Page 2 of 2 FirstFirst 12
Results 21 to 35 of 35

Thread: SUBMOD: units add-on download! Units of the second invasion.

  1. #21
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    11,159

    Default Re: SUBMOD: units add-on!

    Quote Originally Posted by |Quintus Sertorius| View Post
    Does this work with the latest version of the mod? I've tried adding it but the units won't show up in the campaign and/or custom battles.
    Yes, they work 100%, please remember to place the entry of the mod in your user script.

  2. #22

    Default Re: SUBMOD: units add-on!

    I did, this is my user script:

    mod khartum.pack
    mod British_Units.pack;

    Located in: C:\Users\xxx\AppData\Roaming\The Creative Assembly\Napoleon\scripts

    mod files are placed in the data folder, not in that orient folder.
    Last edited by |Quintus Sertorius|; February 23, 2011 at 03:32 PM.

  3. #23
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    11,159

    Default Re: SUBMOD: units add-on!

    Quote Originally Posted by |Quintus Sertorius| View Post
    I did, this is my user script:

    mod khartum.pack
    mod British_Units.pack;

    Located in: C:\Users\xxx\AppData\Roaming\The Creative Assembly\Napoleon\scripts

    mod files are placed in the data folder, not in that orient folder.
    Ok, that should work, correct?

  4. #24

    Default Re: SUBMOD: units add-on!

    Quote Originally Posted by ToonTotalWar View Post
    Ok, that should work, correct?
    Okey the mods works as of today.. Don't know how that happened ^^. The only thing that's wrong is that the names won't show up so there must be something wrong with the localisation file?
    Last edited by |Quintus Sertorius|; March 08, 2011 at 03:34 PM.

  5. #25
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    11,159

    Default Re: SUBMOD: units add-on!

    Quote Originally Posted by |Quintus Sertorius| View Post
    Okey the mods works as of today.. Don't know how that happened ^^. The only thing that's wrong is that the names won't show up so there must be something wrong with the localisation file?
    Go here and download the loc file from first post: http://www.twcenter.net/forums/showt...08#post8313208

  6. #26

    Default Re: SUBMOD: units add-on!

    Quote Originally Posted by ToonTotalWar View Post
    Go here and download the loc file from first post: http://www.twcenter.net/forums/showt...08#post8313208
    Ohh thanks a lot! Never saw that file at the bottom of the post.

  7. #27
    Kabe difendā
    Join Date
    Mar 2011
    Location
    Hull, Yorkshire, UK
    Posts
    42

    Default Re: SUBMOD: units add-on!

    This is how i located the script.. Hope it helps someone.

    Windows XP

    C:\Documents and Settings\YOUR PROFILE NAME\Application Data\The Creative Assembly\Napoleon\scripts

    Shortcut:
    Start -> Run -> Type %appdata%

    A window will open in the Application Data folder, simply follow the path above.

    You may need to enable 'Hidden Files & Folders' in Windows XP and Vista:

    -> My Computer
    -> Tools
    -> Folder Options
    -> View
    -> "Show Hidden Files and Folders"

    Windows Vista / Windows 7

    C:\users\YOUR PROFILE NAME\AppData\Roaming\The Creative Assembly\Napoleon\scripts

    Shortcut:
    Start -> Search -> Type %appdata%

    A window will open in the AppData folder, simply follow the path above.

  8. #28
    Post Hoc's Avatar Sōkō yumi
    Join Date
    Aug 2008
    Location
    Location Location
    Posts
    895

    Default Re: SUBMOD: units add-on!

    Paladin..... you have to be an adminstrator and enable hidden files, as Appdata is a hidden file. to do this go to, Control panel/appearance and personalization/Folder options/ then go the tab that says view and there should be a list of things you can enable and disable. about the sixth line down there should be a line called show hidden files, drives, and folders. enable this line. this is where my script is located C:\Users\matekaitis\AppData\Roaming\The Creative Assembly\Napoleon\scripts i use win 7 pro
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

    Spoiler Alert, click show to read: 
    Roma Surrectum Beta Tester

  9. #29
    Yari-hei
    Join Date
    Dec 2010
    Posts
    122

    Default Re: SUBMOD: units add-on!

    Is there another download link? The one on TWcenter appears broken.

  10. #30
    jp1747's Avatar Shashu
    Join Date
    Mar 2011
    Location
    USA
    Posts
    166

    Default Re: SUBMOD: units add-on!

    The link worked fine for me: http://www.twcenter.net/forums/downl...o=file&id=3004 It should take you to MegaUpload.



  11. #31
    Ikko-Ikki
    Join Date
    Nov 2011
    Posts
    16

    Default Re: SUBMOD: units add-on!

    Have not got this Mod yet, as I'm just downloading the Zulu-Sudan Wars Mod. People might be interested in this post which lists most British & Colonial units that fought in the 1879 Anglo-Zulu War, it includes some very basic uniform info, but I can provide more details if people want them http://www.twcenter.net/forums/showthread.php?t=405001.

    A point to remember about Zulu amabutho (Age-Regiments) was that they did not use all their fine regalia in battle -it was expensive and hard to get- mostly they fought in a beshu (loin covering) with, perhaps, cowtails on arms and/or legs. Indunas (chiefs or senior officers) did keep more regalia. Married Zulus wore the isicoco or head ring and the senior married age regimentds (like the Ulthawana, who fought at Rorke's Drift) had white, or mainly white, shields, unmarried Age-Regiments (the majority) had mainly black or red-brown shields.

    Up to about 20% of Zulu warriors had a firearm of some sort prior to the battle of Isandlawana, but many were smooth bore muskets of short range, and, in any case most Zulu were poor shots. The main Zulu weapon was the the short stabbing assagai (spear) used under arm like a Roman short sword, but Warriors also carried two or three throwing spears and, sometimes a knobkerrie (roundheaded club).

    Cheers
    Ted

  12. #32
    Ikko-Ikki
    Join Date
    Nov 2011
    Posts
    16

    Default Re: SUBMOD: units add-on!

    Have now got this. Excellent sub Mod. Thanks
    Ted

  13. #33
    dj0311's Avatar Sukauto
    Join Date
    Jul 2011
    Location
    North Carolina
    Posts
    55

    Default Re: SUBMOD: units add-on!

    Okay I added the extra units in, at first I saw and could use them but they had no names or cards. I added my_NAPloc.rar and it fixed that. Now Ive noticed the Zulu's have the British extra units to select from and the factions are name Russia and Prussia.

  14. #34
    ToonTotalWar's Avatar Proud Geordie/Italian
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    11,159

    Default Re: SUBMOD: units add-on!

    Quote Originally Posted by dj0311 View Post
    Okay I added the extra units in, at first I saw and could use them but they had no names or cards. I added my_NAPloc.rar and it fixed that. Now Ive noticed the Zulu's have the British extra units to select from and the factions are name Russia and Prussia.
    I answered your problem in the other thread

  15. #35
    dj0311's Avatar Sukauto
    Join Date
    Jul 2011
    Location
    North Carolina
    Posts
    55

    Default Re: SUBMOD: units add-on!

    I saw that thanks

Page 2 of 2 FirstFirst 12

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •