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Thread: Where Eagles Fly - Take 1914

  1. #1
    Barry Goldwater's Avatar Mr. Conservative
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    Default Where Eagles Fly - Take 1914

    1916 Map:
    Spoiler Alert, click show to read: 


    Legend:

    Green - Entente Powers
    Orange - Central Powers
    Blue - United Kingdom of America
    Light blue - UKA protectorates/extremely close allies (which are still neutral)
    Dark brown - Texas
    Light brown - Texan protectorates/extremely close allies (which are still neutral)

    It is August 1st, 1914.

    In Europe, matters that have been boiling for some time (in some cases, for centuries) have finally exploded into all-out war following the assassination of Archduke Franz Ferdinand, heir to the throne of Austria-Hungary, by the Serbian terrorist Gavrilo Princip in Sarajevo. Austria-Hungary declared war on Serbia after the smaller Balkan state refused an Austro-Hungarian demand (which would have rendered it a puppet of Vienna) and after its German ally gave it a 'carte blanche' to 'do what it will'. Russia, unwilling to allow its long-time friend in the Balkans be crushed like a bug, mobilized a day later; and now, France and Germany have both mobilized, with the Germans declaring war on both Russia and France in support of Austria-Hungary. The British Empire sits on the sidelines, unwilling to take a stand...yet. The Italians have gone back on their alliance with Germany and Austria-Hungary for unknown reasons, and while Greece seeks to deliver the deathblow to the Ottoman Empire and will certainly ally with whichever side opposes the Sick Man of Europe, Bulgaria is still a wild card and will likely align with whichever side its cunning Tsar Ferdinand perceives to be 'winning'.

    In the Americas, the United Kingdom of America watches nervously from the sidelines - Serbia and Greece were its allies, many say its protectorates if not its pawns, since their liberation in the early 19th century. On the other hand, it presently has certain...problems in its backyard - namely, the fact that its ally across the border, the Mexican Empire, is undergoing a violent revolution, and the corrupt regime of Felix Diaz and Victoriano Huerta is having trouble suppressing the increasingly radicalized rebels championed by the aged Venustiano Carranza and the infamous Pancho Villa, despite assistance from Washington. Further south, the Imperial Union of Peru-Bolivia, another friend of the United Kingdom, is under threat from the revanchist Chileans, who have lost one war too many to the Peruvians and Bolivians, as well as Argentina, which seeks to break its northwestern neighbor's near-hegemonic power in the region.

    In Asia, Japan is still smarting after its humiliation in the Treaty of Portsmouth, 1905; despite having repeatedly trounced the Imperial Russian Army in a short but victorious war, the American mediators of the war (being related to the Russian Romanovs by marriage) forced it to swallow marginal concessions from the defeated Bear, bringing Manchuria into its sphere of influence but losing Port Arthur (the whole reason for their going to war) and being forced to share ownership of the Trans-Siberian Railroad with Russia; it is likely that they will align with the Central Powers (as Germany and Austria-Hungary are known) just to get back at the Russians. Combined with their growing interest in China (as if it wasn't bad enough already) it seems inevitable that Asia will also be drawn into the 'Great War'...

    All sides are expecting a quick victory, while the majority of Americans do not wish to be involved in what they feel is 'an entirely European struggle from which America has nothing to gain'. Will the optimistic leaders of the Entente Cordiale and Triple (well, de facto Dual) Alliance be right, or will the Great War become a tragic bloodbath as the new weapons of war all sides have been developing come into play?

    ----------------------------------------------------------------------

    United Kingdom of America, 1914:

    King:
    Emmanuel I Pappas
    Prime Minister: John Merrick - American Libertarian Party

    Treasury: 50%

    National Bank funds: 386% (Greek loan: +10% for 5 turns, American loan: +10% for ~4 turns)

    Yearly income:
    Trade with:
    -Britain
    -France
    -Russia
    -Italy
    -Spain
    -Portugal
    -Mexico
    -Greece
    -Serbia
    -Peru-Bolivia
    Total Trade: +50%
    Tariff: +6%
    Arms deal with Britain: +5%
    Arms deal with France: +5%
    Upkeep: -26%
    Repaying loan to NBUSA: -10%
    Total income: +50%

    Order of battle - land:
    Spoiler Alert, click show to read: 
    Grand Royal Army of the Atlantic:
    Commander: ?
    HQ: New York
    Fighting First' Infantry Division - 5,000 - Inf
    I. Infantry Division - 5,000 - Inf
    II. Infantry Division - 5,000 - Inf
    III. Infantry Division - 10,000 - Inf
    'King's Men' Foot Life Guards - 11,000 - Inf/Art
    'Black Guards' Foot Life Guards - 8,800 - Inf/Eng
    'Royal Purples' Horse Life Guards - 10,800 - Cav/Eng
    I. Cavalry Division - 10,000 - Cav
    II. Cavalry Division - 10,000 - Cav
    III. Cavalry Division - 10,000 - Cav
    IV. Cavalry Division - 10,000 - Cav
    I. Artillery Division - 2,800 - Art

    Grand Royal Army of the Pacific:
    Commander: ?
    HQ: San Francisco
    I. Infantry Division - 5,000 - Inf
    II. Infantry Division - 5,000 - Inf
    III. Infantry Division - 5,000 - Inf
    I. Marine Division - 6,000
    II. Marine Division - 8,000
    III. Marine Division - 4,000
    VI. Marine Division - 8,000
    VII. Marine Division - 4,000
    VIII. Marine Division - 8,000
    I. Artillery Division - 3,000 - Art

    Grand Royal Army of the Southwest:
    Commander: ?
    HQ: Little Rock
    I. Infantry Division - 10,000 - Inf
    II. Infantry Division - 10,000 - Inf
    'Scarlet Dragoons' Cavalry Division - 10,000 - Cav
    I. Cavalry Division - 10,000 - Cav
    II. Cavalry Division - 10,000 - Cav
    III. Cavalry Division - 10,000 - Cav

    Royal Mountaineers:
    Commander: ?
    HQ: ?
    I. Mountaineer Division - 8,000 - Inf
    II. Mountaineer Division - 8,000 - Inf
    III. Mountaineer Division - 8,000 - Inf
    IV. Mountaineer Division - 8,000 - Inf
    VI. Mountaineer Division - 8,000 - Inf

    Mexican Intervention Army:
    Commander: ?
    HQ: Veracruz, Mexico
    II. 'Second Sons' Infantry Division - 10,000 - Inf
    II. 'Blue Dragoons' Cavalry Division - 10,000 - Cav

    Order of battle - navy:
    Spoiler Alert, click show to read: 
    1st Royal Fleet:
    Commander:
    ?
    HQ: Baltimore, MD
    HMS John I - Battleship
    HMS Brookmont - Cruiser
    HMS Humpback Rock - Destroyer

    Atlantic Fleet:
    Commander:
    ?
    HMS Constantine XI - Cruiser
    HMS William I - Cruiser
    HMS John II - Cruiser
    HMS Pavlos I - Destroyer
    7x Destroyers

    Pacific Fleet:
    Commander: Benjamin Sigiswald
    HMS St. George - Battleship
    HMS St. Demetrios - Battleship
    HMS Charles II - Cruiser
    2x Cruisers
    1x Destroyers
    3x Minelayers

    Order of battle - air:
    Spoiler Alert, click show to read: 
    Royal Air Force:
    Commander: Albert Merrick
    HQ: ?

    I. Scout plane - 2/4 planes left - Scouts


    I. One-seat fighter plane - 1/3 planes

    II. One-seat fighter plane - 2/3 planes
    III. One-seat fighter plane - 3 planes/squadron

    I. Two-seat fighter plane - 1/2 planes

    I. Bomber - 1/2 planes
    II. Bomber - 2 planes/squadron

    ----------------------------------------------------------------------

    UKA PMs of this alternate world:
    Spoiler Alert, click show to read: 
    William Hall - National Republican Party - 1803-1805
    Theodore Sigiswald - Federalist Party - 1805-1808
    DeWitt Clinton - Federalist Party - 1808-1816 (?)
    Rufus King - Federalist Party - 1816-1822
    John Quincy Adams - Federalist Party - 1822-1826
    Henry Clay - Federalist Party - 1826-1844
    James K. Polk - Manifest Destiny Party - 1844-1848
    Henry Clay - Federalist Party - 1848-1850 (*)
    Winfield Scott - Federalist Party - 1850-1858
    Thaddeus Stevens - Progressive Party - 1858-1863
    Stephen A. Douglas - Federalist Party - 1863-1869 (*)
    John C. Frémont - National Party - 1869-1874
    Charles F. Adams, Sr. - Liberal Party - 1874-1880
    John C. Frémont - National Party - 1880-1883
    William S. Rosecrans - National Party - 1883-1890 (*)
    James G. Blaine - National Party - 1890-1892
    Stephen G. (Grover) Cleveland - Liberal Party - 1892-1897
    William McKinley - National Party - 1897-1901 (!)
    Mark Hanna - National Party - 1901-1914 (*)

    ? Retired
    * Died in office
    ! Assassinated

    And the list of changes involving the UKA, a collaborative timeline drawn up with Dan the Man, Kaitsar and KippyK:
    Spoiler Alert, click show to read: 
    1798-1800: US intervention in the Mediterranean. As a result, not only are the Barbary Pirates broken, but Greece gains its independence with American aid.

    1801-1802: The American Civil War, fought between Northern Royalists and the secessionist Confederate States of America, breaks out when John Pappas uses an executive order to make himself King. The short-lived Confederacy fails to win a single battle, and President Denver (taken prisoner in one of the first engagements of the war) surrenders in Albany Court House in 1802.

    1806: Pope-Murray Act signed by King John, Radical Reconstruction begins in earnest. Tens of thousands of ex-Confederates head for Texas from now to 1835.

    1811: The charter of the First National Bank is allowed to expire.

    1813: After a nine-year insurgency, Serbia finally wins its freedom with covert American and Greek aid.

    1830: Mississippi Territory admitted as the State of Sequoyah.

    1816: Following a financial crisis, PM King and the Federalists get a Second National Bank chartered.

    1821: Enterprising Americans begin to colonize Liberia.

    1835: Texas Revolution begins.

    1836: The Texans, led by Sam Houston and Edmund Ruffin, defeat the Mexican army and capture President Santa Anna at the Battle of San Jacinto, winning their independence. Among the Texan forces are a young Nathan Bedford Forrest. Texas is proclaimed a free republic, but in effect is an extremely racist (even for its day) 'white man's state', a dictatorship that quickly fell under the sway of the ex-Confederate aristocracy.

    In Latin America, the Peru-Bolivian Confederation comes under fire from Chile and Argentina. The United Kingdom, seeking a powerful South American ally, actively supports the Confederation, which eventually destroys the Chilean army at the Battle of Yungay and secures a favorable peace.

    1846: In Mexican California, American settlers launched the 'Bear Flag Revolt', with UK Army Major John C. Frémont (then acting without orders) taking a major role in the rebellion. Back home, using a minor border incident, expansionist Prime Minister Polk secures Parliamentary approval for war with Mexico.

    1847: Liberia is released as a UKA protectorate, ruled by the King in Washington through an appointed Governor and elected Prime Minister.

    1848: UK Army troops march down the streets of Mexico City. In the Treaty of Guadalupe-Hidalgo, Mexico loses its northern half to the victorious Americans.

    1853: Texan ex-Army Major and lawyer William Walker, the son of ex-Confederates who fled to the future Lone Star Republic in 1810, launches the first of his 'filibusters' (illegal military expeditions) in Baja California, but fails and is put on trial back in Texas. However, he is later acquitted, much to the displeasure of the Mexicans and Americans.

    Meanwhile, Greece and Serbia are eager to join the Crimean War on the Russian side and fight the Ottomans once more, but are restrained by threats from Britain, France and Austria. A brief war scare erupts when the British reinforce their positions in Canada.

    1854: Walker travels to Nicaragua, then in the middle of a civil war, and joins one faction with 300 Texan volunteers. He distinguishes himself as a capable leader and eventually prevails, installing a puppet President and governing the country from behind the scenes.

    1856-57: William Walker faces off against a coalition of the other Central American states, which sought to drive him from the region. Against all odds, he and his Texan officers whipped his demoralized and ill-equipped army into fighting shape and managed to beat off the Costa Ricans - though not without significant aid from Texas, which sought a counterbalance to the United Kingdom.

    1859-63: With considerable support from Texas and business interests, William Walker defeats the other Central American states, one by one, and installs puppet Presidents in each one. By 1863, he is the self-proclaimed 'Puppet Master of Central America'.

    1864: France, Britain and Spain intervene in Mexico after President Juarez defaults on his debts. The French go the furthest, placing the Austrian Archduke Maximilian on the long-vacant throne of the Mexican Empire. The UKA supports this move; Kentuckian Brigadier General John Pope is sent to Mexico City as a personal military adviser to Maximilian, and the UKA soon outdoes the French in terms of financial and material aid to the Imperial government, though no combat troops are deployed yet.

    1865: As the 'Juarista' rebellion heats up, Prime Minister Douglas agrees to launch an actual military expedition to Mexico. While initially only a 6,000-strong force commanded by Mexican-American War veteran John C. Frémont is deployed, Frémont soon feels that his force is insufficient and asks for reinforcements. By Christmas, the Mexican Expedition has grown to 70,000 men with Ulysses S. Grant, Robert E. Lee, William T. Sherman and Philip Sheridan rising to become the most prominent of Frémont's subordinates.

    In response, the Texans strike an unlikely alliance with Juarez. A few hundred 'volunteers' led by Nathan Bedford Forrest and William T. Anderson cross the border to support the Republicans'; by the end of the year, to counter the massive American presence in Mexico, this force has swelled to about 30,000 men and is placed under the overall command of P. G. T. Beauregard. The Confederate expedition manages to keep Frémont off-balance in a savage guerrilla campaign.

    In unrelated news, Peru-Bolivian strongman and 'Supreme Protector' Andres de Santa Cruz dies; before the country can fall apart under his less than able generals, the UKA pressures interim Protector Manuel Belzu to invite European royalty to become Emperor of Peru-Bolivia. In the end, the young Duke of Aosta was chosen to become the first Emperor of the Imperial Union of Peru-Bolivia with American blessing.

    1867: Frémont finally manages to lure the Juaristas into the open; in the following Battle of Querétaro in central Mexico, a mere 4,000 Juaristas (supported by 500 Texans) were trapped by 7,000 Imperialists and 20,000 Americans and slaughtered to the last man. Among the Juarista and Texan losses is William T. 'Bloody Bill' Anderson, one of the most brutal of the Texan commanders, whose body wasn't even recognized until a year after the battle.

    In other news, Peru-Bolivia takes advantage of the War of the Triple Alliance (Paraguay Vs. Brazil, Uruguay and Argentina) to rip off Gran Chaco.

    1868: Lieutenant-General Nathan B. Forrest was killed at the Battle of Miahuatlán, where Lieutenant-Colonel George Armstrong Custer's Royal 7th Cavalry routed his 1st Texan Mounted Volunteers in a ferocious two-hour all-cavalry engagement. A healthy son, Ferdinand, is born to Maximilian and his consort Carlota in May.

    1869: After two months of attempting to outrun his pursuers, President Juarez and 9,000 Republicans finally decide to turn and fight the 10,000 Imperialists and 30,000 Americans (led by Miguel Miramón and Philip Sheridan respectively) pursuing them at Santa Cruz de Rosales. In this doomed last stand, less than half of the Republicans come out alive, and President Juarez is captured shortly after the battle while attempting to escape. The fanatical Miramón executes him on the spot, dealing a fatal blow to the Republican cause; comparisons are drawn between the Imperial general and James Murray, a Civil War general who led a force of Royalist Crusaders and gleefully executed Confederate General Jonathan Thomasson after the latter's defeat and capture at Humpback Rock.

    General Frémont resigns after word of this victory to run in the general election of 1869, confident that his status as a war hero would win him the office of Prime Minister; he would not be disappointed. Robert E. Lee is chosen to replace him.

    Seeing the writing on the wall, Republican commander Porfirio Diaz finally accepts a large sum of monetary 'compensation' and the office of Prime Minister to Maximilian and goes over to the Imperial side; many disheartened Republican leaders follow him, or at least drop out of the fighting. The Texans also withdraw their expeditionary force, having realized that the Republican cause was doomed. The UKA also begins withdrawing its own troops over the next four years, figuring that the Imperialists could wipe out the remaining Republicans with minimal American aid.

    1870: The Spanish depose the hugely unpopular Queen Isabella II and, after much thinking and negotiating, choose Maximilian of Mexico to become King of Spain - on the condition that Mexico and Spain are never actually united, instead being ruled in a personal union until Maximilian's death, at which point the Spanish throne would be inherited by his biological son Ferdinand and Mexico would go to his adoptive son Augustine, who was also the grandson of the first Mexican Emperor Agustin I.

    1879-1884: War of the Pacific. Chile challenges the Imperial Union again, loses badly.

    1881: The sixty-year-old William Walker, tired of ruling from the shadows, gets his puppets all over Central America to reunite the various republics into the Union of Central America, a revival of the Federal Republic of Central America. As President in his own right, Walker walks over the various rebel movements organized against him with a mercenary army and the 2,000-strong Texan Legion supporting him since 1875.

    1897-99: The Greeks go to war with the Ottoman Empire over a border skirmish in Macedonia. Although their military has been greatly modernized with American aid (the single-shot Fusil Gras Modčle 1874 had largely been replaced by a mix of French Lebel M1886, American Krag-Jřrgensen and Russian Mosin-Nagant rifles) and conscription expanded the size of their military force, the Greeks are still faced by a numerically superior and technologically equal Ottoman opponent (which had modernized with German aid). In the following war, the Greeks are able to secure Western Thrace, but sustain heavy casualties (15,000 KIA and ~20,000 WIA out of a 90,000-strong army) due to several disastrous blunders by their commanders and an underestimation of the Ottoman military.

    1898: Spanish-American War. This goes the same way as OTL (Our Timeline).

    1900-01: The Boxer Rebellion breaks out in China. The Americans intervene to secure a concession in Tianjin and favorable trading rights.

    1904-05: Russo-Japanese War. While the Russians are constantly defeated by the Japanese, American mediators work hard to secure the best possible settlement for them and end up getting both powers to sign the Treaty of Portsmouth, which secured Russian possession of Port Arthur and joint control of the Trans-Siberian Railroad.

    1910-11: Mexican Revolution begins. Porfirio Diaz, a capable but repressive and corrupt man who served as Prime Minister of Mexico 1869-92 and finally became Viceroy from 1892 onward, faces a challenge from a coalition of dissatisfied liberals, progressives and peasants championed by Francisco Madero. In the end, Maximilian (a liberal reformist at heart) dismisses Diaz and allows Madero to form a government; Madero's moderate government passes many agrarian reforms, cracks down on corruption in the government and remains loyal to the Habsburg Emperor.

    1912-13: The Balkan Wars begin. First Bulgaria, Greece and Serbia unite to seize most of the Ottoman Empire's European possessions; then an unsatisfied Bulgaria attacked its former allies, but was overwhelmed and defeated - with aid from Romania and the Ottomans, no less. Greece expands into Eastern Thrace as far as Adrianople (largely thanks to American mediation), Romania gains Constanta and Serbia takes the rest of Macedonia.

    In other news, Madero is assassinated in the La decena trágica (Ten Tragic Days) in 1913, and an alliance of conservatives and military officers backed by foreign businesses and the Americans takes power. Felix Diaz, nephew of the elderly and sickly Porfirio Diaz, is installed as Viceroy; however, Prime Minister Victoriano Huerta is the man really running the show. In response to this calamity, a group of increasingly radicalized rebels rally under Venustiano Carranza, Emiliano Zapata and Pancho Villa to challenge Huerta and the Habsburg monarchy.

    1914: Franz Ferdinand is assassinated by the Black Hand, Great War begins.

    ----------------------------------------------------------------------

    Gents, I have decided to kill the old WEF as the IH is becoming lethargic (I myself can't find anything interesting to throw in) - instead, I have fast-forwarded its alternate universe to an alternate 1914 The timeline above was written with IH veterans KippyK, Kaitsar and Dan the Man. I believe this IH will be far more interesting and action-packed, as we are starting at the beginning of WWI and we can carry the IH into the interwar period and - if it happens - WW2.

    The rules are coming up, though you can bet good money they'll be similar to the old WEF's ruleset.
    Last edited by Barry Goldwater; December 09, 2010 at 07:23 PM.

  2. #2
    Barry Goldwater's Avatar Mr. Conservative
    Join Date
    Oct 2008
    Location
    Richmond, Virginia
    Posts
    16,469

    Default Re: Where Eagles Fly - Take 1914

    Secondary Character rules:

    You can create a secondary character in the signup thread using the normal character format. The only catch is that the secondary character cannot have the same job as your 1st character (ex. if you're presently a politician, the 2nd character must be either a commander or diplomat, etc.)

    Political rules:

    You may choose to run for the House of Commons (435 seats). As turns are one year long, everyone will have to face an election every two turns. The party with the most seats forms His or Her Majesty's Government, the one with the 2nd most becomes the Loyal Opposition.

    The Monarch and Prime Minister can veto legislation, though their veto can be overturned by a 2/3rds majority in both Houses. The Monarch also controls the armed forces, and while the power to actually declare war rests with Congress, when war does break out it will be down to the Prime Minister and Monarch to set objectives and write up an overall strategy. Lastly, Monarchs and PMs may appoint federal judges (though they require Senatorial approval) and grant pardons.

    The House of Commons has the power to pass bills, settle deadlocked elections, approve declarations of war and impeach officials - basically, the renamed House of Reps.

    The House of Lords has the power to consent to treaties, confirm appointments and trying impeached officials. Also, any bill passed in the Commons must also be passed by the Lords. Overall, it is effectively the Senate under a different name.

    The PM also has the authority to appoint Cabinet members, but each appointment must then be confirmed by simple majority by the Lords. The present Cabinet officials are:
    Spoiler Alert, click show to read: 
    Secretary of State: Responsible for foreign affairs (alliances, peace treaties, trade agreements, etc.).
    Secretary of the Treasury: Responsible for the internal economy (tariffs, taxes, etc.)
    Secretary of Labor: Responsible for anything labor-related (ex. dealing with strikers).
    Secretary of Commerce: Responsible for economic agreements with foreign states.
    President of the National Bank: Responsible for the (Second) Bank of the United Kingdom and giving out loans to both the American government as well as foreign governments or rebels allies of the UK government.
    Secretary of War: Responsible for the maintenance of the military (pay, recruitment, training etc).
    Attorney General: Responsible for legal affairs.
    Postmaster General: Responsible for the postal service.

    Players may form their own parties, join existing parties and cut backroom deals (over PMs, MSN etc) to form coalitions or outright unite parties. Nothing stopping you from running as an Independent though.

    Party format:
    Spoiler Alert, click show to read: 
    Name: Self-explanatory.
    Leader: To be elected by party members.
    Official colors: Think the Democrats' blue and the Republicans' red. Not mandatory though.
    Ideology: Incorporate at least three of these issues:
    Taxation - Self-explanatory.
    Military - Is a national army the future? Or should we instead rely on state militias? Or maybe some compromise can be reached?...
    The Economy & Trade - Should free-market principles be followed? Or is a protectionist approach in order?
    Foreign Policy - Should the USA take an interventionist or isolationist course in world politics? And should it go for the former, should it align with the Entente or the Central Powers in the unfolding Great War?
    Immigration - Should we welcome all who pass through our borders in search of better fortunes? Or limit immigration to protect local business and the like?
    Prohibition - Is alcohol an evil we must get rid of, or would such a course of action be...less than successful in practice?
    Women's Suffrage - Should women get the right to vote? Or should they stay in the kitchen and make the men sandwiches?
    Description: Just a description of the party and what it stands for. Again, not looking for a novel here, but don't give me a trashy paperback either.

    Do keep in mind that a party's ideology will affect its electoral prospects all over the country (ex. a protectionist party will be popular in New England, an abolitionist party will have practically zero support in the South, etc.)

    Elections will be held every 2 years. During an election, you will be expected to put up propaganda, debate with other candidates, talk about any issues you feel are important, and tour states to try and rally support. Choose your words and actions carefully - gaffes, unpopular issues, brawls in Congress, over-the-top insults towards favored politicians or entire states, etc. can cost you the election. Election campaigns will run for three RL days.

    And before you ask, yes, you can start brawls in Congress Just don't godmod and kill off characters without their owner's permission. You may also challenge other characters to duels, which will be held in the Duels & RP subforum and be moderated by the host (yours truly) - naturally, the other player must agree to it as well, and just as obviously the loser will die.

    The Lords can also form an investigative committee to, well, investigate things - specifically, PM executive orders/royal decrees and any bill that they suspect has been passed with the use of dirty tricks (namely bribery). Each prosecuting player character in the committee must invest a # of PPs into the committee; the higher the number, the higher the Committee's chances of success become. Meanwhile, the defending player characters (PMs or Lords who were either personally involved in the investigated bills or just want to keep it in place) can invest their own PPs into screwing up the Committee's efforts; naturally, the more PPs they invest the lower the Committee's chances of success become.

    Election rules:
    Spoiler Alert, click show to read: 
    Rules:

    1. Election season runs for 3 days.
    2. You may tour 3 states per day.
    3. You may give 3 speeches a day. Don't forget to give the time & location where you're giving your speech. (ex. 'On a dark and stormy September night in New York, Insert Name Here begins to speak...')
    4. You may post 3 political posters in support of your character or party a day.
    5. You can Attack other characters/parties twice a day.
    6. You may challenge your opponent to a debate on the 2nd and 3rd days of the campaign.

    NOTE: Speeches can give a boost to your Popularity, but if they're particularly bad they can also affect it negatively. I'm looking for quality here, not quantity or length - you can write a 10k word speech and if it reads like the literary equivalent of a bowl of steaming diarrhea you're not gonna win any points for it.
    NOTE: The effectiveness of an attack ad, like with speeches, depends on their quality. Also, try not to go over-the-top with these ads, or you'll damage your own popularity.
    NOTE: Random events may happen to either raise or lower a candidate's, several candidates' or even an entire party's popularity.

    You will be guaranteed a seat if you decide to become a politician, however your performance nation-wide determines how many seats your party captures and, of course, the role you'll have in the next Parliament.

    Political Points rules:
    Spoiler Alert, click show to read: 
    Political points are won in elections; your Popularity there will be transformed into Political Points at the end of an election, ex. you win an election with 55% Popularity, giving you 55 PPs. Political Points may be used for, ahem, 'ungentlemanly warfare'...

    Vote buying: Spend PPs to gain Popularity in an election. The more PPs you spend, the more Popularity you will gain. For Presidential elections, you will need to choose a state or states to spend your PPs in.
    Bribery: Bribe Representatives or Senators (either NPC Independents or NPCs from other parties) to support a piece of legislation. It will cost 15 PP to bribe one Representative and 20 for a Senator. Naturally, the more PPs you spend the more Representatives or Senators you will win over.
    Assassination: Hire a hitman to take out a political rival. This covert op will cost you 60 PP, and will begin with a 15% success rate. Naturally, the more PPs you spend, the higher the assassin's chances become.
    Lordly prosecution/obfuscation: Invest PPs to either assist a Lordly Investigative Committee's efforts or mess with them, raising and lowering their chances of success respectively. Senate only.

    I'd rather the use of PPs be kept secret (and I'm sure anybody who does want to use them will also want to keep 'em a secret ) so just shoot me a PM.

    ----------------------------------------------------------------------

    Military rules:

    Players may send their characters off to war (when a war involves the US, obviously) as commanders of an army. Battles will be settled in the Wars & Battles subforum, the way most battles were settled in the DoM IH (with mods, plans & the like).

    Winning battles will naturally make you more popular, losing will disgrace your name and weaken your reputation, and of course there's the ever-present threat of your character coming down with a nasty case of death on the battlefield.

    Recruitment:
    Spoiler Alert, click show to read: 
    Militia Division - 10,000 - 1%, 1 day - poorly trained, ill-equipped and undisciplined (but cheap and quick to raise) irregulars useful for little more than human wave attacks, police actions or home defense while the real soldiers are off on campaign.

    Infantry Division - 10,000 - 2%, 3 days - the bread and butter of any army, well-trained and well-equipped professionals/semi-professional troops who can effectively take and secure ground.

    Cavalry Division - 10,000 - 3%, 4 days - Speedy mounted troops who can still be useful for outmaneuvering enemies, rushing weak points in enemy lines and harassing supply lines, though the days of the famous frontal cavalry charges of old are done with.

    Light Infantry Division - 8,000 - 3%, 4 days - lightly-equipped crack troops specially trained for rapid deployment and independent operations in rough terrain (ex. deserts, jungles).

    Mountaineer Division - 8,000 - 3%, 4 days - Crack troops specially trained and equipped for high-altitude, low-temperature operations.

    Marine Division - 8,000 - 3%, 4 days - Crack troops specially trained and equipped for amphibious operations.

    Artillery Division - 3,000, 60 guns - 6%, 6 days - Heavy artillery useful on both the offensive and the defensive.

    Armored Regiment - 2,000, 200 tanks - 10%, 1 week - Men driving 'land battleships' into battle, capable of overrunning all but the greatest of fortified lines and turning everyone who comes their way into something resembling chunky salsa. Must be researched first.

    Recruitable brigades (to attach to divisions):
    Spoiler Alert, click show to read: 
    Artillery Brigade - 1,000, 20 guns - 4%, 4 days - Mobile field artillery used primarily in support roles for offensive and defensive operations. Infantry (all types), Militia and Cavalry only.

    Armored Brigade - 500, 50 tanks - 8%, 6 days - Small detachments of armored troops to help with punching holes in enemy lines. Infantry (all types), Militia and Cavalry only. Must be researched first.

    Armored Car Brigade - 500, 120 armored cars - 6%, 5 days - Detachments of speedy, lightly armored cars equipped with machine guns useful as support vehicles. Can be attached to all but Mountaineer and Marine Divisions.

    Engineer Brigade - 800 men - 2%, 2 days - Trained combat engineers who can help construct pontoon bridges, trenches, crude bunkers etc. within short periods of times. On the offensive, they can mine an area and sabotage enemy defenses. Can be attached to all Divisions.

    Armored Train Brigade - 800 men, 12 armored trains - 6%, 5 days - Massive, heavily armored trains that can quickly move troops and equipment along railways and function as mobile artillery platforms on the frontlines. Obviously, these brigades are restricted to railroads and will perform poorly (if at all) in low-infrastructure regions. Can be attached to any division.

    Anti-Air Brigade - 800 men, 20 guns - 5%, 4 days - Troops equipped with and specially trained in the use of anti-air guns, an increasingly important asset to have on your side as the role of aircraft grows on the battlefield.

    Gas Brigade - 600 men - 3%, 3 days - Men specially trained in the use of various poison gases, ranging from the relatively harmless tear gas to the infamous mustard and chlorine gases, as well as in countering these chemical weapons. Can be attached to any unarmored division.

    Warships:
    Spoiler Alert, click show to read: 
    Battleship - 20%, 8 days - The ruler of the high seas, a floating fortress that can blow lesser ships out of the water with little effort...but are vulnerable to submarines.

    Cruiser - 12%, 6 days - Ships balancing the massive firepower and heavy armor of the Battleship and the speed and maneuverability of Destroyers, the mainstay of most surface fleets.

    Destroyer - 8%, 5 days - Small, lightly armed ships mostly used as escorts or submarine hunters.

    Submarine - 8%, 5 days - Watercraft capable of extended underwater operations, invaluable in crippling an opposing country's merchant shipping lines and combating Battleships.

    Minelayer - 4%, 4 days - Tiny, unarmed ships designed to litter an area with mines as quickly as possible.

    Minesweeper - 4%, 4 days - Tiny, unarmed ships meant to sweep an area clean of mines as quickly as possible.

    Aircraft:
    Spoiler Alert, click show to read: 
    Scout plane - 4 planes/squadron - 4%, 2 days - Fast, unarmed craft meant to collect intelligence on enemy movements and positions and report these findings to the troops on the ground.

    One-seat fighter plane - 3 planes/squadron - 6%, 3 days - Planes armed with light machine guns and built specifically for high-speed dogfights, but also invaluable as escorts for Bombers and Airships.

    Two-seat fighter plane - 2 planes/squadron - 8%, 4 days - Heavier planes with two-man crews (a pilot and gunner) and heavier armaments specialized in extended, long-range dogfights.

    Bomber - 2 planes/squadron - 8%, 4 days - Slow, heavy warplanes outfitted with large payloads of explosives, capable of raining death from above on both enemy military installations and cities but highly vulnerable to enemy fighters.

    Airship - 10%, 6 days - Massive rigid dirigibles that can both scout enemy positions and serve as heavy bombers, but are lacking in the air-to-air defense department and so will have to rely on Fighters to protect them.

    All units' upkeep is 1/2 of their price. Also, when recruiting units, please group them into named armies or fleets - makes them much easier to track, and much easier on the eyes (well, at least mine) too The Prime Minister and Monarch may appoint characters to lead armies and fleets as their Generals or Admirals.

    ----------------------------------------------------------------------

    Economic rules:
    Spoiler Alert, click show to read: 
    The following will strengthen the economy:

    Trade: 5%/trade agreement.
    Infrastructure: An investment of sorts - say you pour in 25% of the economy into infrastructure, the US will gain 5% econ/turn for the next 25 turns.
    Industrial/Agrarian expansion: Both of these work like investments, just like infrastructure. Industrial expansion works exactly like infrastructure by bringing in 5% econ boosts every turn equivalent to the amount of econ invested, agrarian expansion brings in double the investment in two turns. (ex. invest 25% econ and gain 50% after 2 turns, but it's a one-time gain)
    Taxes: Coming in 2 flavors for simplicity, income tax and tariffs. Income tax affects the happiness of the people, tariffs affect foreign relations and the likelihood of future trade agreements. Both work somewhat like infrastructure - for example, a 100% income tax and 100% tariff will give you 200% econ/turn. The Secretary of the Treasury also has the authority to introduce new taxes (ex. whiskey tax) with the consent of Congress and the President.
    National Bank: The Federal government can take a loan from the National Bank, whose President can set interest rates with the approval of Parliament. The loans must be repaid within five to ten years (depending on what the President of the Bank wants to set its term to) and, if the UKA cannot pay, the economy overall will take a hit. The Bank can also loan money to foreign powers at set interest rates, also to be repaid within five to ten years.
    Economic cycles: At the start of every turn, I will determine the status of the economic cycle by dice roll (1 being the worst, 12 the best). This will affect other countries as well.

    Every war will have its 'wonder weapon' to research; if you do not have the funds or time to research it, you may simply buy the blueprints from a country that already has it. The Wonder Weapon of the WWI era is:

    Armor - Cost: 600%
    Invested so far: 0%
    Last edited by Barry Goldwater; November 27, 2010 at 02:45 PM.

  3. #3
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: Where Eagles Fly - Take 1914

    All rules, OOBs & economy finished, the game can start now. You can make your parties while I write up the election thread.

  4. #4
    Dan the Man's Avatar S A M U R A I F O O L
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    Default Re: Where Eagles Fly - Take 1914

    Excellent!
    Proudly under the patronage of The Holy Pilgrim, the holiest of pilgrims.


  5. #5
    Dave Strider's Avatar Dux Limitis
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    Default Re: Where Eagles Fly - Take 1914

    Map?
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.

  6. #6
    Dan the Man's Avatar S A M U R A I F O O L
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    Default Re: Where Eagles Fly - Take 1914

    WIP
    Proudly under the patronage of The Holy Pilgrim, the holiest of pilgrims.


  7. #7
    Watercress's Avatar Praeses
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    Default Re: Where Eagles Fly - Take 1914

    I'm a little confused on a bit of the History - is Texas still independent?

    "Only Connect!...Only connect the prose and the passion, and both will be exalted, and human love will be seen at its height. Live in fragments no longer."

  8. #8
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: Where Eagles Fly - Take 1914

    Quote Originally Posted by Master Magic Mage View Post
    I'm a little confused on a bit of the History - is Texas still independent?
    It is indeed. So's the Texan puppet Union of Central America.

  9. #9
    Watercress's Avatar Praeses
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    Default Re: Where Eagles Fly - Take 1914

    Alright. Is Texas the size of the modern day state of Texas, or something different?

    "Only Connect!...Only connect the prose and the passion, and both will be exalted, and human love will be seen at its height. Live in fragments no longer."

  10. #10
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: Where Eagles Fly - Take 1914

    It's the size of modern Texas. Now that I think about it, I'll write a diplo thread for it shortly.

  11. #11
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: Where Eagles Fly - Take 1914

    Map with alliances as of Nov. 1st 1914 done. (yes, I know Texas was drawn really really badly )

  12. #12
    Watercress's Avatar Praeses
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    Default Re: Where Eagles Fly - Take 1914

    Perm. and Kipp, if you want, which positions in the Cabinet would you like?

    "Only Connect!...Only connect the prose and the passion, and both will be exalted, and human love will be seen at its height. Live in fragments no longer."

  13. #13
    Kip's Avatar Idea missing.
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    Default Re: Where Eagles Fly - Take 1914

    Since Roscoe is such a fresh-face to politics, I think I'll have him sit out the cabinet this time around. He's already way in over his head with Opposition Leader lol

  14. #14
    Watercress's Avatar Praeses
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    Default Re: Where Eagles Fly - Take 1914

    I can imagine. Legio, what about you?

    "Only Connect!...Only connect the prose and the passion, and both will be exalted, and human love will be seen at its height. Live in fragments no longer."

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    Protector Domesticus
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    Default Re: Where Eagles Fly - Take 1914

    President of the National Bank ?

  16. #16
    Watercress's Avatar Praeses
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    Default Re: Where Eagles Fly - Take 1914

    Sure. You'll probably get most action there. I'll divide the rest of the positions according to the results. 4 positions to CDs, 3 to APs, and 1 to Independents (Legio)

    "Only Connect!...Only connect the prose and the passion, and both will be exalted, and human love will be seen at its height. Live in fragments no longer."

  17. #17
    Kip's Avatar Idea missing.
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    Default Re: Where Eagles Fly - Take 1914

    By the way - welcome aboard, Perm!

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    Protector Domesticus
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    Default Re: Where Eagles Fly - Take 1914

    Thanks

    I'll try to fit in as quick as I can

  19. #19
    Kip's Avatar Idea missing.
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    Default Re: Where Eagles Fly - Take 1914

    No worries - you'll catch on pretty fast Feel free to ask any of us questions when you have them!

  20. #20

    Default Re: Where Eagles Fly - Take 1914

    Welcome.
    Quote Originally Posted by Dan the Man
    obviously I'm a large angry black woman and you're a hot blonde!

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