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Thread: StickyMERGED OLD/LEGACY TOPICS

  1. #21
    tornnight's Avatar Forum Bot
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    Last edited by tornnight; May 15, 2007 at 03:29 PM.

  2. #22
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    Icon2 ●● TLR v2.0.0 - Download Here ●●

    The Long Road - Download Page

    Updated May 29, 8:15 AM EST

    Requires MTW2 - Patch 1.2

    The Long Road - v2.0.0
    - Required Files
    Primary Download Site
    Alternate Download Site

    The Long Road Addon - v1.2
    - Different levels of blood (Requires Shader 2 in Video Options)
    - Additional Splash Screens
    - Improved Weather (Requires a powerful Video Card)
    Primary Download Site
    Alternate Download Site

    Your splash screen should look like this.


    How to Start:
    * Using the shortcut in the start menu
    * Using the MTW2 Launcher
    * Executing C:\Program Files\SEGA\Medieval II Total War\The_Long_Road.bat

    Description:
    For a description of The Long Road, visit The Long Road Wiki

    Whats new in v2.0.0
    - Fixes to Byzantine Normal Files
    - Recolored Byzantine Interface graphics
    - Map fixes to Byzantine area
    - Tweaks to Military Rank Acquisition. Now based on Battle Odds.
    - Order Knights now appear earlier
    - 2 new units for the Moors (Andalusian Knight, Andalusian Swordsmen)
    - Fixed Names for Portugal, Papal States, and others.
    - New Unit Sprites for Horses that have been reskinned

    Whats new in v1.9.11
    - Mod uses the MTW2 Launcher now
    - Various Stability Fixes and Misc. Corrections.
    - Unit rebalance for Patch 1.2
    - Animation Speeds adjusted to proper levels
    - Byzantine Reskin (DisgruntledGoat)
    - Spain Reskin
    - Scaled Campaign Difficulty
    - Adjusted Population Levels/Growth
    - New Campaign Selection Maps (Acegogo)
    - Map Beautification
    - Landbridges added back in (For the AI)
    - New Italian Shields (Salty)
    - Guild Acquisition Rebalance
    - Updated the Addon Pack to 1.2. Installer/Uninstaller Fixes.

    Known Issues
    - Some Custom Battle Maps not positioned correctly
    - Crash issues with Non-English MTW2 versions (See Here for Fix)



    Change Log:
    Spoiler Alert, click show to read: 

    Whats new in Beta 10
    - Various Stability Fixes
    - 2 New Provinces (Nishapur and Kerkyra)
    - Corrected various unit ownership issues
    - Corrected mesh and texture issues
    - Corrected New Faction Music
    - Corrected Many of the New Faction Sounds
    - Campaign Map tweaking/beautifying
    - Fixed some New Faction missing UI textures.
    v1.9.9
    - Designed for MTW2 Patch 1.2
    - 4 new factions (Kievan Rus', Kwarezmian Empire, Syrian Caliphate, Abbassid Caliphate)
    - Islamic Princesses
    - New Banners and Faction Graphics
    - New Roleplaying Traits and Ancillaries (Leadership, Battle Rank (Heraldry), Campaign Experience, Governance Experience)
    - Many new units
    - New AOR Mercenary Recruitment System.
    - Improved Character Names
    - Units have Stronger Armor (Longer Battles)
    - Iberia more historically accurate
    v1.9.8
    - Campaign AI Tweaks
    - Rebalanced Economy
    - Building Tree fixes (Thanks Callawyn)
    - Harder Unrest
    - Improved AI handling of religion
    - Various Map Fixes
    - Reduced/Removed Flood Disasters
    - Final Title Graphics included (Thanks Acegogo)
    - Designed for MTW2 v1.1
    v1.9.7
    - Campaign AI Upgrade (More aggressive and Intelligent)
    - Rebalanced (Harder) Economy
    - More unique Settlement Title graphics (Thanks acegogo)
    - Unit Card graphics for some Independents
    - Rebalanced Guild Acquisition
    - Resource Additions and Fixes
    - Crash Fix due to missing names
    - Map Fixes
    - Fix for Dead Ancestors Graphics
    v1.9.6
    - Burrek's Knights & Knaves.
    - Burrek's Early and Late Era Reskins
    - Dismounted Order Knights.
    - WhiteWolf's Byzantium Reskin
    - New Extended East Map
    - Leader Names and Faction Start Fixes
    - Resource Adjustments
    - A plethora of new events
    - City Title Ancillaries for all regions
    - Maximum number of regions
    - Many fixes
    v1.9.5
    - Improved Campaign AI. More field battles.
    - Campaign AI Fixes. AI no longer attacks just because it has an alliance and slightly dislikes you.
    - Global Reputation will normalize a bit quicker.
    - Fixes to Map for accessing West Africa Coast with early ships
    - Unit cost/upkeep increased
    - Adjusted starting situations for Sicily, Byzantium, Venice, Spain
    - Diplomats now always recruitable. Town Hall type buildings give diplomat experience.
    - Pikemen have weaker secondary attacks
    - Elephant crew attacks corrected and cost/upkeep adjusted
    - 5 new provinces
    -- 2 in Iberia
    -- 1 in the British Isles
    -- 1 in Italy
    -- 1 in Eastern Africa
    - Other minor fixes
    v1.9.4
    - Adjusted Moorish/Spanish/Egyptian faction starting situation
    - Balanced 2 handed axe Units
    - Balanced gunpowder Units
    - Balanced Byzantium infantry units
    - Tweaked/Balanced Pikemen
    - Some corrections to the recruitment tree.
    v1.9.3
    - Various new provinces and faction starting situations
    - More difficult independent provinces
    - Balanced Units!!!
    - Tweaked Battle and Siege AI
    - Blood, Broads, and Bastards v1.9
    - Reduced number of Inquisitors
    - Other minor fixes
    v1.9.2
    - Fixed Building Tree
    - All new Campaign AI and Diplomacy
    - Only Militia has free upkeep
    - Crossbowmen can fire better from walls
    - Improved AI Siege Formations
    - Fixes to Cavalry getting stuck on rocks
    - Additional minor fixes.
    v1.9.1
    - Armor based Era System
    - Era System for bigger walls
    - Era System for gunpowder
    - New Building Scheme for barracks (Option 3 from the poll)
    - Portugal Map Fixes
    - Improved Battle AI
    - Fixed Cardinals
    - Population growth lowered
    - Biggest Castle at start is a Wooden Castle (Keep style)
    - Biggest City is a regular stone wall city.
    Last edited by tornnight; May 29, 2007 at 11:28 AM.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  3. #23
    tornnight's Avatar Forum Bot
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    Default Re: ● Mod Development Tools ●

    Updated Name Verifier
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  4. #24

    Default Re: ? Mod Development Tools ?

    What does it take to add audio, specifically pre-battle speeches, to a faction? I've got the tools and experience to create them I'm sure but I'd need to know the format you need them in.

  5. #25
    tornnight's Avatar Forum Bot
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    Default Re: ● Mod Development Tools ●

    Ohh thats simple. Mp3 format. Good voice acting/recordings are the hard part.
    I bet the Xenophonia guys would love some help. I'll try and integrate their stuff into TLR eventually. Maybe as an addon.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  6. #26

    Default Re: ? Mod Development Tools ?

    If that's all it takes, then no problem. The only question would be the scripts - what you want said. If Xenophobia is working on this, I'll check them out too. the fun part would be scripting them to reflect the commanders traits. Is that possible as far as you know?

    Yikes!!! I did a "xenophbia" search and got all this political crap. Can you point me to those guys?
    Last edited by Ivniciix; June 02, 2007 at 02:02 AM.

  7. #27
    tornnight's Avatar Forum Bot
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    Default Re: ● Mod Development Tools ●

    Here it is.

    http://www.twcenter.net/forums/forumdisplay.php?f=256

    I'm not certain if they are actually adding new ones, but they are 'localizing' the voices.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  8. #28
    tornnight's Avatar Forum Bot
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    Default Re: ● Mod Development Tools ●

    Updated Name Verifier again.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  9. #29

    Default TLRaced v.0.1 -gfx add-on 13-11-07


    TLRaced
    Finally, I release the gfx stuff I“ve been going on about for ages. Thanks for your patience, and keep TLR alive.
    What is included
    • 30+ New Loading screens
    • New menu backgrounds
    • New Splash/Intro Screen
    • The all new Faction Shields
    • Menu text color changed
    • Strat map interface
    • other bits and pieces...
    How to install
    • Must have the Long Road 2.0 intalled first.
    • Download file from:
    here.
    • Unzip into the TLR data folder. Overwrite any files.
    ..\Medieval II Total War\The_Long_Road\data
    • JUST PLAY!!!!!!!!!





    Any comments are appreciated, collaborations most welcome.
    P.D. I am also working on adding more events, ancillearies, objects etc...



    See ya around!!!









    All work is copyrighted by andres gomez. If you intend to use this work in full or to any extent into your own game you are free to moddify or edit any part of it. Otherwise I would appreciate you got in contact with myself, I might even help out!!! Other mods most welcome.

    Last edited by acegogo; November 15, 2007 at 09:23 AM.

    Saludos
    y
    Respeto
    -:-
    Greetings
    &
    Respect




    Dominion of the Sword / The Long Road GFX designer / Zuma Team member.
    TLRaced GFX add on for TLR2.0
    www.andresgogo.com

  10. #30

    Default Re: TLRaced v.0.1 -gfx add-on 13-11-07

    Great work, thanks Acegogo!

    If you're working on more events, see my post in the bug thread about an duplicate event I encountered. I haven't hadtime to go looking for it yet.

  11. #31
    kepper's Avatar Artifex
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    Default Re: TLRaced v.0.1 -gfx add-on 13-11-07

    Great work TLR is came back for the land of death
    Any word form Conde or form Tor.
    Last edited by kepper; November 13, 2007 at 07:30 PM.
    <iframe width="480" height="360" src="https://www.kickstarter.com/projects...get/video.html" frameborder="0" scrolling="no"> </iframe>

  12. #32

    Default Re: TLRaced v.0.1 -gfx add-on 13-11-07

    awesome stuff, dl now cant wait to see

    edit: very nice i love the new changes youve made, its refreshing

    there is one things though, in the grand campaign world, parts of the minimap in bottom left corner has cut off some of moors, portugal, irish, isles ,etc

    ive been trying to fix by installing old files, but i cant find the right ones to replace..

    just thought id mention
    Last edited by ReichMaster420; November 17, 2007 at 09:39 PM.

  13. #33

    Default Re: TLRaced v.0.1 -gfx add-on 13-11-07

    hey guys I could do with a bit of feedback????

    or did you all just thought is the best ever and it couldn“t in any way improve!!!!

    @reichmaster420

    ???? I am not sure that has to do with gfx, I“ve never encountered. are you sure it has happened since you installed TLRaced????

    Saludos
    y
    Respeto
    -:-
    Greetings
    &
    Respect




    Dominion of the Sword / The Long Road GFX designer / Zuma Team member.
    TLRaced GFX add on for TLR2.0
    www.andresgogo.com

  14. #34
    kepper's Avatar Artifex
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    Default Re: TLRaced v.0.1 -gfx add-on 13-11-07

    I love the simboles i am wait for the new“s flag“s, and the other big improvamentes make more
    <iframe width="480" height="360" src="https://www.kickstarter.com/projects...get/video.html" frameborder="0" scrolling="no"> </iframe>

  15. #35

    Default Re: TLRaced v.0.1 -gfx add-on 13-11-07

    thanks

    Saludos
    y
    Respeto
    -:-
    Greetings
    &
    Respect




    Dominion of the Sword / The Long Road GFX designer / Zuma Team member.
    TLRaced GFX add on for TLR2.0
    www.andresgogo.com

  16. #36

    Default Re: TLRaced v.0.1 -gfx add-on 13-11-07

    It's very well done, Acegogo.

    One of the splash screenseven made my jaw drop in amazement. It was 3 knights with huge ornamental helms, like several Teutonic knights. The image reminded me of the great film, Alexander Nevsky, and the massively ornamented helms of the Teutonic knights in that film. Very nice.

  17. #37

    Default Re: TLRaced v.0.1 -gfx add-on 13-11-07

    they are all taken from screenshots, all in game although some are from Kingdoms

    Saludos
    y
    Respeto
    -:-
    Greetings
    &
    Respect




    Dominion of the Sword / The Long Road GFX designer / Zuma Team member.
    TLRaced GFX add on for TLR2.0
    www.andresgogo.com

  18. #38

    Default Re: TLRaced v.0.1 -gfx add-on 13-11-07

    Quote Originally Posted by acegogo View Post

    @reichmaster420

    ???? I am not sure that has to do with gfx, I“ve never encountered. are you sure it has happened since you installed TLRaced????
    im pretty sure yeah, i had done a fresh install of TLR yesterday and had forgot to add the gfx, then installed it again and it had cut off some of the map

    its ok i guess, i just cant see some of the mini map in campaign, i can still scroll through to the moors etc on the camapign map

    edit: heres a screen
    Last edited by ReichMaster420; November 19, 2007 at 11:36 PM.

  19. #39

    Default Re: TLRaced v.0.1 -gfx add-on 13-11-07

    from the screenshot you have sent I can tell you have“t got the TLRaced extesion, because I modified the ingame interface.

    I don“t want to sound obvious but maybe you should:

    install m2tw
    install 1.2 patch
    install tlr+gfx addon (this one comes with TLR 2.0)
    then install TLRaced.

    Saludos
    y
    Respeto
    -:-
    Greetings
    &
    Respect




    Dominion of the Sword / The Long Road GFX designer / Zuma Team member.
    TLRaced GFX add on for TLR2.0
    www.andresgogo.com

  20. #40

    Default Re: ● Mod Development Tools ●

    Cant download the Name Verifier!
    "The only thing we learn from history is that we never learn from history."
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