I don't get it. The high upkeep of armies, the expense of fleets, the high building prices. They sound like rotten deals, but they play well in the game.
Having $$$ fleets is the best part. You don't see 50 fleets per sea floating around doing nothing, rather you have 1 or 2, which makes them worth so much more. I often only raise a fleet to ferry over troops, then promptly disband it.
High army upkeep and cost gives me more incentive to win battles with minimal casualties. I often disband low experience troops after major battles. I keep some of the gold and silver stars around. But if it's calm, I disband the lower end soldiers to increase my bank account.
Building prices have forced me to make smarter choices for building. I don't randomly build "whatever" when I have money. I read the descriptions and make sure my choice is a wise one.
I think this is what EB is all about. Forcing the player to try different tactics for a game that is over a year old now. The old style is a bit passe, this new one is very refreshing, and can only get better when ported to patch 1.5.
It saddens me to see people complain about the economics in the game. It's the best part and it's what drives many of the big desicions you have to make, especially in the early game.
Does any one feel the way I do? Or do you think that EB over did it with high prices? What were you expecting?