I searched for "the mean" in all forums, nothing came up (what am I doing wrong?)
But anyway, nearly all my city governors have gotten the "miserly" trait and the epiteth "the mean". Is is because of very high taxes?
I searched for "the mean" in all forums, nothing came up (what am I doing wrong?)
But anyway, nearly all my city governors have gotten the "miserly" trait and the epiteth "the mean". Is is because of very high taxes?
The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.
Yes.
Edit: miserly seems to be because of you being often under siege.
Code:Trigger undersiege WhenToTest CharacterTurnEnd Condition IsUnderSiege and IsGeneral Affects Miserly 1 Chance 20
Last edited by Meneth; November 13, 2010 at 10:53 AM.
Excuse me and pretty please. Could someone show us the affects of this trait. Okay being under seige is stressful so I'm assuming this is a bad line of triats.
Once Miserly, will this trait get worse no matter what you do?
A Lion serves in Winter, then perhaps a Unicorn for the Spring.
****************
If you cannot stand behind what you say.... then do not speak. If your words are taken out of context,
then the weight of the evidence will still fall in your favor and carry the day
The Casual Tortoise: Mega's Guide to Fast Turtling
Yes, if it gets to level 2, Hoarder of Wealth, you're screwed.Code:Trait Miserly Characters family NoGoingBackLevel 2 AntiTraits Generous Level Mean_with_Money Description Mean_with_Money_desc EffectsDescription Mean_with_Money_effects_desc Threshold 1 Effect TaxCollection 2 Effect Squalor 1 Level Hoarder_of_Wealth Description Hoarder_of_Wealth_desc EffectsDescription Hoarder_of_Wealth_effects_desc Threshold 2 Effect Trading 2 Effect TaxCollection 5 Effect Squalor 2 Level Miserly Description Miserly_desc EffectsDescription Miserly_effects_desc Epithet Miserly_epithet_desc Threshold 4 Effect Trading 5 Effect TaxCollection 10 Effect Squalor 3
That is an incredibly stupid trigger - he becomes greedy because he's often under siege??
The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.
Money/food/resources is tight during a siege. Therefore, he easily becomes too cautious with money/resources.
I have an old crusader general defending Iconium against wave after wave of Fatimids. he has almost maxed out everything, an amazing chivalrous knight and ultimate general - yet he's known as the miserly
The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.
Break the siege on the first turn, then it'll never trigger.
A Lion serves in Winter, then perhaps a Unicorn for the Spring.
****************
If you cannot stand behind what you say.... then do not speak. If your words are taken out of context,
then the weight of the evidence will still fall in your favor and carry the day
The Casual Tortoise: Mega's Guide to Fast Turtling
The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.
Last edited by bɑne; November 13, 2010 at 12:25 PM.
The triggers for RR/RC might be different, I have no idea.
Recruiting spies and assassins is the quickest way to get a mean governor, no matter if your taxes are low or high.
Life is a joke, and one day you gonna laugh yourself to death about it.
You have to pay attention to the thresholds (thresholds refer to amounts of trait points granted by triggers). For example:This means that each time undersiege you have 20% (*note I've lowered my %'es so yours might be higher) of gaining one point (or threshold) in Miserly.Code:Trigger undersiege WhenToTest CharacterTurnEnd Condition IsUnderSiege and IsGeneral Affects Miserly 1 Chance 20
Unfortunately the trait is self perpetuating:
As you can see again I've changed my chance to gaining 1 threshold of Miserly to 1% (this might seem very low, but think about it, if you're playing the game over 100 turns there is still a good chance you will accumulate some thresholds). My point is you should look into lowering this value also, as original value is much higher.Code:Trigger selfperpetuating26 WhenToTest CharacterTurnEnd Condition Trait Miserly >= 1 Affects Miserly 1 Chance 1
edit: I am using SS 6.3
Last edited by Stario; December 06, 2010 at 10:49 AM.
hilarious stuff!