Greetings!
As many of you know, the "arrow-style" bridges pose a big threat to the AI - the player can simply block them using any kind of a ship available.
In this tutorial i shall explain to you how to create landbridges that are unblockable but sailable.
First, let's see some examples so you can clearly understand me:1) Normal
2) Merchants path visible
3) Ships path visibleOn the first picture, you see the Constantinople crossing. It seems like we don't have a landbridge there, which would be a bad thing especially for the Turk AI (in the vanilla, we had a green arrow crossing over there).
On the second picture, you can see the merchants possible path, as you can see he can cross the water!
On the third picture, we see the ships path. The paths of the merchant and of the ship do not collide with each other, which means that none of them can move to the same place and block the other! Great!
In order to make such bridges, we need to understand how the map actually works. Now i won't explain in detail, but you will have to have Geomod, or the odd-pixel map to proceed further.
The paths on the MTW2 map are created between two important pixels even if they are placed diagonally. (An important pixel is the one that will create a forest if you put it green inside the map_ground_types.)
That allows us to create both a sea-path and a land-path through the non-important pixels.
This is how it looks in Geomod:
The paths are created between the yellow and the pink squares, effectively creating an unblockable but sailable landbridge.
IMPORTANT: If you wish to give the passages an 'all water' effect, you have to be familiar with the tutorial: "How to Make a Smooth Coast", by SigniferOne.
Another example, the Iberian peninsula crossing:
Fin!