldier and fight in a very mountainous area for him is not typical. Especially, in the Caucasus Mountains. Not for nothing areoles its habitats - estuaries and grasslands. Georgian faction in the game, this of course - political nod developers. Of course, not the Cossacks, not line infantry, nor any other European troops employed in the goods shall not be. This is a historical nonsense.
    Thank you very much for your help and constructive critism. I will look at that mod if you want to use some of my models, feel free to use it.Thank you.
    Last edited by cagatayc78; December 09, 2010 at 08:10 AM.

  10. #10
    TiTiTimmy's Avatar Sōkō yumi
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    looks good +rep
    Wanted for:
    Breaking and gluing back together and trying to pass off as never being broken in the first place.
    Assault with a weapon that couldn't have possibly been deadly, but unfortunately was

    "You know what they say: give a man a fish, and he'll stink up the whole town. Give a man a fishing rod -- see where I'm going here? Give him a fishing rod and he'll poke your eye out."

    Rep goes both ways, just leave your name

  11. #11
    Flaviuss's Avatar Shisai
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    cagatayc78
    Thank you as well. I will follow with interest your themes and works.
    TiTiTimmy
    Thank you for +rep

  12. #12
    corneliussky's Avatar Aoba
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    Quote Originally Posted by Flaviuss View Post
    JeanPierre244
    You have not written in what company you are playing. How, in this case, we can help you with? Especially for you I made a pack with the flags. Put it in the folder data. Prescribe its top line in the script, which uses your company. Or all of the scripts. But, be sure the top row! Instructions attached to the archive.
    Download:
    http://www.filesonic.com/file/40479085/PUA_Flags.rar

    corneliussky
    I do not understand what should be corrected. Please write in order, and simple expressions. I use Google.
    In that incorrectly displays some of the names and descriptions - the reason: the presence of two or more text localizers in your mailbox data. Just need to gather all the descriptions in the same localizer and the rest removed. As a basis we must take the localizer DMUC. - From the localizer Pirates ber Alles transfer need a description of the localizer DMUC. This is a big job. It will take time.
    The fact that you can try to do immediately:
    1. Rename the archive attached to the localizer unit_pack_localization_eng_P__A_2.2.pack
    in
    unit_pack_translation_project_v3_4.2.pack
    Of course he should be placed in the folder data. If this method can help write! To me it helps.
    2. Here are the localizer from DMUC, where I changed the name Colombo conceived game name Yellow Rose. Download:
    http://www.filesonic.com/file/40496473/Yellow Rose.rar

    Well, first off, none of the blackbeard units have proper names, E.I buccaneers etc. They are simply named what type of infantry they are.

    The only way i came around this was adding the pirate-units to the yellow rose rooster, and removing the blackbeard units. Though now, u would get all the units at once.

    Tried pretty much all solutions, but not able to figure this out Its been a while since i did any modding, but this is really annoying me.

    Btw, that file wont change the name ingame, it says in the DB-editor that it changes, but ingame everything is the same. Tried back and forth with the script, and the result is always the same.
    Still named as Grand colombia in-game

    Not sure what u mean by renaming the pack file, this changed nothing, only changes what you type in the scripting file.

    Also there seem to be an issue with the diplomacy and goverment, neither are available until u capture the first town.

  13. #13
    Flaviuss's Avatar Shisai
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    corneliussky
    Dear friend,
    1. No standard procedure for developing the company for Edward Teach.
    2. Textual descriptions of mods - http://anthropolgames.ucoz.ru/forum/33-82-1

  14. #14
    Senshi
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    does this AMAZING mod work with 6.8?

    also,Flaviuss,where to find the girl in your sig?

  15. #15
    Flaviuss's Avatar Shisai
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    Fracchione
    Expect that, of course works with 6.8, even though I'm on 6.7.
    Question about the girl did not understand, sorry.

    Remind:
    The archive has two folders Easy marriage and Full marriage
    Contents of the folder Easy marriage adds Pirates_U_A_mod_v2.2 only Custom Campaign.V dominant position. This means that the button Custom Campaign runs a full version of the mod with the correct name and description. Files DMUC its complement and serve. But at the same time, other companies modes Pirates_U_A_mod_v2.2 not present.
    Folder contents Full marriage, besides the provisions, specified relative to the folder Easy marriage, adds fashion Pirates_U_A_mod_v2.2 also in other companies, but in subordination position. This means that files Pirates_U_A_mod_v2.2, all other companies, except for Custom Campaign, complement and serve the files DMUC. So, in other companies, except Company Custom Campaign, Flag Ticha, for example, will not be a pirate, and one that is dictated to him files DMUC. And just a lot of things in other companies, except for Custom Campaign will not match the concept of Pirates ber Alles. - Just in these other companies will detachments from the Pirates ber Alles. That's all.
    Some people start to play not in the Custom Campaign, and in another company and wonder: why fashion is not working 100 percent. In this case, I recommend: play, using only the contents of the folder Easy marriage!

    Note: when assembling Pirates_U_A_mod_v2.2, I did not consider one particular DMUC - the range of the ships at sea on the world map. In Pirates_U_A_mod_v2.2 concept of range of the ships at sea is different. Not the same as the original game, but different. This can interfere. Thus, the player will play either as is, or enter the range of the figure with his own hands, according to your taste.

  16. #16
    Senshi
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    oops,in which kind of language do you communicate?what's the sense of your reply?anyone able to translate here?

    with assurance,
    your magnetic Fracchione

  17. #17
    Flaviuss's Avatar Shisai
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    I communicate in Russian.
    Information is outdated.

  18. #18
    Senshi
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    good for russian but stll unable to comply((((((

    the girl...hmmm...I like her...where to find her?

    with Kelly Devine,
    your cossack Fracchione

  19. #19
    Florin86's Avatar Aoba
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    UP !

    Did you do something for DMUC 6.9 ???

    Thanks

  20. #20
    Flaviuss's Avatar Shisai
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    Default Re: Pirates ber Alles, as Sub-Mods for DMUC

    Florin86
    I assume that all works with any version DMUC. But, hasn't had time to check up.
    There is a work on Russian fraction. And even more widely - over the Russian concept as a whole.
    Spoiler Alert, click show to read: 























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