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Thread: can this AI weakness be fixed or is already fixed with XAI ?

  1. #1

    Default can this AI weakness be fixed or is already fixed with XAI ?

    I have a question if an AI weakness (some people say exploit to it) can be fixed or is already fixed with XAI ? I put this question already in the mod thread where I encountered this behavior but most of the people there just mean 'don't exploit'.

    I encountered this behavior by TATW mod, but some says that appear in the Vanilla also and in every mod.
    A Mordor wooden castle had about 8 infantry units, no ranged and no cavalry.
    A weak scout cavalry from me was near and I make a siege to the new acquired wooden castle of Mordor. They break out. Battle on the tactical map is following.
    I am running with my scout in the edge of the map and all the enemy infantry is following me letting open the gate. When they are near me in the edge of the map I run back and I put my scout in the squire of the castle.
    4 min is over before their infantry could come back and I won the game and all their infantry is destroyed. (even if they would be back before 4 min wouldn't help them to much because the gates are closing behind me when I am entering with my scout the empty castle)
    I encountered situations by other mods also when I came in the settlement through the gate running after routing units but this was the weakest AI behavior whatever I saw.

    Here seems to be specialists by improving AI, so is there a better solution than just the standard 'don't exploit' answer ?
    Thanks.

  2. #2
    xeryx's Avatar Follow the White Rabbit
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    Default Re: can this AI weakness be fixed or is already fixed with XAI ?

    I cannot tell you if it will not do any of that, as I do not play that mod. I have heard many good things about successful XAI integration. However, ultimately any mod or game dealing from Rome to current releases, are very lacking in ai. We are also limited to what we can persuade our way to .
    Last edited by xeryx; November 09, 2010 at 08:16 AM.
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  3. #3

    Default Re: can this AI weakness be fixed or is already fixed with XAI ?

    Quote Originally Posted by Hannibalus View Post
    Here seems to be specialists by improving AI, so is there a better solution than just the standard 'don't exploit' answer ?
    Thanks.
    Imho most games like this break down if you start to use gamey tactics related to running away. Remember Shogun and Med 1, if you played with a timer you could just run around the map with a light cav unit and prevent anyone from taking the province. Similar results happen with King Arthur.

    The best we can hope for is for the AI to give a good account of itself in an actual battle. I tend to naturally go for that myself, so even if a timer or whatever would let me win, I tend to play battles as if they were actual battles, or disable the timer when I can.

    So unfortunately "don't exploit" is the answer if you want a "fair" game.

  4. #4

    Default Re: can this AI weakness be fixed or is already fixed with XAI ?

    Since I'm new to this subforum, I'll open by saying that I'm not an expert on how the code of this mod works, but it seems like in cases like this, there should be some kind of check to either prevent this battle scenario, or a behavior alteration to not make the units respond. As I understand it, in a "sally" the onus is on the castle owner, they must vanquish the beseigers or be returned to a "siege" state, this creates a potential for exploitation as a light cavalry can either run out the clock or steal into the castle. One solution that springs to mind is dissalowing all cavalry armies from sieges, which is an easily defeated solution that would be inelegant to code. The key in a sally is re-establishing supply lines with the outside world.

    Another idea in my mind is creating a victory zone slightly outisde the gates that the castle owners (who are technically the "attackers") would be able to capture, and that the besiegers who are nominally defenders would have to defend. I am fairly certain that the game code would not allow for this, but if accomplished would solve this problem as the defenders would head to that objective and nothing would be gained from horse prancing.

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