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Thread: Blood and Iron (Franco-Prussian War Mod)

  1. #341
    King Sama's Avatar Long Live the Colon!
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    Default Re: Blood and Iron (Franco-Prussian War Mod, Part of the Victorian Age mod collection)

    Quote Originally Posted by Papalord View Post
    I JUST DON'T UNDERSTAND you Modders
    When you create some awsome stuff, models,units whatever ... WHY DO YOU CAN'T REALEASE NEITHER THAT WHAT YOU CAN SEE ON THE SCREENSHOTS?
    Same thing with the 5.0 Realease of TGW ... *grrrr
    Because the awesome stuff we show is usually placed ingame just for the purpose of that image. For example, the great majority of unit screens in TGW 5.0 that you've seen are based on the old 4.6 version, and none of them have been taken from campaign battles.

    But yes, in this case most of it is done, and this Quadcorn issue which has only recently come to my attention has stalled release, as Gunny said.


    Check out: TGW | WW2 | Elephant Mod | Modder's Union | Preussiche Heer





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  2. #342
    qounqer's Avatar Sukauto
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    Default Re: Blood and Iron (Franco-Prussian War Mod, Part of the Victorian Age mod collection)

    i hope the french will have lower melee attack then the germans, a higher accuracy, a longer range, a higher melee defense, the ability to deploy fortifications at the beginning of battles, smaller units, and a tighter formation, like a crouching line. The Germans should have Lower Accuracy, lower range, a higher melee attack, large loose formations, and a higher morale.

  3. #343
    ComnenusTheOne's Avatar Baitai kihei
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    Default Re: Blood and Iron (Franco-Prussian War Mod, Part of the Victorian Age mod collection)

    Quote Originally Posted by qounqer View Post
    i hope the french will have lower melee attack then the germans, a higher accuracy, a longer range, a higher melee defense, the ability to deploy fortifications at the beginning of battles, smaller units, and a tighter formation, like a crouching line. The Germans should have Lower Accuracy, lower range, a higher melee attack, large loose formations, and a higher morale.
    Someone needs to explain you the concept of a DEAD MOD.

  4. #344
    agunter999's Avatar Kihei
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    Default Re: Blood and Iron (Franco-Prussian War Mod, Part of the Victorian Age mod collection)

    Who said this was dead

  5. #345
    ComnenusTheOne's Avatar Baitai kihei
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    Default Re: Blood and Iron (Franco-Prussian War Mod, Part of the Victorian Age mod collection)

    Everyone. Seen any update the last 2 years?

  6. #346
    agunter999's Avatar Kihei
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    Default Re: Blood and Iron (Franco-Prussian War Mod, Part of the Victorian Age mod collection)

    Quote Originally Posted by 'Gunny View Post
    We don't have models, they are textures, not sure if Quad wants them public or anything. At the moment, waiting for the release of TGW 5.0, see if we can use some actual models, rather than texturing, and have this thing off the ground again. Don't think of it as dead, it is in suspended animation
    have you read this

  7. #347
    ComnenusTheOne's Avatar Baitai kihei
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    Default Re: Blood and Iron (Franco-Prussian War Mod, Part of the Victorian Age mod collection)

    Quote Originally Posted by agunter999 View Post
    have you read this
    Woooooow..... so much progress. I am totally mistaken. It's ready to be released. Omg.

    Seriously, it's dead.

  8. #348
    agunter999's Avatar Kihei
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    Default Re: Blood and Iron (Franco-Prussian War Mod, Part of the Victorian Age mod collection)

    It says that it is temperaly dead. Wait until after 5.0 as it says!
    Last edited by agunter999; September 21, 2012 at 10:26 AM. Reason: Mistake

  9. #349
    Dynamo11's Avatar Kei kihei
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    Default Re: Blood and Iron (Franco-Prussian War Mod, Part of the Victorian Age mod collection)

    Quote Originally Posted by agunter999 View Post
    It says that it is temperaly dead. Wait until after 5.0 as it says!
    It's dead, that's a bit of a tongue-in-cheek joke.


  10. #350
    'Gunny's Avatar Fur Das Vaterland
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    Default Re: Blood and Iron (Franco-Prussian War Mod, Part of the Victorian Age mod collection)

    Not really, I do intend to release, but as it is the texture route that we planned to go down is not doable. And so I wait.

  11. #351
    agunter999's Avatar Kihei
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    Default Re: Blood and Iron (Franco-Prussian War Mod, Part of the Victorian Age mod collection)

    Thank you

  12. #352
    PikeStance's Avatar 矛 姿态
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    Default Re: Blood and Iron (Franco-Prussian War Mod, Part of the Victorian Age mod collection)

    So, its settled: It is the balance. In the meantime, go fine a different toy to play with
    <sarcasm off>
    ----

  13. #353
    parade's Avatar Kabe difendā
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    Default Re: Blood and Iron (Franco-Prussian War Mod, Part of the Victorian Age mod collection)

    Gunny why dont you just ask Quadcorn if you can relase the Prussian Pickelhaube Uniforms?

    Or you just upload it and write : TEXTURES BY : Quadcorn

    Im sure that wouldnt be a problem for him.

    Im sure this Textures would become very popular,they are amazing.

  14. #354
    BigDogDavis's Avatar Kihei
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    Default Re: Blood and Iron (Franco-Prussian War Mod, Part of the Victorian Age mod collection)

    Shame it's dead, but it'd be cool if somebody made a European Victorian mod for NTW.
    See you, space cowboy

  15. #355
    Papalord's Avatar Ashigaru
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    Default Re: Blood and Iron (Franco-Prussian War Mod, Part of the Victorian Age mod collection)

    Quote Originally Posted by parade View Post
    Gunny why dont you just ask Quadcorn if you can relase the Prussian Pickelhaube Uniforms?

    Or you just upload it and write : TEXTURES BY : Quadcorn

    Im sure that wouldnt be a problem for him.

    Im sure this Textures would become very popular,they are amazing.

    ESPECIALY THE PRUSSIAN PICKELHAUBEN ...

  16. #356
    'Gunny's Avatar Fur Das Vaterland
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    Default Re: Blood and Iron (Franco-Prussian War Mod)

    This is being switched over to become a submod of The Great War Mod's 5.0. I will soon be creating a new thread there, and Blood and Iron will likely be released some time shortly following 5.0.

    If you are interested in playing around with the current version as is, (mind you it ins terribly incomplete, and has quite a few texture bugs, not to mention that Prussia is currently the only semi-textured faction) contact me via PM.

  17. #357
    Papalord's Avatar Ashigaru
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    Default Re: Blood and Iron (Franco-Prussian War Mod)

    ...sent you a pm

  18. #358
    'Gunny's Avatar Fur Das Vaterland
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    Default Re: Blood and Iron (Franco-Prussian War Mod)

    Yes, sorry. On holiday at the moment, I'll reply soon.

  19. #359
    Papalord's Avatar Ashigaru
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    Default Re: Blood and Iron (Franco-Prussian War Mod)

    Np

    When you're back, please inform me via this thread, because I don't know if my message 'system' works ..

    Thank you!

  20. #360
    Joseon194's Avatar Kabe difendā
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    Default Re: Blood and Iron (Franco-Prussian War Mod)

    I want this to come out so badly. it's unfortunate that this war is one of the most understudied subjects during the victorian era
    "History is on the move. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
    "

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