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Thread: Character Development (CD) 1.0

  1. #1
    Meneth's Avatar I mod, therefore I am
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    Default Character Development (CD) 1.0


    Included in the Compilation
    Features


    • This sub-mod helps make SS' character development deeper, by making characters get used to governing, or to military command.
    • When used to military command, the character will be a bit better at military tasks, but a bit worse and governing. When used to governing, it's the opposite.
    • Each of the two traits have two levels. If a character stays in a role for long enough, he'll get to level 2, which has the most effects

    Installation


    1. Un-zip into your SS6.3 folder
    2. Run the new SMM included

    Credits


    • Bane, for inspiration, ideas, and feedback
    • Gracul for the new SMM

    Attached Files Attached Files

  2. #2
    Overlord.ru's Avatar Sōkō yumi
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    Default Re: [WIP]Character Development (CD)

    At last! Waited for this for too long
    Think about making it dependable on the settlement level\certain buildings\education\battles won\campaigning experience.
    Hope this will become really developed project. Good luck!
    P.S. first :p

  3. #3
    Meneth's Avatar I mod, therefore I am
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    Default Re: [WIP]Character Development (CD)

    It will likely become more complex over time, but 1.0 will only have two traits. These two traits will form the core of the sub-mod.

  4. #4
    bɑne's Avatar SS Forum Moderator
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    Default Re: [WIP]Character Development (CD)

    Quote Originally Posted by Overlord.ru View Post
    At last! Waited for this for too long
    If you have ideas post them - I just threw those 2 ideas out there, discussed with Meneth and here we are.

  5. #5
    Overlord.ru's Avatar Sōkō yumi
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    Default Re: [WIP]Character Development (CD)

    It will likely become more complex over time, but 1.0 will only have two traits. These two traits will form the core of the sub-mod.
    That's exactly what I wanted to say

    Well, my biggest dream is to have a system analogical to the one in DLV mod: According to the education, the noble becomes either general or governor. Both this career ways have + and - and corresponding stats\traits. Governors got boost in running a settlement, while they're pretty weak on the battlefield. Generals are killing machines, but towns under their control are VERY likely to rebel and give few income. Combining those two paths is possible, though it's very hard, but when you achieve that, you'll get a "God-like" noble indeed.
    Another addition is that generals have experience - time spent outside the settlement+battles won - it's reflected by a chain of traits which boost the general as he proceeds through his career, while governor gets additional ancillaries\traits if he's inside a town.

  6. #6
    Meneth's Avatar I mod, therefore I am
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    Default Re: [WIP]Character Development (CD)

    Well, currently you move towards either end of the spectrum by being either in a city, or out in the field. It is also reversible, a character can go from being an established general, to being an established governor. Having both at once, however, is not possible.
    Going to the end of either trait, takes a minimum of 4 turns, with the average lying around 6. It takes just as long (on average) to reverse it, then the same time again to get into the other trait.
    Example:
    You have a general at Governor level 2.
    It would take 4-8 turns or so to get him to neutral, then 4-8 turns to get him to General level 2. Note: it can't take less than 4 turns, but it can take more than 8 (but it usually won't)

  7. #7
    Meneth's Avatar I mod, therefore I am
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    Default Re: [WIP]Character Development (CD)

    If anyone has any ideas for what kind of bonuses the general and governor traits should give, please post them.

  8. #8
    Overlord.ru's Avatar Sōkō yumi
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    Default Re: [WIP]Character Development (CD)

    I suppose the educational traits can be a base for borrowings, for example: General will have increased HP, Attack, TroopMorale, Command and all the things connected to the battles and - to happiness and income in towns. Governor could have +tax, +minings, +happiness, +trade and so on and - to command. It would be nice if traits like "corrupted governor" and "good governor" had a chance to trigger(+equivalent traits for the general), since not everyone could be good and not all people were bed It would be even more great if there were "chains" of traits, corresponding to a certain level of the general\governor development.
    Special ancillaries would also be cool, for example banners, shields\swords, horses, special warriors\knights, armor pieces and so on for the generals and some wise advisors and retinues which a medieval governor required (these can replace the current engineers\tutors\librarians and all that "pop" stuff which I find quite unoriginal and dull). These can also be represented as "chains" which will stack or buff while the person proceeds through his career, also depending on the title\faction\location and some other factors to avoid spamming the same ancillaries for all characters.

  9. #9
    Meneth's Avatar I mod, therefore I am
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    Default Re: [WIP]Character Development (CD)

    I probably won't make any ancs, as the same results can be achieved with traits, but without the silly 8 anc limit.
    The scope of this project will likely be expanded after 1.0, but in 1.0 only the two main traits are planned. Expansion might come in 1.1 or 1.2.

  10. #10
    Hero of the West's Avatar Fellowship of the MOS
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    Default Re: [WIP]Character Development (CD)

    cool i'm creating the same concept for another mod since a week or so.. but i'm creating a complete overhaul..
    Patronized by Eöl

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  12. #12
    Hero of the West's Avatar Fellowship of the MOS
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    Default Re: [WIP]Character Development (CD)

    Quote Originally Posted by Meneth View Post
    Got a thread about it?
    no just a social group right now.. my team just started scripting after talking though the idea
    Patronized by Eöl

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  14. #14
    Gpower's Avatar Shisai
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    Default Re: Character Development (CD) 1.0

    Just a suggestion, for the governor traits in CD, the trigger it uses currently is:
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Trait Governor < 2
    and RemainingMPPercentage = 100

    However, Generals some times stays in a settlement as well, especially when using BGR (where the general is needed to stay in a settlement to resupply and recruit) or preparing for an up coming siege. Maybe you should add a few more requirments - a few I found in the docudemons that might be suitable are GovernorBuildingExist and TimeInRegion.

  15. #15
    Meneth's Avatar I mod, therefore I am
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    Default Re: Character Development (CD) 1.0

    I don't really see how it's a problem, since it takes a while to lose the General trait, and it will be gained back in the field just as quickly. By staying in a city for a while, the general becomes less used to the field, and his skills detoriate.

  16. #16
    RazorbackII's Avatar Taihō no heishi
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    Default Re: Character Development (CD) 1.0

    Is this available for 6.4 yet?

  17. #17
    Meneth's Avatar I mod, therefore I am
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    Default Re: Character Development (CD) 1.0

    It should work fine with 6.4.
    You'll just have to do this, instead of the normal installation process:
    Unzip it somewhere. In your newly created folder, delete "SS_setup.exe"
    Then, just overwrite your SS folder with CD's folder.

  18. #18
    SoulBlade's Avatar Banzai jūden-ki
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    Default Re: Character Development (CD) 1.0

    Have you checked DLV's manual and gameplay, Meneth? They have a lot of stuff already included. You can ask them for permission or use some ideas.

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  19. #19
    Polycarpe's Avatar Back into action!
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    Default Re: Character Development (CD) 1.0

    Not really sure about DLV, they don't want to share things to SS.

  20. #20
    Shashu
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    Default Re: Character Development (CD) 1.0

    Quote Originally Posted by Meneth View Post
    It should work fine with 6.4.
    You'll just have to do this, instead of the normal installation process:
    Unzip it somewhere. In your newly created folder, delete "SS_setup.exe"
    Then, just overwrite your SS folder with CD's folder.
    When i wanted to enable it, in the New SS Setup, (6.4) it sent me an error aboun the campaing_descr_ something file, related with "rebels", with "BGR II" and some other mods, as if that file had some parts missing.

    Is this a known error? Has a fix? Because i see this mod pretty interesting!

    Thanks!

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