I have a question if an AI weakness (some people say exploit to it) can be fixed or is already fixed with XAI ? I put this question already in the mod thread where I encountered this behavior but most of the people there just mean 'don't exploit'.
I encountered this behavior by TATW mod, but some says that appear in the Vanilla also and in every mod.
A Mordor wooden castle had about 8 infantry units, no ranged and no cavalry.
A weak scout cavalry from me was near and I make a siege to the new acquired wooden castle of Mordor. They break out. Battle on the tactical map is following.
I am running with my scout in the edge of the map and all the enemy infantry is following me letting open the gate. When they are near me in the edge of the map I run back and I put my scout in the squire of the castle.
4 min is over before their infantry could come back and I won the game and all their infantry is destroyed. (even if they would be back before 4 min wouldn't help them to much because the gates are closing behind me when I am entering with my scout the empty castle)
I encountered situations by other mods also when I came in the settlement through the gate running after routing units but this was the weakest AI behavior whatever I saw.
Here seems to be specialists by improving AI, so is there a better solution than just the standard 'don't exploit' answer ?
Thanks.