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Thread: [RS 2.1] New roman legion id cards for unit slots rome 0turn and 1turn

  1. #1
    chris10's Avatar Primicerius
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    Default [RS 2.1] New roman legion id cards for unit slots rome 0turn and 1turn

    Welcome all to my first little mod work ever

    I think all Rome Players know the hassle when they click on one of their precious Legions and then wondering which one it is without opening the unit_descr_card.

    As this was really disturbing me I decided to put up a solution to this tiny but constant annoying confusion. Players can now identify the 28 Legions in the moment they click on a stack using the original improved RSII Unit ID Slotcards.


    I add a few screens to get you an idea.


    So when selecting his Legion the player see the Legion Number in Yellow in the bottom right corner of the ID card in the unit slot and in the upper right corner the Legions Name abbreviation consisting of the first 3 Letters of the Legions Name.
    Aug.=Augusta, Gem.=Gemina, His.=Hispania and so on....
    As there is more than 1 Legion with the same number the abbreviations will keep you on track.
    There are two Legions wearing a IIII instead of IV but for better legibility I used IV.
    Players will not wonder any longer which Legion they are currently moving around and it now gives
    the Legions the unique touch which could not be aprreciated properly unitl now as it was rather difficult or impossible for the player to identify the Legions just because of their appearance in the units slots.



    Install: Copypaste or Unzip the unit tgas to their belonging folders and overwrite the existing ones
    Backup your original files just in case


    1. The tgas from the Mercs folder go to
    Activision/ Rome Total War/ Data/ UI/ UNITS/ MERCS

    2. The tgas from the Romans_Brutii folder go to
    Activision/ Rome Total War/ Data/ UI/ UNITS/ ROMANS_BRUTII

    Dont worry about the Mercs Folder...the devs put about half of the Legions tgas in that folder...so relax...everythings ok...
    This works for both 0 and 1 Turn.

    100% savegame compatible --- just copypaste and go - no more confusion as it works for your actual Campaign...




    Comprehensive Update 1.1
    Added Early Praetorian Legion: Instead of Legion Number shows SPQR in the unit card.
    Added Late Praetorian Legion: Instead of Legion Number shows SPQR in the unit card.

    PATCH 2.1 AND SAVEGAME COMPATIBLE !
    Last edited by chris10; November 29, 2010 at 10:29 AM.

  2. #2
    chris10's Avatar Primicerius
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    Default Re: ROMAN LEGION ID CARDS FOR UNIT SLOTS

    placeholder...you never know...

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  4. #4
    chris10's Avatar Primicerius
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    Default Re: ROMAN LEGION ID CARDS FOR UNIT SLOTS

    Quote Originally Posted by Spartan198 View Post
    Cool.
    Thanks

  5. #5

    Default Re: ROMAN LEGION ID CARDS FOR UNIT SLOTS

    Good work buddy...I was really lookin' forward for something like this...+rep
    Marcus Claudius Aurelius

  6. #6

    Default Re: ROMAN LEGION ID CARDS FOR UNIT SLOTS

    nice submod!

  7. #7

    Default Re: ROMAN LEGION ID CARDS FOR UNIT SLOTS

    This is really useful! Thanks!


  8. #8

    Default Re: ROMAN LEGION ID CARDS FOR UNIT SLOTS

    Nice addition!

  9. #9

    Default Re: ROMAN LEGION ID CARDS FOR UNIT SLOTS

    Really nice!

  10. #10
    Legofan4's Avatar Civis
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    Default Re: [RS 2.0] ROMAN LEGION ID CARDS FOR UNIT SLOTS

    Will this work with the 2.1 Patch




  11. #11
    chris10's Avatar Primicerius
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    Default Re: [RS 2.0] ROMAN LEGION ID CARDS FOR UNIT SLOTS

    Quote Originally Posted by Legofan4 View Post
    Will this work with the 2.1 Patch
    just downloaded the patch myself...dont have really time to deal with it asap but have to update another of my submods but this and the SPQR banner for the campaign map should work as the patch does not touch any models or skins...

  12. #12
    Legofan4's Avatar Civis
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    Default Re: [RS 2.0] ROMAN LEGION ID CARDS FOR UNIT SLOTS

    I will try and see if it works and inform you




  13. #13
    chris10's Avatar Primicerius
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    Default Re: [RS 2.0] ROMAN LEGION ID CARDS FOR UNIT SLOTS

    Quote Originally Posted by Legofan4 View Post
    I will try and see if it works and inform you
    thanks mate....just found out that it works ....
    the patch did not change any models or banners so they are unaffected by any changes...

  14. #14
    LEGXXIIPRPF's Avatar Laetus
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    Default Re: [RS 2.1] ROMAN LEGION ID CARDS FOR UNIT SLOTS ROME 0TURN AND 1TURN

    Many thanks!

    Real generalstaff work. most likely youŽd be promoted to Tribune or Legate

    LEGXXIIPRPF

  15. #15
    Protector's Avatar Senator
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    Default Re: [RS 2.1] NEW ROMAN LEGION ID CARDS FOR UNIT SLOTS ROME 0TURN AND 1TURN

    Hi chris,

    regarding my file install

    here are my screenies

  16. #16
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1] NEW ROMAN LEGION ID CARDS FOR UNIT SLOTS ROME 0TURN AND 1TURN

    Quote Originally Posted by Protector View Post
    Hi chris,

    regarding my file install

    here are my screenies
    well...looks good...
    I mean if you are not deep in the campaign and you did not get numbered legions yet this will not show up obviously....

    As you say..if you see it in custums battles then you will see it once you get the numbered and named legions


    EDIT: solved
    Last edited by chris10; November 29, 2010 at 06:48 PM.

  17. #17
    Kallides's Avatar Senator
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    Default Re: [RS 2.1] New roman legion id cards for unit slots rome 0turn and 1turn

    Well done mate. Great idea for a mod and extremely useful. Rep to you!

    Snipers get more Head!

  18. #18

    Default Re: [RS 2.1] New roman legion id cards for unit slots rome 0turn and 1turn

    fantastic! +rep to you

  19. #19

    Default Re: [RS 2.1] New roman legion id cards for unit slots rome 0turn and 1turn

    Does this work with 2.5 ?
    Qual ten la lenga, ten la clau que de sas cadenas lo desliura.

  20. #20
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1] New roman legion id cards for unit slots rome 0turn and 1turn

    Quote Originally Posted by Bellicose View Post
    Does this work with 2.5 ?
    good question..I dont see why it should not work...
    just in case make a backup of the target folders and then throw them in...should be allright

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